Search results

  1. LKendter

    LK171, Daleks, CCM, True Fascists

    I've started making the mods for this one:
  2. LKendter

    LK170, China, CCM, True Communists

    4000 BC (0) I started the typical CCM worker houses. China is rough for a first tech. There is nothing I can research in the second tier. (IT) Next up is a scout. I don’t plan to build a lot of these. 3400 BC (12) I contact Mongolia to soon. I don’t like seeing a settler already...
  3. LKendter

    LK169, Italy, CCM 2.5, AWM

    I've installed Release 15 of the Flintlock path. I took JJs settings and put it into the .ini for Flintlock. We haven't played Italy. Militaristic should be good for AWM. There are still multiple civs we haven't played. As always, it takes a few tries to get a reasonable start. Jungle...
  4. LKendter

    LK168, Greece, Sid Attempt

    This is the planning thread to pick the LK168 goal. With conquest in LK167, all victory types have been completed. :) I want to finish testing the recovered .BIQ before starting this one. So far I have verified supply caravans, map trading and steam engines in any cities. I still want to test...
  5. LKendter

    LK167, Spain, CCM, Conquest victory

    Here are my proposed selections: Pangaea - I don't want to deal with shipping troops. There will probably be 1 or 2 islands, but we can make them last when we have overwhelming unit types. 80% water - I want to limit the total amount of cities to deal with. Map size is normally 250x250. Each...
  6. LKendter

    LK166, Dutch, CCM, UN victory target

    Hear are ideas for the next game: 1 - Try for a UN victory 2 - Space again, but without the economic boost of Democracy / Republic. I'm not sure if standard Monarchy / Communism would be harder. 3 - 500K total civ, but without artist. I think emperor is reasonable, as we need to secure...
  7. LKendter

    LK165 - CCM, Deity, Space Race, Arabia

    Signed up: LKendter Restrictions: Must choose governments: Republic and Democracy. Continents map: Can't take out a civ on another continent. Okay to claim a small island for resources. Still have debate on further restrictions.
  8. LKendter

    LK164 - CCM, AWM, Korea

    4000 BC (0) The first build, as always, is worker houses. The first science project is warrior code. The Koreans already have spears and walls, but no offensive potential. 3200 BC (16) (IT) Arabia starts a GA. 3150 BC (17) (IT) That was weird. I saw a scout run by, but I didn’t...
  9. LKendter

    LK163 - AWM, India

    As typical, I had a few rejected starts. This is going to be very difficult. The odds of surviving in the center row of the map are very low. We need to be toward the top or bottom. Other rejects were starting all plains tiles, and mountain choked. I also realized that coastal start sucks...
  10. LKendter

    LK162, Japan, 500K culture

    4000 BC (0) We are Japan. I move the settler to avoid wasting a bonus grassland tile. 3150 BC (17) A Nubian scout arrives from the north. Warrior code was insulted by, so they must be researching it. I give them sail and warrior code for pottery and $29. 3100 BC (18) Our scout finds...
  11. LKendter

    LK161, Australia, CCM 2.5, 180K goal

    600,000 IMO would be possible. However, it would need to be an effective conquest. Raze everything after about 45% land. Make sure to capture every wonder giving free culture. In the far reaches of the empire city spam a ton of 1 apart cities. The main goal is all the free culture. We...
  12. LKendter

    LK160, CCM, AW, Turkey

    4000 BC (0) I can tell we've done this to many times at deity. I got a decent start, but cancelled when I realized I didn't start with monarchy. After fixing to monarchy we still get some stupid starts. I refuse to start next to tundra, next to volcano, etc. Plus I don't want to replay a...
  13. LKendter

    LK159 - CCM 2.4, Egypt

    After several dud starts, I pick 60% to get larger continents. I want some play room. The map generator is really giving us garbage. There is enough grassland for 1 city, and then nothing but hills. Needless to say, another rejected start. 4000 BC (0) We are Egypt. I move the settler...
  14. LKendter

    LK158, CCM2, Canada

    The map size is 250 x 250. Everything is else random. 4000 BC (0) We are the Canadians. Our 50-turn run is city-state. As always, we start worker houses first. 3250 BC (15) We have contact with Japan. We give them masonry for warrior code. We couldn't even squeeze an extra $1...
  15. LKendter

    LK157, CCM2 Maghreb

    The map size is 250 x 250. Everything is else random. 4000 BC (0) I move the settler to not waste a bonus grassland tile. 3950 BC Carthage is founded. The only second tier tech we can research is naval warfare. Work begins on worker houses. (IT) Next up is our only scout. I...
  16. LKendter

    LK156, Spain, CCM 2.0

    To keep the first CCM V2 game simple, I chose Pangaea, 60% water. The civ was still totally random. As typical, I roll absurd starts before the real game. I had all tundra, massive desert range and 1 grassland surrounded by hills. 4000 BC (0) Our initial tech choice is naval warfare...
  17. LKendter

    LK155 - CCM, Maya

    4000 BC (0) UGG - I deleted my log by mistake, so no detailed report. It took ages, but we eventually found some civs by land. Several civs have only shown up with ships. I wonder if we have two land masses with a short gap between them. Buying writing Carthage was a great deal, as the...
  18. LKendter

    LK154 - CCM - Bablyon

    4000 BC 0 Before starting the real game I played a round a bit to make sure CCM seems to be working. After some bogus starts (next to Volcano, Tundra chocked) we finally decide to be the Babylonians. This is really forest choked. At least two of the forest tiles have game for some okay...
  19. LKendter

    LK153 - Australia

    4000 BC (0) We see 2 visible cows, so I move 1E to a non-bonus grassland that should still be coastal. There is at least one spice visible, so it looks like we got the traditional 1 luxury in Australia. 3950 BC (1) Canberra is formed. Knowing that we are isolated for a bit, I...
  20. LKendter

    LK152 - the weak Venezuela

    We go at it again attempting to win from South America with the weakest of the 3 civs down there. LKendter (up) Elephantium (on deck) Northern Pike Greebley Room for one more.
Top Bottom