Acronym's Bucket List Succession Game - sign-ups open!

Even with Cavalry and Riflemen, we should be able to wipe out the English pig-dogs without too much trouble, it will just take us a little while.

Elephantium's up- our turnset order has gotten really scrambled up lately, is this one right?


CommandoBob <--Just Played
Elephantium <--Up
MrRandomGuy <--On Deck
tjs
choxorn
Lanzelot
 
Even with Cavalry and Riflemen, we should be able to wipe out the English pig-dogs without too much trouble, it will just take us a little while.

Elephantium's up- our turnset order has gotten really scrambled up lately, is this one right?

CommandoBob <--Just Played
Elephantium <--Up
MrRandomGuy <--On Deck
tjs
choxorn
Lanzelot
Depends -- what's the usual SG-etiquette? Are shift-swaps usually carried forward to the next round? If so, that sounds right to me -- unless C'Bob wants to drop back into the slot after yours again. He was the last player during the first and second rounds, and since Acronym never showed up again, Lanzelot became the first player in the second and third rounds -- but because he just swapped with C'Bob, he was also the 'last' player of the third round... And if Elephantium wants to stay on the team after his/her/its guest turnset, it would make sense if he/she/it took Acronym's slot, i.e.
  1. Elephantium --> Up (1st turnset)
  2. Lanzelot --> Already played his 4th turnset
  3. MrRandomGuy --> On deck for his 4th turnset
  4. tjs282
  5. Choxorn
  6. CommandoBob --> Just played his 3rd turnset
We captured Hastings to break any trade routes England might have for Saltpeter or Horses.
The English don't need to trade for Horses, they have their own in the Deep South(east) of their turf.

Regarding your/our military campaign -- I'm amazed that the English managed to muster so much resistance (and do we know which backstabbing son-of-a-circuit-board sold them Saltpeter for their Cav-upgrades/builds...?!).

Re. forgetting to start building Infantry -- I sympathise, because that is just the kind of oversight I might also make in the heat of the moment. Never mind, it doesn't seem to have affected the course of the war too much -- you still kicked their butts, Bob! :goodjob: But as a stopgap while we're waiting for our core to build Infs, have we got any Rifles in or near Barracks-cities that could be immediately upgraded?

Just with the gold we have right now, we could get 15 Rifles-->Infs in one turn
:trouble: :ar15: :ar15: Buuut... do I remember seeing an alert that the English have built Leo's somewhere (Dover?)? If so, we should aim to get that city from them ASAP, if we haven't already -- that way we could upgrade twice as much of everything...
:trouble: :ar15: :ar15: :trouble: :ar15: :ar15: :lol:

(Not to mention any Maces that we still have still kicking around... I know the Mace-->'Rilla upgrade cost is a lot higher (150g?), and Def=10 for Inf is obviously preferable to Def=6, but 'Rillas do at least also get the Bom=3 defensive free-shot, so have a good chance of doing an incoming Cav some damage, especially if they're fortified in Hills/Mountains -- the 'Rilla's preferred habitat... :D )

Re. Factory-builds:
I agree that we shouldn't immediately turn over all our high-shield Barracks/core cities (i.e. O'stadt, K'stadt, München, Catan, E'stadt) to building Factories, but it would certainly make sense to start at least one factory in one of them -- maybe the city with the highest current SPT (and maybe also in Trondheim, either for keeps, or as a Hoover prebuild), while the others continue to churn out military. Then once (we're sure that) we've got Liz on the run, build them one city at a time in the others -- which will all be building our Wonders/ Spaceship parts later on anyway -- maybe overlapping each Factory build by 1-2T (i.e. start the next just before the previous one completes).

At 20-25SPT, those Factories will only take ~10-12T to build (less if they're short-rushed partway), so we can have them all finished within about 40T. And once they're done, the shield-boost in those cities (50% from the Factory, plus another 50% from the Hoover Hydro-plants) will then easily be able to turn out 3T (later 2T)-Inf/Panzers at 30-35 (later 45-50)SPT, not to mention the expensive Wonders we want...
 
  1. Elephantium --> Up (1st turnset)
  2. Lanzelot --> Already played his 4th turnset
  3. MrRandomGuy --> On deck for his 4th turnset
  4. tjs282
  5. Choxorn
  6. CommandoBob --> Just played his 3rd turnset

The SG etiquette for swaps kind of depends on the nature of the swap and how the people involved feel about it. Like, when CommandoBob swapped with me at the beginning, he decided to stay at the end. MrRandomGuy I think decided to return to his spot after jumping behind of the two of us last time around, although I'm not sure because he hasn't said anything. MrRandomGuy, where do you want to be next time around?

CommandoBob's last set wasn't really a swap, it was more of him coming back after a long absence, although I guess he could go back there if he wants, that's basically just a swap with Lanzelot.

Elephantium is also just coming in, and what it usually makes sense to do for that is to just put him in the order wherever his first set is, regardless of where any actual "holes" in the order might have been, hence why I put him after CommandoBob and Lanzelot. Like you noted, Lanzelot just took his 4th set right before CommandoBob while the rest of us are still at three, so it doesn't really make sense for him to be after Elephantium, at least not right now.

Just with the gold we have right now, we could get 15 Rifles-->Infs in one turn
:trouble: :ar15: :ar15: Buuut... do I remember seeing an alert that the English have built Leo's somewhere (Dover?)? If so, we should aim to get that city from them ASAP, if we haven't already -- that way we could upgrade twice as much of everything...
:trouble: :ar15: :ar15: :trouble: :ar15: :ar15: :lol:

Leo's is in Brighton, and it shall be ours pretty soon. I'd say we should hold off on upgrades until we capture it- we don't really need to upgrade anything to beat the English, and waiting will save us quite a bit of money.

Looking at the save, what happened to our elite Horseman? CBob's Handoff Notes still lists it, but it isn't on the F3 screen and I can't seem to find it anywhere.
 
Looking at the save, what happened to our elite Horseman? CBob's Handoff Notes still lists it, but it isn't on the F3 screen and I can't seem to find it anywhere.
My handoff notes are incorrect. I should have deleted the line for Horsemen.

The obituary for our eHorse is below.
8 1050 AD

...
Grab up an English settler pair (55 of 64, 2 of 22e).
eKnight topples a Longow (56 of 65, 2 of 23e).
eHorse does not and dies in shame (56 of 66).
 
Just with the gold we have right now, we could get 15 Rifles-->Infs in one turn
Well, we only have 2 Rifles in a city with a barracks at the moment, in Neu-Osloh. So we could upgraded them, replace two Rifles in the field, upgrade them and repeat as needed. We only have 11 Rifles total, and it would only cost 330 gold.

However, with Leonardo's Workshop just five tiles away from Hastings, we might want to wait a bit to upgrade all the Rifles.

For the moment, I think it makes good sense to upgrade the two that we can and send them to Warwick and Nottingham to relieve the Rifles in those cities, upgrade those Rilfle to Infantry and send them whereever they are needed. With fortified Infantry in those two cities we can free up units for offensive action or Worker Guard Duty.

When we upgarde from Rifles to Infantry we go form 4.6.1 to 6.10.1, all for 30 gold per unit. At 30 gold that is a bargain; with Leonardo's Workshop it is almost criminal not to upgrade.

If we can get Brighton soon, great. But if we cannot or decide not to take Brighton in the new four to five turns, we do not need to upgrade all of our Rifles to Infantry to fight England. But four Infantry, or even just two, will make the job that much easier.
 
Two people get enlightened in Warwick and cause the city to riot.

...

Warwick riots when a cranky citizen accepts their new rulers.

Here's a little tip on how to prevent a captured city from going into riot when resistors are suppressed interturn:
http://forums.civfanatics.com/showpost.php?p=11452791&postcount=301

Holy Cow, 4 MGLs...! :goodjob:
I was already afraid that you would leave nothing to do for Elephantium, which would be a pity as he loves to whack the Brits... ;)
 
Here's a little tip on how to prevent a captured city from going into riot when resistors are suppressed interturn:
http://forums.civfanatics.com/showpost.php?p=11452791&postcount=301
I like that trick. The only issue I see is remembering to turn the City Governor off, whcih may require me to rename the city (Warwick - CityGov Is On) for a short time until it gets down to size one. Ohterwise, I know I owuld forget to get rid of the City Governor. In a science farm city it would not matter as much, but in one that we hope to make productive such 'help' could be a curse.

Holy Cow, 4 MGLs...! :goodjob:
I was already afraid that you would leave nothing to do for Elephantium, which would be a pity as he loves to whack the Brits... ;)
Yes, 4 MGLs in 29 Elite victories, or 1 in 7, as opposed to the norm of 1 in 18.

Germany is MIL and thus promotes more often, but not at this rate, not everyday.
 
Here's a little tip on how to prevent a captured city from going into riot when resistors are suppressed interturn:
http://forums.civfanatics.com/showpost.php?p=11452791&postcount=301
Before I installed CAII, during long-drawn-out late-stage wars in my solo games, I routinely set the Governor to 'Manage moods | In all cities' to combat WW -- even though I'd kind of got the impression that doing so was akin to heresy amongst hardcore C3Cers! -- because checking/adjusting each city each turn was such a ch(/b)ore. Now that CAII warns me when cities are about to riot, and when Lux-deals are about to expire (although unfortunately not imminent Lux-import deal-breaking by the AI... :p ), I usually only need mood-management in newly captured cities, as you're advocating here. So it's nice to know I'm (sort of) doing something 'right' after all!

I do have one question though. Throughout this SG, you've (understandably) criticised the deliberate starvation of captured cities using specialists, because of the wastage of potential slave-power, but didn't you point out to Walletta recently (in his 'Emp to DG' thread?) that happiness is calculated before food/growth on the IBT? If so, doesn't using the Governor to manage moods (and presumably adjust citizen-assignments if needed) mean that the city runs the risk of losing food on the IBT, and possibly starving if it hasn't got enough in storage to cover the deficit?

I mean, you can't cash-rush anything until all resistors are quelled, but (depending on big the city is and how many units are garrisoned) that could take multiple turns before the first worker can be built*. During that time the new clowns need food but aren't getting it, so (how) is this better than starving the city ourselves?

* In my current Chinese Monarch solo game, I got a surprise. I'd captured a couple of English Pop4-6 cities on my borders, but didn't bother garrisoning any troops in them (because my troop count was low, their BFCs weren't touching the English borders, and I was/am planning to drive the English into the sea anyway). So the cities stayed in 100% resistance, not starving, but not flipping either, and putting 1SPT into Worker-builds. And 10T later, not only did the 100% English populations not decrease when the Worker-builds completed, but those new Workers also had Chinese nationality! This has to be a bug, right?

Spoiler :
Imperial China continues to prevail against the fickle hand of fate. Mao's anger was terrible to behold, when a Mace-Army and some elite Swords and Maces were lost to a revolution in the English town of Yak, just as they passed through it on their way towards the capital Run-dong. Yak was almost immediately retaken, but the senseless loss of such highly-experienced troops delayed Queen Elizabeth's inevitable humbling by far too many years, as China was forced to regroup and re-arm prior to continuing her relentless march across the English lands. But China has now triumphed -- the small coastal cities of Nu-ka-zil and Ko-fen-tee had already been taken prior to the Yakkish Revolt, and after a long fight Elizabeth's two most Wonder-full cities, Run-dong and Kan-ta-bali, also finally succumbed to the intrepid Chinese Crusader- and Rider-Armies, reinforced by a motley collection of Riders and Maces. The English civilisation is now shattered beyond repair, and Elizabeth's few remaining cities will be easy prey for the Chinese Tiger. Perhaps Mao can even afford to be merciful, and allow Elizabeth to hold one last small city as a vassal-state to almighty China...

The backwards Romans' puny jungle-cities along the northwest coast from China's borders also toppled like mah-jong tiles to China's Maces (and later her Riders). A desperate Roman Archer mounting a suicidal attack against a Rider fortified in a Marsh began a Chinese Golden Age several turns earlier than Mao had intended, but no matter -- although a little economic disruption occurred, all the greatest Chinese cities are now building their long-awaited Universities at high speed -- with the exception of Beijing, which is now very close to completing Reoh-nahdo's Workshop... a boon for which Mao graciously thanks his honorable but foolish foe, Caesar of the Romans! Once the Chinese Universities are completed, Mao intends those cities to build many more Riders and Muskets during the remainder of China's Golden Age.

China has also already managed to build the Knights Templar, but while the Chinese troops were pulling down London's walls, the filthy Americans finished SunTzu's Art of War. This also annoyed Mao most severely, since his spies had told him that Elizabeth was attempting to build this Wonder in her city of Ox-fat, and he had therefore decided to leave that city unmolested in order to allow Elizabeth to finish it on his behalf! Now Mao must weigh up whether he still wishes to acquire this Wonder, since doing so would now require an assault on the American capital itself, Wah-shin-tong. This would however be far more costly than the English campaign, since Wah-shin-tong is deep within American territory and -- unlike the ignorant English -- the American devils have many other cities, access to Iron and Horses, knowledge of Chivalry (and likely soon Gunpowder), and have fought no further wars since their last attempted invasion of China's lands ended in failure and ignominious retreat.

His material advantages appear to have made Lincoln a little reckless: while the victorious Chinese troops were trampling Roman Spearmen underfoot not far from the American border, and despite Mao's generous payments in return for his Silks, Honest Abe nonetheless attempted to extort the Chinese secret of Gunpowder in exchange for peace. Mao saw through his feeble bluff, and Abe relented, at least for the present -- but to encourage him to see reason before trying anything so foolish again (or at least, not before China has finished annihiliating the English to the east), Mao has seen fit to station a large battallion of Riders, Maces, Crusaders and Longbows on a Hill near the American city of Ras-Ang-ri. These troops are poised like an eagle, ready to swoop on that city at the first sign of American aggression. But unused blades will rust with time, so such a force must not be allowed to stand idle for many more years...

Shortly after the Chinese scholars learned the honorable art of Chivalry, they were directed to discover all the theory necessary to develop a Military Tradition, and their newly-built Universities should allow them to do this all the more quickly. Once this has been accomplished, and Mao is able to give his western borders his undivided attention, Abe will need to look to his laurels...

Given the size of the lands immediately available for China's expansion, her relatively low number of productive coastal cities, lack of seafaring knowledge, and concentration on overland military campaigns, the Chinese people have remained somewhat insular. Although her 2(!) small and primitive ships have long since circumnavigated the entire Chinese/ American/ English continent, they saw no obvious oversea routes to any foreign lands, nor even any small nearby islands -- so there has been little need or desire to build a Great Fleet to date. Mao is thus still uncertain of the exact location of the Roman homeland, but due to the Romans' ability to reach the Chinese borders, despite their pitiful ignorance, he suspects that it is both relatively close, and relatively small. Mao has also heard rumours of various other barbarian nations elsewhere in the world, out there beyond the foggy oceans: the Zulus, Aztecs and Indians have all built at least one so-called 'Wonder', but have not yet appeared off the Chinese coasts, thus far depriving themselves of the opportunity to marvel at China's own progress. Mao's advisors suggest that -- like China -- these nations have perhaps also been occupied with fighting amongst themselves for control of their own continent, leaving few resources or inclination for overseas exploration.

The day must surely come when Mao must meet those foriegn rulers, but Mao is not concerned. His soothsayers claim to have seen visions of military marvels: metal catapults capable of throwing fireballs scores of miles, lightly armed yet near-invincible footsoldiers, enormous iron ships belching smoke and wreaking destruction from afar, armoured wagons that move without horses, kite-like machines to rain fire from the skies, and even rockets so powerful as to destroy a city at a single stroke. Mao finds it hard to believe that such devices are truly possible, but his venerable sages will nonetheless work night and day to provide China with these near-godlike powers she so richly deserves. And by the time China is ready to meet these filthy foreigners, they will be no match for the forces that will be brought to bear against them...
 
I like that trick. The only issue I see is remembering to turn the City Governor off, whcih may require me to rename the city (Warwick - CityGov Is On)
Cities with governor are easily recognizable by the fat frame around the city icon.

Yes, 4 MGLs in 29 Elite victories, or 1 in 7, as opposed to the norm of 1 in 18.
1 in 16. But as we already built the Heroic Epic, it's actually 1 in 12...


Throughout this SG, you've (understandably) criticised the deliberate starvation of captured cities using specialists, because of the wastage of potential slave-power, but didn't you point out to Walletta recently (in his 'Emp to DG' thread?) that happiness is calculated before food/growth on the IBT? If so, doesn't using the Governor to manage moods (and presumably adjust citizen-assignments if needed) mean that the city runs the risk of losing food on the IBT, and possibly starving if it hasn't got enough in storage to cover the deficit?
Yes, that's a problem. But just letting the city riot, doesn't help either. So what to do?!

So the cities stayed in 100% resistance, not starving, but not flipping either, and putting 1SPT into Worker-builds. And 10T later, not only did the 100% English populations not decrease when the Worker-builds completed, but those new Workers also had Chinese nationality! This has to be a bug, right?
Wrong. With all citizens resisting, it'll grow at +2fpt from the city center. So after 10 turns it has grown for the first time, and then immediately afterwards the 10s for the worker were also complete, turning the new-born Chinese citizen into a worker right-away. (Remember that when a citizen contains mixed nationality, your own and foreign, then your own nationality is used first for workers/settlers.)
 
With all citizens resisting, it'll grow at +2fpt from the city center. So after 10 turns it has grown for the first time, and then immediately afterwards the 10s for the worker were also complete, turning the new-born Chinese citizen into a worker right-away. (Remember that when a citizen contains mixed nationality, your own and foreign, then your own nationality is used first for workers/settlers.)
That sounds reasonable, except ... I would swear that that I got at least one 'free' Chinese worker out of a resisting Pop6 city with no Aqueduct and no freshwater... Could be wrong though, it might only have been at Pop5 after I took it...
 
Exterminate Englishmen Extremely Elegantly, Elephantium.

On another note, can we get some clarification as to what exactly the turnset order is right now? It's gotten really jumbled. I'm in particular confused about where MrRandomGuy is in it.

I posted this a day or two ago:

CommandoBob <--Just Played
Elephantium <--Up
MrRandomGuy <--On Deck
tjs
choxorn
Lanzelot

tjs had one with Lanzelot elsewhere in it, and I'm still not sure about MrRandomGuy.

Help me, I'm confused as heck right now. :crazyeye:
 
Sorry if I confused you Choxorn. The list I posted was the first-round running order, but with Elephantium taking Acronym's spot, and the unspoken understanding that, since Lanzelot has already taken his 4th turnset, he would not be playing again on this round, i.e.:

3rd round (now completed):

4. ...
5. MrRandomGuy
6. [Lanzelot -- playing his 4th turnset]
7. CommandoBob -- just played

4th round (current):
  1. Elephantium -- up
  2. MrRandomGuy -- on deck
  3. tjs282
  4. Choxorn
  5. CommandoBob
5th round:
  1. Elephantium
  2. Lanzelot
  3. ...
... if everyone is OK with that?
 
I'd like to gift Nationalism and Steam Power to India and the Mongols. They'll research Medicine for us!

In that vein, I'm inclined to go for Corporation->->->Combustion before Medicine.

The front with England is a bit untidy. I'm going to pull some military from our core to cover Workers that are currently exposed.

We have several Knights that need upgrading to Cavs -- and gold to fund the upgrades. But first - Leo's.

I'm going to try for Brighton (Leo!) next turn, then concentrate on Newcastle and York. After that, Dover, Leeds, and Richmond look like good targets.

I need to MM Bananenbucht in 4 turns for possible 6-turn Infantry
Neu-osloh, Bergen, and Odense need some Worker-love.
Königsberg could use railed, mined Mountains as it grows to size 12.

For Factories, I'll start building one or two during my turnset - I'm looking for fast military progress against England, and that means lots of reinforcements.

We need some Settlers; I'll see about building some.

In Stavanger, I'm going to change the Lib to something else; it's fully corrupt, so the Lib won't help us.



How does all that sound?
 
But we want them to research Industrialization for us, not Medicine! We're trying to get the ToE and Hoover's, and we need Medicine for that!

On turn order: I'm pretty much okay with what tjs just described. I would also like to request to go before at least one of the two people in front of me this time around- I head back to college on the 19th and I'd like to get my set in before I go.
 
Sounds fine except: the plan is to keep the AI backwards and then use ToE for two Modern Age techs. So don't gift any techs to them. First of all it is very doubtful, whether they will research a useful tech fast enough for us (as I know them, they'll rather waste their time with stuff like Communism and Espionage first...), and secondly it might jeopardize our ToE (still a long time till we finish all Industrial Age techs, so if we gift them these expensive techs, they might actually be in time to beat us to ToE - or at least force us to build it earlier than we want.)
 
That, too.

If they'll pay a good amount of money for one of our techs, that's another story, but don't just give them away.

Given our wonder wants/needs, we should go Medicine -> Scientific Method -> Atomic Theory -> Electronics after we finish Industrialization this turn.
 
I'd like to gift Nationalism and Steam Power to India and the Mongols. They'll research Medicine for us!
Don't count on it. The Mongols (who are stronger than the Indians) still took nearly 20T to get FreeArt -- Med costs nearly twice as much. Besides, Industry or Communism are much more likely to be picked as the next AI research target -- both of them cost about the same as Med, but are a lot more immediately useful(=valuable) to the AI. So if we gift them up (they still haven't finished all the required Middle Age techs, AFAIK), they are very unlikely to go along the bottom branch of the Ind-Age tech-tree -- and we don't want them to anyway, because (as Choxorn -- and now Lanzelot -- have pointed out), we want to build Hoovers (Electronics) and then ToE (SciMeth). The idea is to complete ToE just after we reach the Modern Age, and grab Computers and Miniaturisation as our 2 free techs, so it's vital that our monopoly on SciMeth starts early and lasts as long as possible.

EDIT: But see also below
In that vein, I'm inclined to go for Corporation->->->Combustion before Medicine.
We've already had a long discussion about what techs to go for next, and I thought we'd concluded it already. Is there a good reason not to follow that plan?
The front with England is a bit untidy. I'm going to pull some military from our core to cover Workers that are currently exposed.
Sounds fine to me.
We have several Knights that need upgrading to Cavs -- and gold to fund the upgrades.
And don't forget the Rifles-->Inf, so we can easily hold what we take. I assume it goes without saying that only vKnights and e*Knights should be upgraded to vCavs? We've built HeroicEpic and are Militaristic, so by e.g. selectively pitting our remaining eKnights against low-D units like Longbows/Maces, and saving our Cavs for assaulting the English cities, we should be able to count on getting at least 1-2 more MGLs during the remainder of this war (for rush-building those Factories!).

EDIT:
WHOA! Wait a minute! The English have Rifles?!?
How the hell did they manage to get into the Ind-Age and get Nationalism while we were kicking their butts?!? And if the Mongols/Indians are still in the Mid Age, then maybe it would be worth gifting/selling them forward into the IndAge right now, so that we can be sure of selling Nationalism (+Steam?) to them before the English do (we don't want Liz to get hold of any more gold/resources, do we?)! And if we can get some optional MidAge Wonder-techs in exchange (e.g. MusicTheory, FreeArt, Economics, Navi), then I think it's a no-brainer, because we need more prebuild-possibilities for Factories/Wonders of our own (if I've been following things right, we still only have the MilAcad to use as a prebuild at the moment, since C'Bob rush-built the Pentagon).

Also, if the English have Nationalism, they can conscript and defend their cities at Def=6 (+ wall-/city-defense 50%bonus + terrain-defense 25-50%bonus). Our most up-to-date attackers have only A=6, and we're still a long way (11 techs? = 50-55T?) from MotorTransp (Panzers!), so I think now we do need at least one stack of 4-6 Artillery -- and also a 2- or 3-Inf Army to cover it -- otherwise our Cavs/Inf are going to get minced trying to take the remaining English cities...
But first - Leo's. I'm going to try for Brighton (Leo!) next turn, then concentrate on Newcastle and York. After that, Dover, Leeds, and Richmond look like good targets.
Yes! Make sure the English can't hook up that Saltpeter again to build more Cavs! BTW, C'Bob assumed they were importing it, but despite his heroic efforts, they still own a lot of territory -- so it might be worth double-checking that they haven't got another source hooked up somewhere else, possibly hidden under one of their cities?
I need to MM Bananenbucht in 4 turns for possible 6-turn Infantry
Neu-osloh, Bergen, and Odense need some Worker-love.
Königsberg could use railed, mined Mountains as it grows to size 12.
Yes yes yes
For Factories, I'll start building one or two during my turnset - I'm looking for fast military progress against England, and that means lots of reinforcements.
All our high-shield core-cities should be producing 20-30SPT already, so we don't need Factories immediately -- and even if you start one from scratch in e.g. München or K'berg, it will take another 8-12T to complete, unless you can (afford to) rush it (preferably with an MGL -- I think it would be better to use our gold for unit-upgrades at this stage). So it wouldn't help you much on your turnset -- it would probably be more sensible/efficient to just rail any as-yet unrailed shield-tiles for extra productivity, and churn out 4-5 Cavs/Inf from those cities every 3-4T. The only place a Factory might make sense right now is in Trondheim, which has the MilAcad going as a prebuild -- we would then be able to use the MilAcad as a Hoover(?)prebuild somewhere else (I would suggest to do it in K'berg).
We need some Settlers; I'll see about building some.
We do? What for? Our continent is not yet secure enough to start science-farming (which we are mainly going to do in the formerly English lands), and we still need more Workers [Hooray, I am now an officially paid-up member of CFC! :lol: ]. If you just want increase our free-unit support, though, it would be best to rush the Settlers in the outlying 3rd-ring/ ex-Viking cities, rather than tying up productive and useful core cities.
In Stavanger, I'm going to change the Lib to something else; it's fully corrupt, so the Lib won't help us.
Even though it's only 3 tiles from the FP? Dayamn. Does it have a Courthouse yet? Or a Harbour?

PS @Choxorn -- seems likely that my turnset will come up on or before the 19th. If so, you're welcome to take it, and I'll go after you.
PPS @Lanzelot -- grrr! ;)
 
We have some big holes up north that we could fill with settlers (notably, a spot where there's Saltpeter and Rubber).

I don't think the English have Saltpeter anywhere but by Richmond, which is why taking Richmond ASAP is pretty important, probably either our most important or second most important target (maybe Brighton's more important)
 
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