I like it. Too hard = long games/frustrating games.
Also 'difficulty' in the PC games implies massive AI advantages that required miniscule and precise micromanagement to overcome.
That is not what CivRev is about. There are difficultly levels to provide a range of challenge, but it's not meant to replicate the PC civ games.
I really think this should be the gold standard for difficulty. I know a lot of the hardcore PC crowd will disagree, but when difficulty is about AI advantages that are insane and ridiculous (try Sid on Civ3) it becomes all about exploiting things the AI can't do or won't do to get ahead.
And to be quite honest I did not miss worker management. Not have to move workers has been the best thing to happen in Civ.
Also 'difficulty' in the PC games implies massive AI advantages that required miniscule and precise micromanagement to overcome.
That is not what CivRev is about. There are difficultly levels to provide a range of challenge, but it's not meant to replicate the PC civ games.
I really think this should be the gold standard for difficulty. I know a lot of the hardcore PC crowd will disagree, but when difficulty is about AI advantages that are insane and ridiculous (try Sid on Civ3) it becomes all about exploiting things the AI can't do or won't do to get ahead.
And to be quite honest I did not miss worker management. Not have to move workers has been the best thing to happen in Civ.