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  1. 6

    [NFP] Is this a bug? None of these AI units are attacking eachother

    I had to retreat my slinger further and further toward Samarqand, which used to be a barbarian camp in the barbarian clans gamemode, after a bunch of barbarian units killed my scout nearby. The archer and warrior here chased my slinger until they cornered it here on this little peninsula. I...
  2. 6

    Does the AI use Preserves properly?

    I was sad to come across this woeful Preserve built by Egypt. 3 of the 6 tiles around it are ocean and so can never benefit from the Preserve's buildings, nor can the adjacent Aqueduct or the improved resource tiles (the rice tile, by the way, has an appeal of 1 (average, so even if they cleared...
  3. 6

    [GS] Offering certain things to an AI makes them want more for items than before? Bug?

    So I've noticed this happening for a long time and figured it's a bug that surely other people have been dealing with as well: when you offer open borders to an AI, it actually seems to be NEGATIVE to them, so if opening your own borders is part of a trade deal, the AI will then ask you for more...
  4. 6

    Is there any way to view active promises?

    So you know how the AI sometimes tells you to move your units when they're mapping out terrain near their borders, or they tell you to stop settling so close? If I agree to stop doing whatever it was that was bothering them, is there any way to see the active promises that I've made? It's...
  5. 6

    [GS] Where do I see how long it is until the next World Congress session?

    I'm playing a game and passed a vote that allows all my new districts to culture bomb. (I love when that vote shows up - you automatically win by just adding 1 extra vote!) IIRC, the effects last until the next session of the World Congress. But how do I figure out when the next session is going...
  6. 6

    [GS] The Gathering Storm expansion is 25% off on Steam. Should I buy it?

    This post can also serve as simply letting you guys know that the expansion is on sale, but I also want to hear what players of Gathering Storm think about the expansion. I already own Rise and Fall and all the DLC civs. At its default price tag, I figured I'd wait until a sale like this before...
  7. 6

    Will games without the latest expansion ever receive proper balancing?

    I have the Rise and Fall expansion, and this is something I've noticed happening now that another expansion has come out and I haven't purchased it - some things in-game are unbalanced, but patches only fix the issue if you bought the latest expansion. This is starting to concern me. We paid for...
  8. 6

    Sorting Installed Mods on Mod Setup Screen

    Wasn't really sure where to post this... but anyway When I'm on the mod setup menu in-game, I find that it can be kind of annoying to sift through all the mods trying to find which ones I want to use. I know you can show/hide official DLC and unofficial mods, and that you can make mod presets...
  9. 6

    Unique, Civ-Specific Policy Cards

    Is it possible to have a policy card that only a certain civ can unlock and use? I think it could be a great idea for civilizations to have the option to use a policy card that represents some important event/decision in the civilization's real-world history, whether this be a custom ability for...
  10. 6

    Am I missing something, or is this a bug?

    I'm playing a game of Civ 6 on Mac to try out the Poland DLC which I just purchased. I'm playing a game with all the civilization DLCs as well as Rise and Fall. I founded a religion with the Choral Music belief, which should be giving Culture equal to the intrinsic Faith output of the city's...
  11. 6

    Rough Terrain / Movement Cost lens?

    I've been finding over and over again in my Civ 6 games that I move a unit to a tile and am surprised when I see that it used up multiple movement points for that maneuver and the unit is stuck on that tile (and, as a result, often takes unnecessary damage from enemies if it's during a war). I...
  12. 6

    Embarking, but only in ally territory?

    I'm trying to make a custom civilization that has the ability to send land units onto water tiles without the required technology as long as the unit is on or near friendly territory. First, is this easy to code? I then realized after thinking about this ability that this may not work the way I...
  13. 6

    Help with issues that I don't know how to fix

    I'm trying to make a custom Andorra civilization, but am getting errors that I don't know how to fix. I am able to play as my mod, but the leader and civilization abilities aren't working. In the Database log it says "unique constraint error" and "no such table: Types" or something like that...
  14. 6

    Mountain Adjacencies Help?

    I'm trying to learn how to create custom civilizations, but it's going pretty slowly. I had some other civs that I started making but I'm doing a new one again, now that I've found a new tutorial to follow. Anyway, I'm trying to make a civilization that gains bonuses for being near mountains...
  15. 6

    My Civ Custom Art/Some Text Isn't Working

    So I've been interested in creating my own custom civilization for a while, and found a tutorial on Youtube called "Civ 6 How to make your own leader and civ (With Template)". Just google search it to find it... anyway, I've been following it and I am able to enter the game using it, which is...
  16. 6

    Yields for # of Citizens in Capital?

    Wondering how to give yields to the Capital based on the number of citizens it has. Can this be done in xml, and if so, how? I want to use this for a custom civ. For example, 15 citizens in the Capital gives 15 of a certain yield. Thanks in advance.
  17. 6

    Help: Giving city bonuses based on # of cities founded before it?

    Ok, so I'm very new to modding civ 6, and I haven't actually completed my first two mods, but I'm making a list of ideas for my future civs. In the future, I'm planning on making an Iroquois civ with an ability that reflects the Six Nations. I want the first 6 cities to receive production...
  18. 6

    Help: Civ Uniques Don't Work

    After fixing errors shown on Database.log, my 2nd attempt at a custom civ is having issues. The Database.log shows no errors, but my civilization (Samoa) does not have its unique abilities. It's supposed to receive culture for coastal cities, and extra yields from fishing boats. Once these work...
  19. 6

    Two Issues with 2nd Attempt at Custom Civ

    Ok, so I first tried to make a Monaco mod (which I still am having errors with) and now I'm trying to make a Samoa mod with simple abilities, but I'm getting some errors. First, in Database.log, I'm getting this error: [1059625.196] [Gameplay] ERROR: table Colors has no column named Color...
  20. 6

    First Civ Modding Attempt. NEED Help Coding

    Hey, I'm new to coding and all that, never attempted it before, and I'm trying to make a new civilization/leader. I've been following the tutorials of a youtuber named Keniisu who is making tutorials for how to create this type of mod, but he currently only has 1 video on the subject. I watched...
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