Unfortunately, this is just a visual bug in the combat preview.
It displays the +45% bonus attacking in open terrain for your Knight, but his actual combat strength is still 20.
What is wrong with everyone in this thread?
67 science on turn 127 standard speed is pretty normal for a Liberty game with early conquest... and OP has clearly been doing just that. Some of you have mentioned Universities and a size 20 capital - ROFL. :lol:
Nobody in his right mind rushes...
AI players gather techs at the start of their turn just like you, but they are allowed to initiate conversations before their turn has yet begun and various yields (like science per turn) for that turn have not been collected. In fact, they only do ever talk to you in such moments.
It allows...
Regarding the Chateaux, my reasoning is simply that it is not useless compared to regular tile improvements available to an average civ, as a 0/5 rating might suggest. It is the best land tile France can work in the last 40 or so turns of the game (not necessarily CV) because any population...
Okay so I finally read the whole list and I don't quite understand the low rating for France, at least compared to Brazil and Polyniesia. To me, these 3 civs are pretty much the same. They all have an insignificant melee UU, which doesn't really help in conquest, and the rest of their traits are...
It was funny how everyone flipped out when they saw the 5% :c5science: per city in Brave New World like if it was a game-breaking change. I guess hardly anyone ever realized Civ 4 did the very same thing! :crazyeye:
Oh, don't you remember the glorious days when you founded a new city only to...
Liberty is often mentioned in the context of rapidly expanding to 6 or 8 cities, which is what you're supposed to do right? Well, the reason it doesn't really work is that there's a "little" problem with Liberty on high difficulty levels that almost no one seems to mention.
If you rapidly...
It's because modern reviewers use a corrupted score system. It's supposed to be a 1-10 scale with 1.0 being terrible and 9.5+ being awesome games, but in reality no game ever gets less than 5.0 from professional reviewers, so it's more like:
5.0 - terrible
6.0 - bad
7.0 - below average
8.0...
I had a similar question once and the amazing Browd came to my rescue. :goodjob:
Here's the link to his thread about religon, see post #3: http://forums.civfanatics.com/showthread.php?t=521454
City bombardment actually is a ranged attack and Cover does help mitigate damage there, with just 2 exceptions:
1) City attacks always deal at least 10 guaranteed damage that can't be reduced further :king:
2) Siege Units are still bugged and their Cover doesn't help against city attacks (but it...
Right. So I'm not allowed to criticize anything unless I'm also an expert in that field? Come on man, I saw a movie last week and I can tell you it was really bad. And I'm not even a movie director! :lol:
Also I won a turn 11 Deity Domination victory as Huns FYI, so to my knowledge I'm the best...
Nice work there, guys! :goodjob:
Good to see someone finally acknowledge that early war followed by annexing one or two capitals is a super-strong opening, I dare say stronger than a peaceful tradition sim-city!
Honestly though is sad how 90% of let's plays on youtube (not only Deity ones)...
Meh, Domination HoF is worthless in my opinion. It allows you to play with promotion saving which makes war stupidly easy, even easier than it already is.
Normally you have to be somewhat protective of your units - retreat your experienced dudes back so they can heal, which slows you down a...
This game is dead, dead I say! :old:
They done fizzled it up and now they aren't going to make any more money with it. And that is that. Who cares if Ryika and 3 other active players are unhappy with wonder yields. Despite all those sales, free weekends and patches people aren't exactly...
Yep. There have been quite a few catch-up mechanics added to the game over the years. There's caravans, spies, discount on techs that are widely known, Scholars in Residence and science penalty for civs with high # of cities.
The idea is that no civ is supposed to "run away", you're always...
Of course he brought Engineers. He wanted more production to make an army while you were busy expanding and growing your cities. :lol:
African Union doesn't suck.
Being a peacemonger with 0 units against a human opponent sucks.
Are you interested in rules that will balance the game?
Do you have fairly noobish friends who are likely to turtle with 3 cities and make your game boring?
Are you looking for cheap things that should be banned in a multiplayer game?
I have exactly what you need my friend:
Please note that...
You guys haven't heard the story, then?
A young boy died while playing Civilization 5. The cause of death was never discovered - according to the doctors his heart just stopped beating.
His favourite civilization to play had always beed England on an archipelago map. On that ill-fated evening...
I don't think I've ever seen it. What is more crazy is that the AI will always bulb an early Scientist AND settle all their great Engineers and Merchants :crazyeye: Pretty much the exact opposite of what a human would do.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.