So, combining that with "any city can have the City Center tile and 3-4 districts" and "wide is better than tall," how do you defend your civilization against spies?
Yeah, I do like to be completionist. But I can't imagine how you'd be able to find the food or housing to support a fully-kitted city, nor the production to actually build all the districts/buildings.
I'm currently futzing around with Civ:BE, so I'm in no hurry. When that ceases to placate...
Note: I don't own the game. I'm considering buying if it gets a 50% off sale. The only info I have is what I've read on the Civ 6 wikia and a few posts here and on reddit. So EXPECT a lot of misunderstandings below. :)
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I was looking through the strategies for setting up...
I want to make a scenario, for my own play-style.
I don't want to change the various game values.
I simply want to alter a random map, and lock where the starting players begin.
Seems simple, right? But I've been trying for two years, and my computer freezes every time I start a game with...
I like to set up scenarios for myself to play. I've created a dozen different scenarios, but each one has caused Civ 5 to freeze. Can someone tell me what I'm doing wrong?
1) Create the map.
2) Add civilization starting points.
3) Save map.
4) Go into ModBuddy (or whatever it's called)...
Don't know if this has been suggested yet (it wasn't in the first half-dozen posts that, admittedly, I skimmed over), but do you have the Patronage social that gives you a minimum of 20 influence?
If so, it's an increase from 65 (85-20) to 80 (100-20), or 123%.
I've seen it often:
Plains > Grasslands (etc.)
Can someone take the time to explain all the preferred terrains to me? I think it has to do with Golden Ages (i.e., a tile that has hammers and gold is better than a tile that has only one of them, and a tile that has only one of them is...
There's a program in SDK (FireTuner) that allows you to edit games while Civ 5 is open.
It's not as flexible as Civ 4's World Builder, from what I've seen.
At this point in the patching, doesn't map size also affect resources?
I think that the same number of resources are put on all maps, but they're more spread out further on the larger maps.
There's a mod for Civ 4 (in the Civ 4 Customization forum) that lets you play a pseudo-SMAC(X). I have seen the thread for it, but I'm not sure how stable the mod is as of last release.
I haven't tried it, but if anyone wants to download it and give a review...? :)
Any way to have the maritime bonus only apply on a per-city basis?
For instance, the first maritime city you find provides food to your capital and your next-biggest city. The second maritime city provides food to your third- and fourth-biggest cities. And so on.
Or is that hard-coded?
Do cities' ranges increase as they advance in the tech tree? Because range 2 is good when fighting off catapults, but when dealing with mobile artillery, not much you can do.
You've created a map. Until you've loaded it (somehow, I haven't a clue how) into ModBuddy and changed it into a mod, it's going to be a map, with all your preset stuff (like city-state and starting locations) ignored.
If someone could tell us how to do something this basic, I'd appreciate it...
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