Mini - Madness at 13th Department

Jarrema

Master Voter
Joined
Jun 30, 2009
Messages
4,252
Location
At home
Police mafia game

there are 10 players. 2 of them are mafia. There rest are all policemen. Two sane, two naive, two paranoid and two insane. Of course, no one knows who is sane and who is not.

There is reveal of role (but not sanity) at death.

Rules:
1. Vote using vote: Jarema format
unvote before voting for another person
you can abstain or vote for no lynch
2. If you are dead, do not post
3. no communication outside game thread (with exception for mafia qt)

There are 4 sanities of policeman possible, and exactly of 2 policemen of each kind of sanity:
1. sane cop: scans mafia as mafia, and town as town
2. paranoid cop: scans mafia and town as mafia
3. naive cop: scans mafia and town as town
4. insane cop: scans mafia as town, and town as mafia

List of living players:

1. Visorslash
2. Zack
3. Mat93
4. Optical
5. BSmith
6. Verarde
7.
8.
9.
10. DaveShack

List of dead players:
Joank, lynched day 1, MAFIA
Dreadnought, killed night 1, TOWN
Topsecret, lynched day 2, TOWN
 
Hmmm
I will think about it :D

I believe that the current game you have is unbalanced towards the town, if cops are told sanity and reveal on death, otherwise it may be mafia sided.

Maybe a dethy mafia (half this) would work better?
 
Maybe a dethy mafia (half this) would work better?

I played such game once, and wanted to try it for 10 players (so it lasts a little longer)

I believe that the current game you have is unbalanced towards the town, if cops are told sanity and reveal on death, otherwise it may be mafia sided.

Cops are not told their sanity, there is reveal on death.
 
No reveal of sanity, only cop/mafia
 
In, but I won't be here from July 2nd.
 
I hope we will start tommorow :)
and it is mini
 
And we are half-done :D
 
Inside
 
Two more players needed!
 
Will start soon (about 1 hour from now)
 
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