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    What would you cut?

    Any building that does nothing aside from allowing you to build another unit. They should be removed or flushed out to allow them to do something other than slow down your production and confuse the AI. Useless summons, such as the Azer. If a spell has no flavor or usefulness it should be...
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    Mutations

    Diseased can be removed by several sources, all the rest of the negative promotions can be cured by dispanding the unit, otherwise you roll the dice.
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    No Reagents...

    Are you playing with the double bonuses option (Blessings of [Something])? Reagents are a strategic resource, which limits them to being placed atleast 4 tiles away from any other strategic resource, and they are placed last, so, if you have too many resources on the map, there is no where to...
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    Council of Esus

    Uhh, well, there may be no temples, but there are many things that make the Council useful. For one, it allows you to have better relations with your neighbors, by making it look as if you have no heathen religion. That makes it more likely they will give you open boarders, from which you can...
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    Fall Further - The Original Thread

    The deep jungle feature was looked over in the Lizardkin promotion, it seems. To change it manually, you have to alter the promotion a bit: Change the \Fall Further\Assets\XML\Units\CIV4PromotionInfos.xml file as follows: Find the Lizardkin promotion (<Type>PROMOTION_LIZARDMAN</Type>) and...
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    Fall Further - The Original Thread

    Seems like an easy choice to me, as the current Heroes were the intended champions of the tribes, they would get the Shrine and Res slots.
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    Fall Further - The Original Thread

    Again, great work has gone into this ModMod. Where do you people find the time? It continuously amazes me that you folks can do so much so quickly. A note about the Cualli: As they will probably keep their unique labor civic, and they are unlikely to be part of the Undercouncil until late in...
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    How Does The Magic System Work?

    Potection is always a good idea, but keep in mind that there are units in FFH2 that attack the weakest unit in a stack as well, so potection is a good idea in both directions (scouts on bottom, melee on top).
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    How Does The Magic System Work?

    Magic in FFH2 is governed by the Chanelling promotion, when teamed with the caster promotions: Sorcery, Divine, and/or Summoning, and Mana promotions. Each Mana type grants spells, which spells are granted depends on what type of caster promotion(s) the unit in question possesses. Some Mana...
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    Soldier of Killmorph

    Yeah, I meant warrens. I am not so sure this is an exploit, though, as it seems the Clan is meant to be RoK. How else can they cover the cost of so many units or have access to those cool lizzie druids? (Actually, I admit it is an exploit, and there is no RP reason to go that way, even...
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    Soldier of Killmorph

    As the Clan, I love these guys. Wardens give you two for the price of one, and you get all the hammers for both. You can hurry even big projects with only a few cities cranking them out.
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    Sad News: Gary Gygax has passed away

    Those of us that have felt his influences have, at times, been labeled geeks and nerds, and we have all spent time defending our hobbies to family members and aquaintances, because we have spent hours of our youth 'wasted' in playgrounds of our imaginations with close friends of like minds...
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    Dumb Question: Why do patches break save games?

    Thanks for the comments. Anything that is beyond your skill levels are certainly beyond mine, just checking to see if there were any workarounds. *shrugs* Oh well.
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    Dumb Question: Why do patches break save games?

    Not really a computer guy, just thought I would ask. Dumb Question Part Two: If I copy a saved game as a worldbuilder file, then reload it with the new patch as a scenario, will that get around the problem, or would I have to go through and duplicate the map and every individual city, unit...
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    What's your occupation in the FfH universe?

    Dentaro's personal assistant, privy to the best kept secret on Erebus: "What makes the War Machine run?"
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    Fall Further - The Original Thread

    Hi Vehem, I am impressed with all of the quality work you have put into this Modmod, but I have some comments. As of yet, I have only played as the Archos, and, while the coolness and flavor factor of this Civ are off the charts, Daracaat is the weakest leader in the game, and Mother, while...
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    Hall of Mirrors?

    What does it do? There is no information on it's purpose anywhere in the Mod that I can find. It has requirements and a cost, it puts a building in the city that yields no visible effects, and even the Sid's Tips say nothing about it's purpose. What am I missing?
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    How civilized is too civilized?

    Recently I was playing a Clan game, happily waging war on my fellow civilizations with my barbarian friends in tow, when they suddenly declared me too civil and began tearing up my roads and farms. I was just wondering what factors caused the barbarians to declare you too civilized for their...
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    Arena for Doviello

    I love the idea of giving more flavor back to the Doviello, I miss them being a competitive civ. I think that the arena function with strong and weak promotions is great (make it a function of an existing building though, like a training yard), but I think that it should go further. You...
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    Great Moments in FFH2

    As the Sheaim, I dominated the largest of three continents on a huge map. All of my fellow continent dwellers were destroyed or in submission as vassal states. The annoying Kuriotates (from across the ocean) contacted my Amurite vassals as soon as I when AV, and convinced them that I was...
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