Recent content by EsatP

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    GOTM62 - Second Spoiler

    Entry class: Open Game status: Conquest Victory for Germany Game date: 720 AD Firaxis score: 4470 Jason score: 9760 Time played: 06:42:49
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    GOTM - 57 Final Spoiler (Free-for-all)

    Uuuuuuuuu..... Jason score: 12935 fnd Time played: 01:35:54 !!!!! Crazy rezult I have only Game date: 630 BC Firaxis score: 11008 Jason score: 12597 Time played: 01:17:25 Is somebody before 1000BC?
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    GOTM 58 - first spoiler: Entering the middle ages.

    Conquiest at 50 AD. 3 tech before MA, AI was ended $). No problem before 0 AD. I has lost more 10 turns without sence...
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    COTM 27 - Final Spoiler

    SR at 1812 with verylow score - only 4266... Hard first part game and no problem after entering in MA.
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    How Long?

    Five days! Has already passed 2 months, and results are not present. Maps and the contents of games are already forgotten. Tournament ceases to be tournament if there are no results. Spread informal results, let everyone can load games of contenders. And then eliminate incorrect players. It...
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    GOTM 57 - first spoiler: Entering the middle ages.

    The purpose - is unknown I wanted to take predator, but dl open and conquest - began to play open. The basic ideas - to not spend courses for moving settler, to not be engaged in a science up to a meeting with neighbours. City on an initial position, prebuild baracks for construction of a...
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    GOTM 56 Spoiler 1 - entering middle ages.

    Class open Game without the purpose The basic preconditions The map small also will suffice galley. A level low, the technology should study without the help of computers. From wonders Pyramids, Lighthouse, Hanging gardens, War Academy and JS Bach are important. 1 Step - a place for capital...
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    GOTM 06 second spoiler - everything else!

    The first course - a mistake. Has moved settler NW in forest! The capital is constructed with loss of a wood. In all cities first barack, next Keshik-Keshik-Keshik-Keshik-Keshik.... More 180 Keshik was constructed and more 100 it is killed... Result 70+K with conquest in 1350AD.
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    GOTM 06 First Spoiler - 500 AD

    pls - remove
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    COTM 24 - Saves available!

    In this game I have taken predator level. I think, that defence UU is not essential if to play on conquest or domination
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    COTM 23 - first spoiler - entering middle ages

    QSC not good... 1 city 8 citizen 3+1 workers 1 warrior (home) 2 archer 1 spearment Republic from philo at 1475, 1375 gov=rep, no change latter War with India long time. Main idea - spearment on mountains has big bonus and kill 10-15 indian units. Final war - 530BC. 2 archers+1...
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    COTM 23 - first spoiler - entering middle ages

    I think 4 turns for settler and -2 citizens too big price. Better IMHO - 8 turns +2swordsmen, no lost citizen. And let 2-3 swordsmen captured 2-3 cities, before will be killed. It is more optimal way on this map.
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    COTM 23 - first spoiler - entering middle ages

    Crazy map. Absolutno without variants strategy. 1. Goto Republic 2. build GL 3. Kill India 4. Build next cities - only 3 (+capital+Delhi) 5. Build 5-6 workers and mountinas roads. 6. build 20-30 swordsmaen, move then in desert a kill all around. ...... 7. GL givs 20-30 tech... I think -...
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    COTM 23 pre-game discussion

    Crazy sado-mazo map!!!!!!
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    GOTM 51: Spoiler 1:

    Open. I force GrLib and research Monarhy. After then - construction and currence. It is all. First contact above 1300 AD. I have big army and more 10000 golds. GrLib give me oround 20 techs. I upgrade archers and with spearment kill american without problem. Crazy map - no horses, no iron ...
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