Can you post a screenshot here with this bug?Yes thats it, but it only appears with you mod en abled and my bars are much longer. Will look into my mod file.
Can you post a screenshot here with this bug?Yes thats it, but it only appears with you mod en abled and my bars are much longer. Will look into my mod file.
My changes:
- New game paces (Legendary - 3000turns, Marathon (with faster production), Epic (with faster production))
- Set up screen shows how long game will takes turns and how big is map.
- New config.lua file to customizing UI and mods
search for gamespeeds.xml(bold part) = Hey, complete mod-novis here, how do I change that? And only that, Im not much of a mod-guy but I would certainally like to have a somewhat faster pace at completling stuff. Maybe 75% of current or something.
Can someone tell me what file(s) and what I need to change in them please?
Thanks for post this bug I'll check this.Setting the show Golden Age progress to false in config.lua doesn't work for me. It still shows (for example: x/1500) at the top.
thanks for your good words I don't know why embark works this way, maybe patch will resolve this issue, but I'll also test is this comming from my mod.Hey Jooyo, i'm playing my current game with your modpack (no other mods enabled) and its great ! One weird thing though (and i'm pretty sure its not intentional but when I research the optics which allows my units to embark. Units which were built pre-optics don't receive the "embarkation promotion". This means that in order for them to be able to embark I have to burn a promo.
So even if this is intentional, there's 3 problems here:
1. I can't embark my great general and send him with my troops overseas! (same for settlers + workers)
2. Once I give 1 unit of a certain type the embarkation promotion. All my other units of that type receive the promotion automatically. (i.e, I have 8 horsemen, none of them can embark. I then promote one to embarkation, now all of them can! (but swords, chariot archers etc. still can't))
Not sure where this is coming from but its just one small blotch on an otherwise stellar modpack!
Setting the show Golden Age progress to false in config.lua doesn't work for me. It still shows (for example: x/1500) at the top.
thanks for your good words I don't know why embark works this way, maybe patch will resolve this issue, but I'll also test is this comming from my mod.
Mod should be available in browser
For those who has problems with browser file is available here: Combined Civilization's Mods and Tweaks (CCMAT) (v 7)
File must be placed in mods folder and then installed through browser.
Ok so I'll check this out.Pretty certain this is coming from your mod. Didn't happen in my last, unmodded game. This time i'm only running your mod. Otherwise everything's running smoothly.
Thanks! I'll fix this.Small Problem: 2/3rd of the Ranged XP portion of the "Barbarian and Ranged XP Mod" don't work, and have never worked (even in the original), because the define names are mispelled "EXPERIANCE" instead of "EXPERIENCE". The two are DEFENDING_UNIT and ATTACKING_CITY. I checked the database table Defines, and it's spelled correctly there.
Maybe new Patch will fix that so I'll don't need to upload mods manually. BTW I have router with firewall enabled and I never had a problems with Mods Browser. Maybe I'm luckyFor those who has problems with browser
this may be
THE SOLUTION
I found on the 2K Forum:
if you are using a router, and the router has its own firewall on, it causes problems.
At your own risk of course turn off your router's firewall, BUT not the windows one!
Well, I hope it helps some of you,
Greetings
Viator
v.8
- new ModMod: Gradual Research (v 4)
- new ModMod: Balance - Units (v 1)
- new ModMod: Resource Discovery (v 1)
- new Integrated: Improved Demographics (v 3)
- new Integrated: InfoAddict (v 2)
- new Integrated: Emigration (v 1) (can be enabled through config.lua, default: disabled)
- new Integrated: Random Events (v 6) (can be enabled through config.lua, default: disabled)
- new Integrated: TreeGrowth (v 3) (can be enabled through config.lua, default: disabled)
- updated ModMod: R.E.D modpack dev (v 2)
- updated ModMod: Unofficial Patch II (v 19)
- fixed: city banners should display culture meter now
- fixed: Legend game speed should now works without crashes
- new: added game pace Legend with faster production
- changed: decreased research speed on maraton and epic with faster production game paces
- changed: decreased growth speed on maraton and epic with faster production game paces
- fixed: Science Gain Info at TopPanel should now display gain
New version available through mods browser
Changes:
Code:[B]v.8[/B]
Jooyo,
I was reading about some peeps have issues when they start a game that they crash to desktop i run in to the same issue. Tho i did some tests...............
See the thread for the total discussion.Larger Saves often crash if you try to load them from in an existing game - and it is well documented. The generally accepted theory is that ........
Rise of Mankind -mod for Civ 5
As you may know I originally spent 7-8 months in designing the tech tree for Civ 4: Rise of Mankind and when redesigned it 1 year later it took another 2 months to make. Now for Civ 5 this task will be much simpler since we can use the stuff from RoM's BtS version but there's many techs that I discarded because I didn't have stuff to fill them but since there's so many RoM modmods we could get some ideas for new techs...
It will take time to play Civ 5 first and learn all the new features in it. For this reason, nothing is set in stone yet and we shall discuss all kinds of new ideas that might be possible to implement in Civ 5.
Where you see this? I checked it right now and it says: version: 8 Maybe you have previous version?Minor point of attention:
You forgot to update the description of the MOD.
If you click on the MOD it says Version: 6 -
Something to keep in mind for the next version.
Where you see this? I checked it right now and it says: version: 8 Maybe you have previous version?
It should be "8" if you have "6" you need to press delete button as long as it doesn't says "8" Game doesn't update mods automaticallyI see it in the MOD-Browser under the TAB Installed.
When I went from 6 to 7, it kept saying "nr.6-".
Then I promoted to 8 and it still says "nr.6-".
Can be something wrong in my browser or ....
Nothing to lie awake about
That is why I mentioned the possibility to see in-game which versions and MODs you are actually playing ...
So I think I am playing nr.8 because I cannot load it anymore.
It's a minor point... Nr.8 is very enjoyable
You are rightIt should be "8" if you have "6" you need to press delete button as long as it doesn't says "8" Game doesn't update mods automatically