Tomorrow's Dawn
Heroes Never Die
Table of Contents
Chapter 1: Breathe
Chapter 2: Fall of the Ancients
Chapter 3: Beyond Thunderdrome
Chapter 4: Energy Drink
Chapter 5: Duke Onkled
Chapter 6: Roma Delenda Est
Chapter 7: Whoo-Boy
Chapter 8: Hey Look, A Hippo.
Chapter 9: Thank You, Based God.
Chapter 10: Time of Troubles.
Chapter 11: Attrition
Chapter 12: The Moors
Chapter 13: Surrounded
Chapter 14: Recovery
Chapter 15: Party Like It's 1999
Chapter 16: Tongue-Tied
Chapter 17: Windowpane
Chapter 18: Uh-Oh.
Chapter 19: Superhuman Rifles
Chapter 20: New Horizons
Chapter 21: My Client Industry
Chapter 22: Goodbye Baby Goodbye
Chapter 23: We The People
Chapter 24: Border Clashes
Chapter 25: Cutting The Cake
Chapter 26: Helpful Vassals
Chapter 27: Uncle Jesse & The Rippers
Chapter 28: The Cat Lady
Chapter 29: Unthinkable
Chapter 30: Endwar
Chapter 31: Fanning Flames
Chapter 32: All Directions
Chapter 33: Sunnyshore
Chapter 34: No Means No
Chapter 35: Eastern Theatre
Chapter 36: Apple Scooper
Chapter 37: Maria
Chapter 38: Blitz
Chapter 39: Saga
Hello, this is my second advertisement AAR for the excellent and superior Dawn of Civilization modmod of RFC.
As with my previous DoC AAR, I will highlight some of the changes made to
this particular civilization, as well as some of the nuances of the mod itself.
Specifically to the Phoenicians, they received some pretty big boosts in terms of viability.
Mostly in the form of a new UU and UP:
The new UU is the African War Elephant, a War Elephant that does not require Construction,
and comes auto-promoted with Shock, making it perfect for smashing pesky Legions.
Their new UP enables them to pay for reduced-cost mercenaries and lowers their maintenance,
something that accurately portrays the make-up of the bulk of the Carthaginian's military; mostly mercenaries.
And one of my favorite changes in 1.9+ onwards, (not Phoenician specific):
Building a city on top of a resource treats the base tile as an improved tile with all the improved yields that come with it.
Settings:
You ready? I'm ready.
Chapter 1: Breathe
Chapter 2: Fall of the Ancients
Chapter 3: Beyond Thunderdrome
Chapter 4: Energy Drink
Chapter 5: Duke Onkled
Chapter 6: Roma Delenda Est
Chapter 7: Whoo-Boy
Chapter 8: Hey Look, A Hippo.
Chapter 9: Thank You, Based God.
Chapter 10: Time of Troubles.
Chapter 11: Attrition
Chapter 12: The Moors
Chapter 13: Surrounded
Chapter 14: Recovery
Chapter 15: Party Like It's 1999
Chapter 16: Tongue-Tied
Chapter 17: Windowpane
Chapter 18: Uh-Oh.
Chapter 19: Superhuman Rifles
Chapter 20: New Horizons
Chapter 21: My Client Industry
Chapter 22: Goodbye Baby Goodbye
Chapter 23: We The People
Chapter 24: Border Clashes
Chapter 25: Cutting The Cake
Chapter 26: Helpful Vassals
Chapter 27: Uncle Jesse & The Rippers
Chapter 28: The Cat Lady
Chapter 29: Unthinkable
Chapter 30: Endwar
Chapter 31: Fanning Flames
Chapter 32: All Directions
Chapter 33: Sunnyshore
Chapter 34: No Means No
Chapter 35: Eastern Theatre
Chapter 36: Apple Scooper
Chapter 37: Maria
Chapter 38: Blitz
Chapter 39: Saga
Hello, this is my second advertisement AAR for the excellent and superior Dawn of Civilization modmod of RFC.
As with my previous DoC AAR, I will highlight some of the changes made to
this particular civilization, as well as some of the nuances of the mod itself.
Specifically to the Phoenicians, they received some pretty big boosts in terms of viability.
Mostly in the form of a new UU and UP:
The new UU is the African War Elephant, a War Elephant that does not require Construction,
and comes auto-promoted with Shock, making it perfect for smashing pesky Legions.
Their new UP enables them to pay for reduced-cost mercenaries and lowers their maintenance,
something that accurately portrays the make-up of the bulk of the Carthaginian's military; mostly mercenaries.
And one of my favorite changes in 1.9+ onwards, (not Phoenician specific):
Building a city on top of a resource treats the base tile as an improved tile with all the improved yields that come with it.
Settings:
You ready? I'm ready.