ideal opening depends on timing. i dont know how late the great library goes on king and if you get a cultural ruin for e.g. you can time things slightly differently &c &c
you are probably going to want to go scout - scout - granary unless you dont have any food resources/production tiles in...
well both those wonders are pretty good in cultural games tbh although getting chn itza is a real pain ime
GAs arent that great in warmongering cultural games tbh since its quantity over quality. sistine chapel is a more important wonder to quick build than the porcelain tower since you can...
A worker, perhaps, but I really wanted to get my great scientist production up. That's what gets you the last few key military techs at the end of the game
yeah idk then you should probably just work on maximizing GS points in your cap then no [via building a garden instead of catapults]?
i...
don't you have an outstanding RA with persia? it doesn't seem worth it to attack them when it's going to be done in like six turns? idk am i totally wrong about this??
im total garbage at domination games but it seems like a really bad idea to saddle your second city with so much costly...
if you play with raging barbarians (which i like to do generally) than you can get a couple of quick early piety policies with the aztecs. the extra two fast policies really help finish piety quickly which in turn really snowballs things. even on standard setting you should be able to get...
id go pottery - writing - mining - calendar - masonry and try for a scout - scout - granary - great library opening to get philo. sit your worker at the closest CS and steal a worker asap. aristocracy is so nerfed that it might be worth going for the free early worker if you think it will...
well, its more that most optimal solutions are relative rather than absolute, except in a couple of very large 'big-picture' cases
i think to play 'perfectly' you should always be playing aggressively which means sometimes turning early non-optimal plays made out of necessity into later more...
i had a pretty successful cultural victory as egypt (also going 'wide') while taking both rationalism and piety. kinda wanted to make a vid series of my own but i dont have the software and the game was like a 1/4 over before i really thought about it
Ooh, tricky. The piety modifier is multiplicative but the representation one is additive.
huh, if thats true than maybe its better to just finish piety if i am going to take six or so policies before i switch to rationalism.
i do think its mistake to leave liberty to the end since its such...
typically i will go piety on my fourth policy choice. i might stick with that format but instead of finishing piety the way i normally do leave the free religon - theocracy closer for the very end. if you can time getting the final policy in freedom with getting the SOH you can essentially...
i tried rationalism a couple of games and failed to make it work. part of that wasn't even the culture, i missed the early happiness and gold from some of the piety policies and i am rarely stuck for science in my culture games but money is always in short supply. going piety and then...
None of these maps look particularly bad
map 12 might be somewhat of a challenge since the mining luxuries are mitigated by only having two silver iirc. that one could prove a bit of a challenge too
map 10 is ridiculous tho
yeah i thought this was an interesting attempt to formulate a different type of cultural victory but i think tradition ends up being a must for early growth and tile acquisition. one of the biggest problems seemed to be not having enough people to work all those landmarks + high yield tiles...
The addition of cities hurts your most endgame with the increase in policy costs making the game last longer then necessary to complete your win. That's why 5 isn't optimal.
the point tommynt was making and that i agree with that is that you still get through the game quicker w/ more cities...
having played a decent # of deity cultural games i can say i only get more than 3 cities out maybe 1 in every 6 games. the AI expands so rapidly and the diplo penalties for expanding into the AI are so severe that realistically the biggest deterrent to expansion is my inability to defend...
i'm not at home atm so i can't double check #s so this will be pretty rough. at ~ turn 130 going for your 11th policy (with two free policies) your fourth city might generate:
- 1 from liberty opener
- 2+3+2 from cultural buildings and w/e piety policy gives a +1 per
- 1 from a wonder
i also...
I'm not sure what the optimal number of cities is, but it's almost certainly 2 or 3.
after the latest patch you can do 4 cities efficiently if you have the locations available, which is admittedly p rare on diety but 3 is a good sweet spot for cultural games. not settling that third city...
this looks pretty interesting
i might have been tempted to found my second city north along the coast on the desert tile just north of the deer (two stone, two gold, two fist, incense) but i think that's probably a huge mistake. i just hate having to compete for tiles w/ city-states and other...
i still want to know why you think taking legalism before aristocracy when you've already started building a monument is optimal? do you think the number of hammers you can work in the turn difference btw getting landed elite is that large?
also you talked about this a little but i've...
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