That's great results.
I'd suggest that we run the game in a smaller but fast paces from now on. i.e.
short sessions and simple PPP.
I agree.
The worker micros are not important now, so just telling the big direction should be enough. We want shortest road network next.
Well, they are useful to mention for the next ~10 turns. After that we can do pretty much what we want with them... Forts in canal cities are bound to be some of the more useful tasks for them.
The city micros are also quite simple, whip until 5~10 turns before victory. The simple rule is "
Don't whip away food resources (4F+) and commercial resources (before finishing CS)"
Good simple rule. If someone wants to spend more time with this part of the game however, we can find the 2-pop-whip cycle that yields the most hammers after the initial whipping phase. I doubt this is worth the effort.
The only detail I'd like to see in the plan is the warring plan.
1. Composition of SOD
I've made a suggestion already, previous post. Basically swords+Trebuchets with XBow and spear.
2. Where do they come from and in which turn it's ready
Yes... what I did in SGOTM13 and that worked very well, is grow city on lowest cost unit, then before whipping switch to high cost, whip into low cost.
3. Marching route
We're basically blind right now so we can't talk about it prior to start of war.
One question is "Do we want to scout East witches with a caravel 1st or just DOW and throw in the SOD?" If we want to war with one SOD 1st, then we don't need to waste hammers on an extra caravel.
Caravel would be very good for some intel. on all AIs as well as some intel. on Oz, maybe. If we are not going to war with East witches, then it is almost mandatory. If no, we can add it as an afterthought.
BTW, North witches is indeed researching either CS or Feudalism and other AIs are also possibly researching Feudalism now. So we will be facing LBs from South and West witches almost for sure and very likely from North witches too. We are even possibly facing LBs from eastern witches.
Bummer. At least, we have Trebuchets that will get promoted quickly.