Is there a way to defend against guided missiles? It seems fighters that are on air defense try and shoot them and units with intercept ability try and shoot them. I've never had a missile shot down before it hit my units though. It was a sad day when I lost a carrier with a Stealth Bomber and...
This isn't unique to cities. I tested with a frigate off on its own. If the sub is two hexes away it seems to be okay but if it is directly beside then it will get fired on. New save file with this shown.
In the save there are two subs. One is beside enemy units already and will get shot at and the other is two hexes away from a city. If you move it one closer it will get shot otherwise it will not.
I did some more experimenting. It seems the ai can only see the sub and attack it if they have a unit or city in a hex directly adjacent to the sub. Once they know you are there though any ranged unit can attack. Is this the desired behaviour or is it a bug? I can post a save file if that would...
5) City states can get more than one city as it is now. In a game I was playing a civ that was picking on city states declared war on me. I took a bunch of their cities that I wanted and left them with the rest. Nearby city states eventually got a tech advantage on the now crippled civ and took...
A submarine is supposed to be invisible to all units except other submarines and destroyers. I'm not sure what the intended behaviour is, but submarines are visible to cities. If they are within a few tiles of cities the ai's city and other units can target them, including archers and frigates...
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