I'm not sure if this is intended or a bug...
I'm playing on King. It's very hard to get open borders after the first meeting -- the AI really almost never likes me. The really major issue I'm having is that the AI calculation for concessions in ending a war is backwards: the more they lose, the...
In my game...
1) The Monarchy benefit of extra wonder production does not seem to work.
1b) The Landed Elite benefit of extra food production for defense buildings doesn't work either...
2) Protectionism's -20% purchase cost does not work; instead it triggers the "all policies adopted"...
I'm beginning to suspect that I forgot to start with the 22 civs and 28 city-states that I wanted. I can't figure out how to find out how many city-states (edit: just figured out how to find out how many civs) are in the game, though. Any ideas?
Hi,
I have a 17429 poly model of a Roman trade ship and I need to reduce it in size to, say, 1700 polys, but I don't know much about how to go about this. What kind of techniques do you guys use to reduce your polys for Civ 4? :confused: Thanks.
I've been a bit mystified with AI cheating and smartness based on difficulty level in Civ 4... hoping you guys can enlighten me. :confused:
I want the AI to be smart, but not cheat. What should I do?
Q1: Is the regular AI as smart as it can be on Noble?
Q2: Does the AI cheat at all on Noble...
I've been playing this mod this week and it's great. I do have a problem... some of my cities automatically form a vassal state randomly. I think it might have to do with the size of the "colony" island versus my home island. I try to head it off by gifting cities to random AIs, but it's really...
Hi! I thought it would be useful to compile a list of things that can make a war FASTER!!
Ok, here is what I do when I blitzkrieg in Civ III: (especially useful in Democracy gov't..)
1) By this time I have already totally improved all the tiles in my domain. So I send all my workers to the...
Note: Posted previously in a very long and winded thread (and not responded to for a while), so I am reposting to clarify..
Disregarding all my previous posts on the subject so as to avoid contradiction, A new and improved system would function accordingly:
Function Agamemnsian Random...
Hi! I thought it would be useful to compile a list of things that can make a war FASTER!!
Ok, here is what I do when I blitzkrieg in Civ III: (especially useful in Democracy gov't..)
1) By this time I have already totally improved all the tiles in my domain. So I send all my workers to the...
I recently made some interesting programs that depicit graphically the 'growth' of ten civilizations, or colors.
1) GrowG - simulates no wars.
2) GrowH - simulates a balance of power
3) GrowI - simulates a very fast 'gobbling' effect
4) GrowL - simulates a much slower 'gobbling effect'...
I can never get Futurebas to work how I need it, and I'd rather be not using a library.
Anyone know where I can get a QB-like compiler with >64kb arrays? (not just memory)
I would much appreciate the help. :)
EDIT: Lots of errors here, including the wrong mechanism. See bottom for update.
The random number generator / relative strengths of units is messed up in CivIII.
HYPOTHESIS:
Currently, your Civ III random numbers for the battle seem to look like this (uncorroborated evidence):
R...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.