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  1. Z

    Land of Aramwyen - Fantasy conversion (pre-alpha)

    So, with help from this forum, the CTD at launch has been solved. Here is a new release that will only be published on the workshop after I have received feedback saying it works (at least a little) for most people. GK + BnW Changelog (from the GK V9 to GK + BnW v25) * 2 new civilizations...
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    [CTD] How to diagnose ?

    Hey guys ! Looks like the 10civs workaround works. I successfuly launched games wit hthe regular number of players several times, founded a city and ended the turn. I uploaded it (v17), if you have time, you can try and tell me if it's ok for you too ! If so, I may upload it on the workshop...
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    [CTD] How to diagnose ?

    This totally makes sense. Thing is, I just finished implementing those two civs so I'll give it a try :D Thanks for the advice though !
  4. Z

    [CTD] How to diagnose ?

    Ok so I need to add custom civs ? turns out there are two in preparation. I should make it a priority then :p I PMd FramedArchitecture about it too, and am waiting for his answer. He made a very good TC mod and is a very friendly guy. Thank you Whoward69, I'll try this workaround tonight...
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    [CTD] How to diagnose ?

    Who are they ? Until the weekend, I won't be able to work much on it. I have no idea what to do anyway, to be honest...
  6. Z

    [CTD] How to diagnose ?

    If I remember well, when I first implmented this mod three years ago, on Gods and Kings, I had a similar problem. I always tend to remove at least 2 civs in the game setup when testing, as a habit from that time. Thing is, browsing the comments of that older version I can find no mention of it...
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    [CTD] How to diagnose ?

    I too worked today and had no time to look into it... Tomorrow might be the same. I have sent the mod to some friends for testing and am waiting for their feedback. I don't get why this crash only happens when original civs are disabled or why it doesn't when civs are removed from the map size...
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    [CTD] How to diagnose ?

    Don't worry about that. I tried the SFX because experience proved more than once that something I considered unsignificant turned out to be CTD material, and art assets can very well fit in this category (even though they seem to trigger error messages without crashing most of the time). Also...
  9. Z

    [CTD] How to diagnose ?

    The SFX didn't change anything. But I tried playing with -2 civs, and it seems to consistently launch when you remove 2 civs from the normal map size. Thats is a bit weird to me...
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    [CTD] How to diagnose ?

    Hi ! I can try to put the sounds into the VFS (actualy the sorceress model, along with the mage one, isn't working as expected in my mod, she doesn't trigger any combat animations, while she should). I didn't because another female model seemed to have the same SFX file names and I was affraid...
  11. Z

    [CTD] How to diagnose ?

    3 am here ... I'll have a look again tomorrow, but sadly I also have work to do. Good night and thanks again :D
  12. Z

    [CTD] How to diagnose ?

    That's what I meant when I said it makes no sense to me, and it's hard to figure out what's wrong xD Do you play on DX11 ? I'll try DX9... (I play on tablet version and I had CTDs with error codes that seemed tablet specific according to the forums I read) I have mixed feelings about this. :p...
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    [CTD] How to diagnose ?

    I didn't do it for civilians. Summons already had it. Otherwise, I did it for military units, and unique units inside the civs files. I didn't do it for heroes and leaders though... Well, I may as well do it for civilians, heroes and leaders. After all, it seems to be the main difference between...
  14. Z

    [CTD] How to diagnose ?

    I cleared the cache folder and put -1 in the config file. I still get a CTD. Now unlike you I didn't use SQL, I manualy added the prereqtech in the XML files - because some metamods are not compatible with SQL and ultimately I would like to make the mod multiplayer through one of them. Anyway...
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    [CTD] How to diagnose ?

    Well, that is a surprise, since the only difference between those versions is the uncommenting of the update command to make civs unplayable. And here when I added the prereq tech to the civs to v14 it kept crashing... But I will try something that proved efficient against unexplainable CTDs in...
  16. Z

    [CTD] How to diagnose ?

    It is still V14. When I looked at the logs, I saw I was playing vs Songhai, since it remembered the setup from v13. I set the opponent manualy to a playable civ, hoping it was the cause, but it didn't change anything, I still get CTD at launch... I had no time to work on it today, it was sunday...
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    [CTD] How to diagnose ?

    Well, I fixed the promotion bug, I think. I might adress the SV issue in a later update, when the game no longer crashes and the currently being implemented things are done (tech tree, marshtribe and wildlings). As for the original civs removal CTD, I quite don't get what's wrong. There are...
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    [CTD] How to diagnose ?

    Thank you for the help ! I will have a look at that :D It could have taken me ages to figure that out... xD I don't really know what that is actualy. I mean, the format. I will see to add them. Yes, that is a work in progress. I was in the middle of changing it when I had to take care of the...
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    [CTD] How to diagnose ?

    I am puzzled. I added the civs one by one without removing the original ones, and the game launched successfuly for all of them (founded a city, played a few turns). As soon as I made regular civs unplayable, CTD at launch. I uploaded both versions, if you want to see for yourself : LoA v 13...
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    [CTD] How to diagnose ?

    I expect to finish testing them in less than an hour. It is still pretty unstable, though. If I found a city straight away, it can cause a CTD, while if I take time to move other units first, it is fine. I wonder what can cause that... Well, I'm still adding the civs. As soon as they are all...
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