Feedback so far
I'm enjoying the mod and no CTDs or problems so far. I'm on turn 654 at Mararthon speed, ROM_Terra, Monarch, Gigantic, Prehistoric start. Thus far I've encountered 21 AI civs, but only one has left (minor) status.
My PC is Vista 64 w/ 8G mem, with a 512M video card. Memory usage in Task Manager is 1.5G, and I recall seeing 3.3G once a few months ago. This is a great mod, but you really must have 8G memory and a 64bit OS to play on super-sized settings. But why would you play Civ-BTS-RoM-AND-C2C on anything BUT super-sized settings?
Stargazer hut and Astrology
I added a +1 to the Stargazer's Hut for Astrology, just to give Astrology some meaning. Code below is added to Science_CIV4BuildingInfos.xml for the Stargazer building:
Can the AI strategy tuned anywhere in the XML files?
As has been mentioned, the AI builds too many units in the early turns. I've kept an Excel spreadsheet of the AI builds for the first 300 turns, and I can use this to tune the AI behaviour, if I can find where (or if) this is possible in the XML. By turn 300 I am so far ahead of the AI on Monarch level that it's all over. I think if the AI can be coerced to build more of the early buildings they could keep up. I also noticed that no AI has built a Recon unit by turn 300. Recon units are more important in this mod, due to the value of Subdued Animals.
So I can alter XML like a pro, but I'm not too keen to wade into Python or C++. Any advice appreciated!
Cheers
- WtW