Kruelgor
Emperor
For AI to be competitive it absolutely must cheat. It is alarming any time a game developer says that their AI doesn't cheat.
yeah...I'm sure that's itYou guys forget its always that one guy with enough resolve that speaks truth to power in the face of positive reviews. He could be right!!
Never heard of him eitherTom Chick is one of the best reviewers, especially for strategy games.
Yeah, pretty much (googled him), but that's really all it takes. It's like if he'd said CivIV was a 2-star game, or that WoW was a failure. When you're so wrong about one really excellent game, it's hard to imagine you could have a good sense of what constitutes a good game for other people.More like you just read his Wikipedia entry and are now going to use that as some leverage to discredit him.
He still doesn't like deus ex, so his review is moot to me (it's one of the best games of the last decade).
Of course. No one expects human level AI.
Plus, you can live every red-blooded American's dream of nuking Brussels (pictured). That'll teach them to foist their bitter sprouts on the rest of the world!
This I don't understand. Why would Americans want to nuke Brussels? What sprouts? Is he referring to the EU?
Someone please elaborate.
A brussel sprout is considered a horrible vegetable...many children are force fed them.
That is an overstatement. We like it in Poland. But I've seen that in so many american movies I'm beginning to thing it's American-related
I can't wait to play.
All true, but in defense of Firaxis I must say that a lot of the issues with Civ IV AI were caused by the lack of various levels of AI processing ( my favourite example is that , when you have a shrine to build, the AI in civ IV will try to get one Prophet in every city. Why? Because there is simply no way to tell to one city and just one city to run priests due to the lack of a real governor AI ). Sure, it has the potential to be worse, I don't discuss that ... but it was necessary.I almost laughed when I heard people really buy into that "our AI has 4 different levels so it must be good" marketing crap. Seriously, the AI having four distinct levels could actually be argued to make it worse, not better: If you have a level that decides on a local base, that means the AI probably won't move units where they are needed from a strategic point of view but will keep them around a city because it thinks they have to defend there, like in Civ4.
I never expect an AI I would call "good" from any game. Civ4 had actually one of the better game AIs after it was fully patched but it's still not good, of course. Just compare with Total War, Europa Universalis or other similarly complex games and the AI in Civ4 suddenly looks a lot better. The most glaring issues are tactical, and so far I've never seen a good tactical AI.