About these Buttons (PLE & RY)... i've tried to make some new ones (zipped & attached below), but since the currently allocated calibration of Icon sizes & locations "reduces" how they show up on the UI (from true 32x32 to a somehow limited 28x28!) -- they are simply shaved off so that the bevelling effects vanish.
It's been too long since I worked with NikNaks on new theme-based buttons to know what the rules about these were. If you check out the existing ones I think there is a 2 pixel border in the graphic itself. This is to allow for the highlight effect around the button.
Theme-based buttons would be nicer, have hover highlighting and separate pressed/depressed/disabled states for maximum shininess. They beat GFC-based buttons hands-down. Lemme see if I can dig up the ones he had done so far.
Could you look into that?
I'll take a look, yes. Can you please start a new "BUG Theme" thread to discuss this? Maybe leave the first post with just a one-paragraph intro and then put the latest sample shot in the second post. We tend to move discussions into separate threads and leave this thread for just the initial idea/request posting. Feel free to add a post here with a link there if you like.
DXT3 formatting also made a huge mess of these images, so i opted for 32bit-A8's. Hope there's no particular conflict there with presumed standards.
I am sooo not a graphics guy. I know a little about GIF, JPEG, and PNG (not really), and what a mipmap is. That's about it. I would have guessed that A8 is a larger European paper size, probably akin to the U.S.'s tabloid size.
As for theming BUG, i believe it's rather easy to implement simply through proper editing of the Civ4.thm . . .
Easy for you and me, sure. Not so easy for the users that want to install using the ZIP but don't even know what Notepad is. My preference would be to write some Python in BUG that checks for this when BUG starts up and adds the appropriate one-liner include if it's not there.
Yet one more not-so-difficult-to-do-but-tedious-to-test-and-make-bulletproof task on my list which is already overflowing. At this point I'd kill for a solid Python coder.
Just one off the tip of my head is the "extremely" annoying lack of *Regenerate Map Button* (on the usual Game_Options menu) in between reloads or even within a minimal number of turns.
AFAIK we cannot modify the ESC menu, and the regenerate function is blocked after turn 1. I'll take a poke around to see if it's easily fixable to change this. The main issue is that there are certain things in the game that cannot be undone such as meeting rivals and resetting diplomatic memories that start accruing once you meet rivals. Yes, meeting rivals is one check that is looked for, so I dunno what blocks it as I haven't looked into it yet.
On a related front, I want to add a BUG menu with a button on the top-left (and ALT + CTRL + ESC shortcut) for
- BUG Options (need button)
- Regenerate Map (need button)
- Start MapFinder (need button)
- Strategy Layer (need 2 buttons, possibly more)
- Credits
- About
For the Diplomacy screens . . .
The Diplomacy screen is embedded in the EXE. AFAIK, the most you can mod are the tradeable items and the dialog options under the leaderhead. I'd love to be proven wrong on this count.