I'd like to gift Nationalism and Steam Power to India and the Mongols. They'll research Medicine for us!
Don't count on it. The Mongols (who are stronger than the Indians) still took nearly 20T to get FreeArt -- Med costs nearly twice as much. Besides, Industry or Communism are much more likely to be picked as the next AI research target -- both of them cost about the same as Med, but are a lot more immediately useful(=valuable) to the AI. So if we gift them up (they still haven't finished all the required Middle Age techs, AFAIK), they are very unlikely to go along the bottom branch of the Ind-Age tech-tree -- and we don't want them to anyway, because (as Choxorn -- and now Lanzelot -- have pointed out), we want to build Hoovers (Electronics) and
then ToE (SciMeth). The idea is to complete ToE just after we reach the Modern Age, and grab Computers and Miniaturisation as our 2 free techs, so
it's vital that our monopoly on SciMeth starts early and lasts as long as possible.
EDIT: But see also below
In that vein, I'm inclined to go for Corporation->->->Combustion before Medicine.
We've already had a long discussion about what techs to go for next, and
I thought we'd
concluded it already. Is there a good reason not to follow that plan?
The front with England is a bit untidy. I'm going to pull some military from our core to cover Workers that are currently exposed.
Sounds fine to me.
We have several Knights that need upgrading to Cavs -- and gold to fund the upgrades.
And don't forget the Rifles-->Inf, so we can easily hold what we take. I assume it goes without saying that only vKnights and e*Knights should be upgraded to vCavs? We've built HeroicEpic and are Militaristic, so by e.g. selectively pitting our remaining eKnights against low-D units like Longbows/Maces, and saving our Cavs for assaulting the English cities, we should be able to count on getting at least 1-2 more MGLs during the remainder of this war (for rush-building those Factories!).
EDIT:
WHOA! Wait a minute! The English have Rifles?!? How the hell did they manage to get into the Ind-Age and get Nationalism while we were kicking their butts?!? And
if the Mongols/Indians are still in the Mid Age, then maybe it would be worth gifting/selling them forward into the IndAge right now, so that we can be sure of selling Nationalism (+Steam?) to them before the English do (we don't want Liz to get hold of any more gold/resources, do we?)! And if we can get some optional MidAge Wonder-techs in exchange (e.g. MusicTheory, FreeArt, Economics, Navi), then I think it's a no-brainer, because we need more prebuild-possibilities for Factories/Wonders of our own (if I've been following things right, we still only have the MilAcad to use as a prebuild at the moment, since C'Bob rush-built the Pentagon).
Also, if the English have Nationalism, they can conscript and defend their cities at Def=6 (+ wall-/city-defense 50%bonus + terrain-defense 25-50%bonus). Our most up-to-date attackers have only A=6, and we're still a
long way (11 techs? = 50-55T?) from MotorTransp (Panzers!), so
I think now we do need at least one stack of 4-6 Artillery -- and also a 2- or 3-Inf Army to cover it -- otherwise our Cavs/Inf are going to get minced trying to take the remaining English cities...
But first - Leo's. I'm going to try for Brighton (Leo!) next turn, then concentrate on Newcastle and York. After that, Dover, Leeds, and Richmond look like good targets.
Yes! Make sure the English can't hook up that Saltpeter again to build more Cavs! BTW, C'Bob assumed they were importing it, but despite his heroic efforts, they still own a lot of territory -- so it might be worth double-checking that they haven't got another source hooked up somewhere else, possibly hidden under one of their cities?
I need to MM Bananenbucht in 4 turns for possible 6-turn Infantry
Neu-osloh, Bergen, and Odense need some Worker-love.
Königsberg could use railed, mined Mountains as it grows to size 12.
Yes yes yes
For Factories, I'll start building one or two during my turnset - I'm looking for fast military progress against England, and that means lots of reinforcements.
All our high-shield core-cities should be producing 20-30SPT already, so we don't need Factories immediately -- and even if you start one from scratch in e.g. München or K'berg, it will take another 8-12T to complete, unless you can (afford to) rush it (preferably with an MGL -- I think it would be better to use our gold for unit-upgrades at this stage). So it wouldn't help you much on your turnset -- it would probably be more sensible/efficient to just rail any as-yet unrailed shield-tiles for extra productivity, and churn out 4-5 Cavs/Inf from those cities every 3-4T. The only place a Factory might make sense right now is in Trondheim, which has the MilAcad going as a prebuild -- we would then be able to use the MilAcad as a Hoover(?)prebuild somewhere else (I would suggest to do it in K'berg).
We need some Settlers; I'll see about building some.
We do? What for? Our continent is not yet secure enough to start science-farming (which we are mainly going to do in the formerly English lands), and
we still need more Workers [Hooray, I am now an officially paid-up member of CFC!
]. If you just want increase our free-unit support, though, it would be best to rush the Settlers in the outlying 3rd-ring/ ex-Viking cities, rather than tying up productive and useful core cities.
In Stavanger, I'm going to change the Lib to something else; it's fully corrupt, so the Lib won't help us.
Even though it's only 3 tiles from the FP? Dayamn. Does it have a Courthouse yet? Or a Harbour?
PS @Choxorn -- seems likely that my turnset will come up on or before the 19th. If so, you're welcome to take it, and I'll go after you.
PPS @Lanzelot -- grrr!