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  1. Jarrema

    Mafia and Werewolves - Game Thread

    This was night of new moon. It was peaceful. but all inhabitants of the Peaceful Town were feeling inner dread. They knew, that wolves will come, as they did every year. They also knew, that this time, wolves will not be the only threat they will have to face... Fortunately, town will be ready...
  2. Jarrema

    Mafia and Werewolves (signups)

    Mafia and werewolves Game for 12-20 players There will be three teams in this game: mafia, werewolves and town. There will be no other parties, no jesters, no serial killers, and so on. Game will be centered around communication management. Communication outside game thread will be...
  3. Jarrema

    Town of Sissy Heroes - game thread

    It was a small town in a pleasant valley. Peaceful and quiet. Its inhabitants were happy people, grateful for their special powers. At least most of them. Because, for some of them it was not enough. Some of them wanted to develop their powers, and came up with brilliant (in their opinion, at...
  4. Jarrema

    Town of Sissy Heroes - signup thread

    Town of sissy heroes Small mafia game for 14 or more players. Everyone in this town has some super (sissy) power. Like… changing color of a thumb at will, or speaking for 24 hours without any pause. It is enough for some of them. But some town inhabitants want to develop real super...
  5. Jarrema

    Master of Arcane - small mafia game

    Master of Arcane There can be only one master of arcane Wizards of all schools gathered at the yearly meeting. As always, they decided to fight each other and let the best of them emerge as the unquestionable Master of Arcane. Two wizards from every major school of magic was given the honor...
  6. Jarrema

    would this game be interesting to you?

    I wanted to share my idea for 16-player mafia game. Here goes description: Master of Arcane Mafia game for 16 players This is mafia game. But, in addition to fight between 'mafia' and 'town', fights would be conducted to determine single winner – Master of Arcane. In order to become...
  7. Jarrema

    Ghost Town mafia [Concluded]

    Ghost Town Death is not the end at the city of Ghost Town. Here, dead exists (in the form of ghosts) for some time after death and can interact with each other freely. They even have limited ability to interact with the world of living. And there are rumors about strange powers that some...
  8. Jarrema

    One City Challenge

    Any tips for interesting (and not too hard) OCC game? Is this mod more or less playable in this way than vanilla civ?
  9. Jarrema

    Ghost Town (mafia game)

    Ghost Town Dead is not the end at the city of Ghost Town. Here, dead people exist (in the form of ghosts) for some time after death and can interact with each other freely. They even have limited ability to interact with the word of living. And there are rumors about strange powers that some...
  10. Jarrema

    Create you own hero!

    Create your own hero In a rather big town, in an average fantasy kingdom... a little bit generic? Well, this game has not its setting fully developed yet. Because, well, it will depend on what options you will choose during character creation... When you sign up for this game, I want you to...
  11. Jarrema

    Small mafia game: Qarth

    Small mafia game Qarth Mafia game inspired by description of Qarth from “Song of Ice and Fire” (just some ideas). Do not expect accordance with books. Standard rules of mafia apply. There would be full reveal on death. Communication outside the game thread will be allowed...
  12. Jarrema

    Holy Crusade

    Holy Crusade redux Game for at least 20 players. 22 would be nice, but more would be even better. I can cut some roles and mechanics, and go down to 18 players, but I woul prefer not to do so. I will re-organize this post later, now I just want to open sign-ups Some info General rules...
  13. Jarrema

    Mini Mafia - not so wild ride

    Premise of this game is to run something similar to Visor's Wild Ride mini, but more in line with mafia games. Game for 10 players. 5 players (so half of them) would be townies. There would be no vanilla townie, but most townies will not know who is in their team (two masonic bus-drivers...
  14. Jarrema

    Mini - Madness at 13th Department

    Police mafia game there are 10 players. 2 of them are mafia. There rest are all policemen. Two sane, two naive, two paranoid and two insane. Of course, no one knows who is sane and who is not. There is reveal of role (but not sanity) at death. Rules: 1. Vote using vote: Jarema format unvote...
  15. Jarrema

    Holy Mission - mini mafia game

    Important rules: 1. you can communicate outside the game thread 2. you can vote for no lynch, and it is valid option 3. you must use format vote: jarema for your votes 4. you do not have to unvote 5. do not quote directly my messages 6. dead players cannot communicate 7. have fun! The Holy...
  16. Jarrema

    Four virgins - mafia game

    Our story starts at Grumsday (day of Grum, the day of week spent on praying and resting), one week before the most important annual religious/magical/military ceremony. It will be the 260th anniversary of the day when humans and dwarves, leaded by their hero, dwarven paladin Grum, escaped from...
  17. Jarrema

    What can be worse than a jester? (mini mafia)

    You guessed it! TWO jesters! :eek: I want to start mini mafia game for 10 players with following roles: 2 mafia goons (without any abilities other than mafia kill; of course, scans as guilty) 2 jesters (jester win if he is lynched; scans as innocent) 1 sane cop 2 millers (when scanned, they...
  18. Jarrema

    Paired Mafia - game thread

    Rules: (stolen, of course) Basic mafia rules There are at least two sides in this game: the town, the mafia, and maybe also someone else. Each day or night phase (with exeption of day 1) will last approximately 24 hours. Votes have to be made like this: Vote: Jarema When you want to switch...
  19. Jarrema

    Small mafia game - Paired Mafia signups

    Game for 17 - 20 players. Main idea: most players would have a pair. In other words, most townies would be part of small mason groups (2 people in each). After death of one person from a pair, the second one would get some kind of ability. Factrions in a game: 1. Townies. Associated roles: a...
  20. Jarrema

    Mafia Wars game thread

    Rules: Stolen from Zack and modified as needed 1. Adhere to the forum rules. Obviously. 2. Day and Night are both 24 hours (with small exception of Day one, 25 hours and 24 minutes). 3. During the Day Phase, you may vote for who you believe to be guilty. 4. Votes must be bolded. 5. If you wish...
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