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  1. Gyra Solune

    Where are Boer and Belgian color schemes defined?

    In the files for Brave New World and the Scramble for Africa scenario, I cannot for the life of me find out exactly where the colors for Belgium and the Boers are actually set. Does anybody know which file actually contains this information? I require a fair bit of precision on this, and just...
  2. Gyra Solune

    The (Official?) Civ V Google Earth Atlas

    so you know how i've been bothering mod people about city names and civ colors for a long time THE CIV V GOOGLE EARTH ATLAS Download Link Something I've spent altogether too long on (and largely delayed because I was too lazy to do Siam for a while), I'm happy to present to you...
  3. Gyra Solune

    Community City-State Master List

    So recently with the loads and loads of new civilizations, there have been odd conflicts in city-state names, such as multiple civs replacing the same one with different names, or replacing different ones to have the same! (notable example being a recent game with the Three Montevideos right...
  4. Gyra Solune

    Weird Issue with Mod Screen

    So you know the button on the mods screen at the bottom, the Get Mods one, where it opens a window in Steam and shows available mods to subscribe to? ...Yeah, wantonly it just closes out after movements without any input from me, which makes it very frustrating to actually obtain the mods. Does...
  5. Gyra Solune

    Natural Wonder Ideas

    So what kinds of Natural Wonders do you think should be added into the game? I've got more than a few - Yonaguni Monument - +4 :c5culture: Culture, +4 :c5happy: Happiness Angel Falls - +1 :c5food: Food, +5 :c5culture: Culture Mammoth Cave - +2 :c5science: Science, +10% Tourism, provides...
  6. Gyra Solune

    Architectural Styles

    So while the groups of architecture can be nice, I kinda wish they were more unique to each civ, especially in cases with the middle eastern and asian styles that eat up a vast range of different ones. Ideally they would all be different, with every civ having their own style to cities, though...
  7. Gyra Solune

    Help with Minor Civ list

    So basically, I've been amassing a list of Minor Civs, which would pretty much be expanded City-States. I've gone on about expanding them before, and so forth, but let's not get into this now. The point is, I intend for there to be a lot, 90 in total, and right now have...well, half that. Each...
  8. Gyra Solune

    Overall List of Civilization Adjustment Ideas

    Welp time to list out my own ideas for how I think existing Civilizations should be changed or adjusted. The primary point of this is to ensure every Civilization has only one Unique Unit, but I figured since I intended to do that, I ought to just go the full mile and revise everything...
  9. Gyra Solune

    Medieval and Renaissance Religious Buildings

    One thing I always found kinda weird is that the base religious buildings just stop in the Classical era, which is odd because the religion game certainly extends through the Renaissance and beyond. Do you think there should be more buildings of that type? I personally think all those wonders in...
  10. Gyra Solune

    Crippling Unit Maintenance

    Recently I attempted to play a game as Greece, to get a feel for how one could properly use Hoplites and Companion Cavalry. I ended up quitting after I was in an inescapable -20 GPT and reduced to 0 Science from that deficit, when my units consisted of a mere 2 Cavalry, 2 Hoplites, a Warrior...
  11. Gyra Solune

    Unique Improvement Elimination Thread

    Since we have a unit and building one now, let's go with a shorter-lived one! Brazilwood Camp - May only be built on Jungle tiles. Provides +2 :c5gold: Gold, with an additional +2 :c5culture: Culture upon researching Acoustics. Available at Machinery. Chateau - May only be built adjacent...
  12. Gyra Solune

    Strange Inclusions in City Lists

    In short, the names of cities for various civilizations are just outright weird and include some that just shouldn't be there. Lemme point out the biggest examples. Arabia doesn't include Riyadh, which might be understandable given Riyadh wasn't important at the time of the early caliphate...
  13. Gyra Solune

    Trade Route and City Connection Expansion

    So yes, the new system of trade routes is very nice, but I feel there's a few aspects it's a bit lacking on at the moment, and mechanics that would make it much more fleshed out. -The "route" part of it being emphasized, namely, the interface being less like selecting from a list and deciding...
  14. Gyra Solune

    Should Future Tech Have Actual Benefits?

    As it stands Future Tech is kind of useless. Increases score...so what? If you've gotten that far in the tech tree and have science to spare for continuing your research, you should have some sort of actual reward. I think a stack of bonuses would be nice. Basically each time you research Future...
  15. Gyra Solune

    Should Trade Routes be Based on Number of Cities?

    I was wondering if making trade routes more of a local entity rather than a global variable would balance them out some, and remove the silliness of how they're primarily dependent on technology rather than actual land and viable trading outposts. Basically, for every city you own, you get a...
  16. Gyra Solune

    Ability to use Scenario Civs in Standard Games Removed?

    A while back, before BNW, when fiddling with mods, I stumbled upon a little oddity. If you checked the option to show DLC mods, all the scenarios would pop into the list, presumably to allow one to use mods within said scenarios. Generally speaking, to actually play the scenario using this...
  17. Gyra Solune

    Organic Nation Emergence

    (wall of text time!) I've proposed this system in various places, but I thought I might as well outline the whole thing here. Basically, this is a concept whereupon city-states, an evolution of them in nations, and full-blown civilizations emerge over time, instead of all being founded at once...
  18. Gyra Solune

    Small Unique Bonuses for Cities

    Basically, I thought it would be kind of neat if every city had its own little bonuses relevant to its name and role in history, giving a little bit more flavor beyond just a list applied to successive cities. So like, for example, if you were playing America, Washington might get, say, a +5%...
  19. Gyra Solune

    If Scenarios Were Updated

    Now that Civ V has come a long way with BNW, one can easily look back at earlier scenarios and see them as fairly rough and awkward as they haven't been updated. I think that should maybe be fixed and the various scenarios updated to work better with BNW and in general. 1066: Year of Viking...
  20. Gyra Solune

    The Representative/Symbolic Nature of Wonders

    So a while back, somebody I forget made a comment that the construction of the Neuschwanstein didn't literally make castles mysteriously spew out gold, but rather, that the castle itself is a symbol and the epitome of a cultural occurence in which people of the rapidly modernizing world looked...
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