Recent content by CivAgamemnon

  1. C

    - The October Revolution Part 1 - Fall of the Tsars

    Sorry to hear that dude. Yet another argument for being single! :lol:
  2. C

    Civ III Editor

    Try posting in the Steph's editor's development thread. He'll help you with any problems related to it. :)
  3. C

    How many people here still play civ3?

    On a daily basis, mostly beta-testing. Epic = boring. Mods/scenarios all the way! :goodjob:
  4. C

    - The October Revolution Part 1 - Fall of the Tsars

    Suggestion: start out doing it every 3 turns or so. Slowing the game down a bit will help make good choices on production, et al. You get into the habit the more you do that. :)
  5. C

    - The October Revolution Part 1 - Fall of the Tsars

    That's *always* a good idea, if you want to win at higher levels. ;)
  6. C

    - The October Revolution Part 1 - Fall of the Tsars

    Okay, cool. Science specialists? ;)
  7. C

    - The October Revolution Part 1 - Fall of the Tsars

    build science buildings... libraries, uni, research labs, and nab as many great wonders as you can, because those really boost research. The AoI 3 Civilopedia sucks big time, but at least with 4, you'll have it humming along nicely.
  8. C

    - The October Revolution Part 1 - Fall of the Tsars

    Good luck with the turns; looking forward to more results. :D Are you sure it's 5 turns/tech? I don't have the AoI 3 BIQ anymore, so you might want to see if it's 4 instead, because AoI4 has it set at 4 turns/tech minimum.
  9. C

    - The October Revolution Part 1 - Fall of the Tsars

    Funny how history repeats itself! :lol: If you give them space and time, America is simply one heck of a juggernaught, just like in real history. There's really no way they can be stopped with the sheer number of cities they have. Any of the European Civs could do the same thing (I.E., if...
  10. C

    - The October Revolution Part 1 - Fall of the Tsars

    'Twas an idea. I usually wind up using that when I take over S. America as the USA. Land troops at multiple coastal points, then work inland. Pity that won't work here. :(
  11. C

    - The October Revolution Part 1 - Fall of the Tsars

    They come with lethal land bombardment, btw. :) Useful... if extremely slow moving. Edit: Might be worth it to use sea transports to "leapfrog" through jungle, if it takes more than 3 turns to get to your next target.
  12. C

    - The October Revolution Part 1 - Fall of the Tsars

    I've not seen anything in the editor that suggests that either. It has the cruise missile flag, and those don't cause any rep hits. Only units with the ICBM flag seem to cause rep hits, and that's hardwired. Besides, who cares about rep hits when you're the biggest, baddest, meanest boy on the...
  13. C

    - The October Revolution Part 1 - Fall of the Tsars

    I'm surprised as you are about the sparseness of German troops; they must have lost a good deal of their manpower in earlier fighting. Odd. Krasnov should be able to roll right over them. :) France declaring war on Britain will likely help your assault on Indochina. Your idea of using the 4th...
  14. C

    Need testers for new editor

    Whee! Thank you, dude! :goodjob: The text that appears under the advisor's face when you mouseover a tech. :) (Blurb = piece of text).
  15. C

    Need testers for new editor

    Steph, have a question about the tech section. Is it possible to move a tech from the initial order in the biq to a different position without deleting, then readding? (Not talking about sorting by filter, etc). Here's why. Let's say the tech blurbs were accidentally added to without...
Top Bottom