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    Civ 5: My Doubts

    I played them, enjoyed them, and am ready for something new. So where's my something new? And while I'm on it, where is Master of Orion 3 (no, not that one, the real Master of Orion 3)? Where is Master of Magic 2? Where is the brand new turn-based strategy game that defies genre and...
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    Civ 5: My Doubts

    I did enjoy the earlier versions, although I only really warmed up to Civ 4 with the huge Rhye's and Fall mod, and with Colonization 2 (yes, you read that right: I am in fact a fan of Colonization 2.) The thing both have in common is that they moved Civ away from the "classic" gameplay toward...
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    Civ 5: My Doubts

    I apologize if I am coming across as a bit of a curmudgeon! :old: I am in fact a long time player of the Civ-type games, but what I think has changed has been that I have realized how much more untapped potential there is. A very big part of that has been exposure to other games, both...
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    Civ 5: My Doubts

    But that's simply not true. History is replete with examples of civilizations that prospered but that were small in population: the early Greeks, the early Roman Republic, and the Mongols are all perfect examples (and I would argue that the technological differences were not huge; the Greeks...
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    Civ 5: My Doubts

    I disagree, but your comparison with Hearts of Iron (really the Europa Universalis model) is apt. EU is what Civ is not: an attempt to actually model history, rather than a game that happens to have a historic flavor. That said, EU and its clones are also stuck in an unfortunate numbers-based...
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    Civ 5: My Doubts

    I am, as many of you here (if not most of you), a long-time Civ player, having played since Civ 1, through Civ II, Civ III, Civ IV, Master of Magic, Alpha Centauri, and Colonization. But I have serious doubts about Civ V, and it may be the first of the Civ series that I do not pick up. I...
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    "Vanilla" Col2 with AoD?

    After having become fed up with a number of issues with the official patch, like always starting in the same position on the board :twitch:, I'm giving this a try in hopes of a more balanced gameplay. I'm wondering which of the extra features I can turn off--I can turn off non-Independence...
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    Suggestions for 1.185

    I would really, really like to see the stability maps broadened to regions rather than being site-by-site. The problem with the square-by-square stability maps is that they are incredibly arbitrary; you have to know, in some cases, *exactly* where a Civ expanded historically to know where to...
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    Slowing Down Research?

    Eek! Double-checked and I am, in fact, on the outdated 1.181. :o I'll update and see if there are any changes . . . although I'm sticking with my suggestion on toning down the European bonus a bit, as they have a huge advantage thanks to tech trading.
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    Slowing Down Research?

    The latest, I think--1.184 for BtS, although I'll check that. As far as Civ survivals, most of the Ancient Civs survive into the Middle Ages, and some beyond; the only consistent deaths are Egypt, Carthage, and usually Greece. But to return to my original point, there is often enough tech...
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    Slowing Down Research?

    I know it's been mentioned before, but the overall research rate is too high. Game after game after game, the research rate is 100-odd years ahead of schedule. The primary culprits are a surviving Rome, as well as the other Europeans; France, Britain, etc. The primary impact on playability is...
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    The Babylonian issue

    This isn't a perfect answer to your concern, but I found that the best route is to hit Egypt hard very early; you may be able to grab a city on the jump with just your horsemen. After that, recruit mercenaries like mad and take just enough cities to open the way to Jerusalem. Take out...
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    Too Much Whip & Chop

    Thanks, interesting responses. I don't think my problem is with the tactics themselves; they might have a place in a well-balanced game; it's just that they're so good that they're nearly automatic. Virtually every other Civic is a decision; Police State, Bureaucracy, Pacifism, etc. But...
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    Too Much Whip & Chop

    As much as I like this game, I have to say that it's become tiresome reading through strategy after strategy that relies on the same two simplistic tactics: the whip and the chop. It's cheese, everybody knows it's cheese, but yet it's virtually the foundation of many, if not most, "advanced"...
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    [MOD] Snoopy/Dale PatchMod

    Dale/Snoopy, thanks very much for the patch, and for continuing to work on this. I'm wondering if you're considering changing the accumulation rate of the REF; I really like the idea of having it accumulate at a steady rate rather than in response to the colonial buildup. Having it respond...
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    3.13 BtS patch feature/fix discussion

    Thanks for opening this up again. The patch looks very good, but the one thing I'd like to see would be a more balanced Airships. There has been quite a bit of discussion related to how early Airships can unbalance the game, I'm surprised there's not even a small adjustment to them in the patch.
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    Warlords Are Wusses! Cowardly, Snivelling.. Why Don't They Actually Lead In Combat?

    I use them as leaders, at least after I've had a military academy built. Life is short, it's a game, and it's just a unit, it's not my life savings. But if they wanted to encourage their use in combat, they should have a free special promotion that gives them a VERY high (50% or so)...
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    How do you feel they've handled the BtS patching process so far?

    Well, at the risk of jumping into a soon-to-be-locked discussion, I'm holding off opinion until the patch comes out. I actually think that a three month timeframe between "big patches" is acceptable, and even longer is fine if there aren't major, glaring bugs. There are a couple of more...
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    Earth with Modern City Placement

    In the current version that I am very slowly working on (insert standard excuses about work and personal life here), what I did was start with Tokyo, get its population as high as I possibly could, then scale all the cities down from there. As it turns out, with a full set of buildings and a...
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    Why are horses so rare now?

    The "Seafood Madness" issue was one which he was working with up until he started working on BtS code. I'm not sure it was ever truly fixed, and I seem to have had a few Seafood Special starts since installing BtS.
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