nabaxo
King
I think it's the other way around. You pick leader first.
Team WePlayCiv will choose civ first / Team Civfr will choose leader first?
Or not?
Yeah, I could have worded that better. Perhaps "simultaneous picking of civ and leader" conveys the meaning better.
Regardless of which method we use, there will definitely be a random order of selection. I suggest the admin (r_rolo1) uses a random number generator website (e.g. this one) to generate a random order for the 9 sites listed here, corresponding to the order which will be used for picking civs/leaders.
I think WePlayCiv gets to choose Civ OR leader, either one. Then Civforum chooses Civ OR Leader, regardless of which one WePlayCiv picks. Then Apolyton, etc, so it would be entirely reasonable to expect something like:
WePlayCiv: Elizabeth
Civforum.de: Hammurabi
Apolyton: Egypt
CivPlayers: Lincoln
CivFanatics: Aztecs
Etc.
Someone authoritative wanna clear this up?
Thanks r_rolo1.Ok, random.org tossed this out
Spoiler :
So according to this...
The order is this one:
Team WePlayCiv
Team Civforum.de
Team Apolyton
Team Spanish Apolyton
Team Civfanatics
Team CivPlayers
Team Realms Beyond
Team UniversCivilization
Team Civfr
That's the correct interpretation of "snake pick". Each team can decide whether it seems more valuable to them to pick civ first or leader first.I think WePlayCiv gets to choose Civ OR leader, either one. Then Civforum chooses Civ OR Leader, regardless of which one WePlayCiv picks. Then Apolyton, etc, so it would be entirely reasonable to expect something like:
WePlayCiv: Elizabeth
Civforum.de: Hammurabi
Apolyton: Egypt
CivPlayers: Lincoln
CivFanatics: Aztecs
Etc.
Someone authoritative wanna clear this up?
Okay... if that's your vote, that's up to you. (I didn't have a chance to update the excel sheet yet.)@LP Germans vote on difficulty was Immortal.
(We didn't want to scare you off with deity )
Agree, it would be great and complete work if this feature to not allow declaration if will conduct double-move could be implemented in the mod.Is there anything in the mod to prevent this? Generally the double moves on the first turn of a war are the MOST harmful.
Even if the original (tested) version of the mod does not address the first turn of war (ie the move order on the turn BEFORE war is delcared), the only alternative to using the double move mod is having a rule. Even those who are not as keen on the mod are OK with a rule. So it should be perfectly fine to have a rule to address the first turn of war and let the mod take over after that.
Even if the original (tested) version of the mod does not address the first turn of war (ie the move order on the turn BEFORE war is delcared), the only alternative to using the double move mod is having a rule. Even those who are not as keen on the mod are OK with a rule. So it should be perfectly fine to have a rule to address the first turn of war and let the mod take over after that.
Manolo, your mod enforces a turn order upon the declaration of war, correct? So what about double moves occurring on the turn war is declared?
For example:
(Turn X)
Team B plays
Team A plays, moves units out from hiding (e.g. mounted or naval stack)
(Turn X+1)
Team A plays, declares war and moves units again
Team B plays
Is there anything in the mod to prevent this? Generally the double moves on the first turn of a war are the MOST harmful.
If it turns out we're going to have to rely on a written rule against double moves regardless, then it rather defeats the purpose of using a mod. Far simpler to just have a rule, rather than a rule + a mod which doesn't fully fix the problem.
I'd suggest planning a date/time for the leaders to get together and do this live. Maybe an IRC chat, and/or the picks being posted in the forum as it goes? The various teams might want to have team chats to discuss their strategy, and maybe give each team up to 30 minutes on the clock to make their pick? Or a set time when they pick?