The Wizard of Oz is still alive
Here is your Session Turn Log from 100 BC to 25 BC:
Turn 111, 100 BC: You have trained a Crossbowman in Boston. Work has now begun on a Trebuchet.
Turn 111, 100 BC: Wicked Witch of the West adopts Vassalage!
Turn 111, 100 BC: The Church of the Nativity has been built in a far away land!
Turn 111, 100 BC: Sidney Reilly (Great Spy) has been born in a far away land!
Turn 112, 75 BC: Washington can hurry Crossbowman for 1⇴ with 32ℤ overflow and +1⇤ for 24 turns.
Turn 112, 75 BC: New York has grown to size 7.
Turn 112, 75 BC: Boston can hurry Trebuchet for 2⇴ with 32ℤ overflow and +1⇤ for 34 turns.
Turn 112, 75 BC: Philadelphia has grown to size 5.
Turn 112, 75 BC: Philadelphia can hurry Galleon for 2⇴ with 4ℤ overflow and +1⇤ for 34 turns.
Turn 112, 75 BC: Atlanta has grown to size 6.
Turn 112, 75 BC: Chicago has grown to size 6.
Turn 112, 75 BC: Seattle has grown to size 6.
Turn 112, 75 BC: Good Witch of the South has 50 gold available for trade.
Turn 112, 75 BC: You have declared war on Wicked Witch of the East/Good Witch of the East!
Turn 112, 75 BC: Good Witch of the East refuses to talk.
Turn 112, 75 BC: Wicked Witch of the East refuses to talk.
Turn 112, 75 BC: Washington will grow to size 9 on the next turn.
Turn 112, 75 BC: Boston will grow to size 5 on the next turn.
Turn 112, 75 BC: Atlanta will grow to size 7 on the next turn.
Turn 112, 75 BC: You have trained a Crossbowman in Washington. Work has now begun on a Pikeman.
Turn 112, 75 BC: Confucianism has spread in Philadelphia.
Turn 112, 75 BC: Wicked Witch of the South has founded Ondini in a distant land.
Turn 112, 75 BC: Wicked Witch of the North's Golden Age has begun!!!
Turn 113, 50 BC: The enemy has been spotted near Atlanta!
Turn 113, 50 BC: Washington has grown to size 9.
Turn 113, 50 BC: Washington can hurry Pikeman for 3⇴ with 24ℤ overflow and +1⇤ for 23 turns.
Turn 113, 50 BC: New York can hurry Pikeman for 1⇴ with 12ℤ overflow and +1⇤ for 24 turns.
Turn 113, 50 BC: Boston has grown to size 5.
Turn 113, 50 BC: Atlanta has grown to size 7.
Turn 113, 50 BC: Atlanta can hurry Galleon for 2⇴ with 21ℤ overflow and +1⇤ for 42 turns.
Turn 113, 50 BC: Chicago can hurry Galleon for 2⇴ with 11ℤ overflow and +1⇤ for 43 turns.
Turn 113, 50 BC: Seattle can hurry Trebuchet for 2⇴ with 24ℤ overflow and +1⇤ for 43 turns.
Turn 113, 50 BC: You are the worst enemy of Wicked Witch of the East/Good Witch of the East.
Turn 113, 50 BC: Your Trebuchet 1 (Washington) has reduced the defenses of Bombay to 24%!
Turn 113, 50 BC: Your Trebuchet 2 (Boston) has reduced the defenses of Bombay to 8%!
Turn 113, 50 BC: Dorothy's Trebuchet 3 (Atlanta) (4.00) vs Good Witch of the East's Archer (3.99)
Turn 113, 50 BC: Combat Odds: 69.4%
Turn 113, 50 BC: (Plot Defense: +33%)
Turn 113, 50 BC: (Fortify: +25%)
Turn 113, 50 BC: (City Defense: +50%)
Turn 113, 50 BC: (Hills Defense: +45%)
Turn 113, 50 BC: (City Attack: -120%)
Turn 113, 50 BC: Your Trebuchet 3 (Atlanta) has caused collateral damage! (1 Unit)
Turn 113, 50 BC: Dorothy's Trebuchet 3 (Atlanta) is hit for 19 (81/100HP)
Turn 113, 50 BC: Good Witch of the East's Archer is hit for 20 (80/100HP)
Turn 113, 50 BC: Good Witch of the East's Archer is hit for 20 (60/100HP)
Turn 113, 50 BC: Good Witch of the East's Archer is hit for 20 (40/100HP)
Turn 113, 50 BC: Your Trebuchet 3 (Atlanta) has withdrawn from combat with a Archer!
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) (4.00) vs Good Witch of the East's Swordsman (3.62)
Turn 113, 50 BC: Combat Odds: 79.3%
Turn 113, 50 BC: (Extra Combat: +10%)
Turn 113, 50 BC: (Plot Defense: +33%)
Turn 113, 50 BC: (Fortify: +25%)
Turn 113, 50 BC: (City Attack: -120%)
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) is hit for 19 (81/100HP)
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) is hit for 19 (62/100HP)
Turn 113, 50 BC: Good Witch of the East's Swordsman is hit for 20 (72/100HP)
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) is hit for 19 (43/100HP)
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) is hit for 19 (24/100HP)
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) is hit for 19 (5/100HP)
Turn 113, 50 BC: Dorothy's Trebuchet 4 (Boston) is hit for 19 (0/100HP)
Turn 113, 50 BC: Good Witch of the East's Swordsman has defeated Dorothy's Trebuchet 4 (Boston)!
Turn 113, 50 BC: Your Trebuchet 4 (Boston) has died trying to attack a Swordsman!
Turn 113, 50 BC: New York will grow to size 8 on the next turn.
Turn 113, 50 BC: Philadelphia will grow to size 6 on the next turn.
Turn 113, 50 BC: Atlanta will grow to size 6 on the next turn.
Turn 113, 50 BC: Chicago will grow to size 5 on the next turn.
Turn 113, 50 BC: Seattle will grow to size 7 on the next turn.
Turn 113, 50 BC: San Francisco will grow to size 4 on the next turn.
Turn 113, 50 BC: Good Witch of the South has founded Tekedda in a distant land.
Turn 113, 50 BC: Barbarian's Galley (2.00) vs Dorothy's Galleon 6 (Philadelphia) (4.40)
Turn 113, 50 BC: Combat Odds: 0.6%
Turn 113, 50 BC: (Plot Defense: +10%)
Turn 113, 50 BC: Barbarian's Galley is hit for 29 (71/100HP)
Turn 113, 50 BC: Barbarian's Galley is hit for 29 (42/100HP)
Turn 113, 50 BC: Barbarian's Galley is hit for 29 (13/100HP)
Turn 113, 50 BC: Barbarian's Galley is hit for 29 (0/100HP)
Turn 113, 50 BC: Dorothy's Galleon 6 (Philadelphia) has defeated Barbarian's Galley!
Turn 113, 50 BC: While defending, your Galleon 6 (Philadelphia) has killed a Barbarian Galley!
Turn 114, 25 BC: The enemy has been spotted near Atlanta!
Turn 114, 25 BC: New York has grown to size 8.
Turn 114, 25 BC: New York can hurry Crossbowman for 2⇴ with 21ℤ overflow and +1⇤ for 23 turns.
Turn 114, 25 BC: Philadelphia has grown to size 6.
Turn 114, 25 BC: San Francisco has grown to size 4.
Turn 114, 25 BC: San Francisco can hurry Granary for 2⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 114, 25 BC: Wicked Witch of the North will trade Cow
Turn 114, 25 BC: Dorothy's Trebuchet 1 (Washington) (4.00) vs Good Witch of the East's Swordsman (3.78)
Turn 114, 25 BC: Combat Odds: 77.5%
Turn 114, 25 BC: (Extra Combat: +10%)
Turn 114, 25 BC: (Plot Defense: +33%)
Turn 114, 25 BC: (Fortify: +25%)
Turn 114, 25 BC: (City Attack: -120%)
Turn 114, 25 BC: Your Trebuchet 1 (Washington) has caused collateral damage! (1 Unit)
Turn 114, 25 BC: Dorothy's Trebuchet 1 (Washington) is hit for 19 (81/100HP)
Turn 114, 25 BC: Good Witch of the East's Swordsman is hit for 20 (76/100HP)
Turn 114, 25 BC: Good Witch of the East's Swordsman is hit for 20 (56/100HP)
Turn 114, 25 BC: Good Witch of the East's Swordsman is hit for 20 (36/100HP)
Turn 114, 25 BC: Dorothy's Trebuchet 1 (Washington) is hit for 19 (62/100HP)
Turn 114, 25 BC: Your Trebuchet 1 (Washington) has withdrawn from combat with a Swordsman!
Turn 114, 25 BC: Dorothy's Trebuchet 2 (Boston) (4.00) vs Good Witch of the East's Catapult (2.27)
Turn 114, 25 BC: Combat Odds: 98.6%
Turn 114, 25 BC: (City Attack: -120%)
Turn 114, 25 BC: Your Trebuchet 2 (Boston) has caused collateral damage! (1 Unit)
Turn 114, 25 BC: Dorothy's Trebuchet 2 (Boston) is hit for 15 (85/100HP)
Turn 114, 25 BC: Good Witch of the East's Catapult is hit for 26 (74/100HP)
Turn 114, 25 BC: Good Witch of the East's Catapult is hit for 26 (48/100HP)
Turn 114, 25 BC: Dorothy's Trebuchet 2 (Boston) is hit for 15 (70/100HP)
Turn 114, 25 BC: Dorothy's Trebuchet 2 (Boston) is hit for 15 (55/100HP)
Turn 114, 25 BC: Your Trebuchet 2 (Boston) has withdrawn from combat with a Catapult!
Turn 114, 25 BC: Dorothy's Trebuchet 3 (Atlanta) (3.24) vs Good Witch of the East's Archer (1.79)
Turn 114, 25 BC: Combat Odds: 99.0%
Turn 114, 25 BC: (Plot Defense: +33%)
Turn 114, 25 BC: (Fortify: +25%)
Turn 114, 25 BC: (City Defense: +50%)
Turn 114, 25 BC: (Hills Defense: +45%)
Turn 114, 25 BC: (City Attack: -120%)
Turn 114, 25 BC: Your Trebuchet 3 (Atlanta) has caused collateral damage! (1 Unit)
Turn 114, 25 BC: Dorothy's Trebuchet 3 (Atlanta) is hit for 17 (64/100HP)
Turn 114, 25 BC: Your Trebuchet 3 (Atlanta) has withdrawn from combat with a Archer!
Turn 114, 25 BC: Dorothy's Swordsman 1 (New York) (6.00) vs Good Witch of the East's Swordsman (2.74)
Turn 114, 25 BC: Combat Odds: 98.7%
Turn 114, 25 BC: (Extra Combat: +10%)
Turn 114, 25 BC: (Plot Defense: +33%)
Turn 114, 25 BC: (Fortify: +25%)
Turn 114, 25 BC: (City Attack: -10%)
Turn 114, 25 BC: (Combat: +25%)
Turn 114, 25 BC: Good Witch of the East's Swordsman is hit for 18 (7/100HP)
Turn 114, 25 BC: Dorothy's Swordsman 1 (New York) is hit for 21 (79/100HP)
Turn 114, 25 BC: Good Witch of the East's Swordsman is hit for 18 (0/100HP)
Turn 114, 25 BC: Dorothy's Swordsman 1 (New York) has defeated Good Witch of the East's Swordsman!
Turn 114, 25 BC: Your Swordsman 1 (New York) has destroyed a Swordsman!
Turn 114, 25 BC: Dorothy's Crossbowman 1 (New York) (6.00) vs Good Witch of the East's Chariot (2.80)
Turn 114, 25 BC: Combat Odds: 99.7%
Turn 114, 25 BC: Good Witch of the East's Chariot is hit for 26 (44/100HP)
Turn 114, 25 BC: Good Witch of the East's Chariot is hit for 26 (18/100HP)
Turn 114, 25 BC: Good Witch of the East's Chariot is hit for 26 (0/100HP)
Turn 114, 25 BC: Dorothy's Crossbowman 1 (New York) has defeated Good Witch of the East's Chariot!
Turn 114, 25 BC: Your Crossbowman 1 (New York) has destroyed a Chariot!
Turn 114, 25 BC: Dorothy's Pikeman 1 (New York) (6.00) vs Good Witch of the East's Archer (1.89)
Turn 114, 25 BC: Combat Odds: 99.8%
Turn 114, 25 BC: (Plot Defense: +33%)
Turn 114, 25 BC: (Fortify: +25%)
Turn 114, 25 BC: (City Defense: +50%)
Turn 114, 25 BC: (Hills Defense: +45%)
Turn 114, 25 BC: Good Witch of the East's Archer is hit for 22 (3/100HP)
Turn 114, 25 BC: Dorothy's Pikeman 1 (New York) is hit for 17 (83/100HP)
Turn 114, 25 BC: Good Witch of the East's Archer is hit for 22 (0/100HP)
Turn 114, 25 BC: Dorothy's Pikeman 1 (New York) has defeated Good Witch of the East's Archer!
Turn 114, 25 BC: Your Pikeman 1 (New York) has destroyed a Archer!
Turn 114, 25 BC: Dorothy's Crossbowman 2 (Washington) (6.00) vs Good Witch of the East's Catapult (1.25)
Turn 114, 25 BC: Combat Odds: 100.0%
Turn 114, 25 BC: Good Witch of the East's Catapult is hit for 27 (0/100HP)
Turn 114, 25 BC: Dorothy's Crossbowman 2 (Washington) has defeated Good Witch of the East's Catapult!
Turn 114, 25 BC: Your Crossbowman 2 (Washington) has destroyed a Catapult!
Turn 114, 25 BC: You have captured Bombay!!!