I know the first couple of cities are in good positions but after that there stretches of desert( if you start on the subcontinent) or woodlandS (northwest america) and this is no good for land grab as you have to go futher and further away from the capital at an early stage. And as you know on...
Does anyone here bother to play on the standard world map on demi-god/deity or above?
It seems to me that the starting positions are pretty poor and on such high levels it's difficult to make up for it.
yeah the AI is more stingy with its tech on conquests than the original civ 3, in civ 3 u could get loads of tech by just giving them a mediocre city you've just captured or with peace treaties.
I think the best option is to just trade as much as possible in the early ages making sure you...
so basically if you don't keep up during the early eras you'll never catch up. I dunno maybe it's just me but it seems after a while the other civs would rather be destroyed than trade a tech.
Is it possible to catch up with AI on tech on emperor level once they have gone in front. It seems they just get further and further ahead and they wont sell the tech for anything not resources or luxuries, just outrageous cash demands. Any tips on this issue.
if you want peace and scientific advancement switch to republic and increase the entertainment output corruption will be less and your science rate shud increase.
the samurai is the best unit as it is all purpuse both defending and has a siege unit ,the 'man-o-war 'is the worst as ships are rubbish at bombarding and attacking anyway.
yes i agree to some extent with your fustration but remember civ3 has been made to push ppl to the more peacefull ways of completing the game eg cultural instead of conquest.Thats why on the top levels it's made almosy impossible to win by conquest.
i think it goes without saying that you should never go on offensive with infantry units they don't have the attaking power nor the speed to retreat ,so i'm afraid you shouldn't be surprised in riflemen loose to fortified musketmen.
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