One more suggestion I originally made for RifE a few years back -- you can see the original discussion on
pages 75 and
76 of the
Rife Ideas, Requests, and Feedback thread, but I'll summarize here.
New Infernal World Spell
I suggested at the time that the Infernals' world spell be improved/changed/something, because right now it's pretty useless, at least when used by an Infernal AI against a human player.
What I've seen happen against me is the Infernals cast Hyborem's Whisper and take one of my AV cities, but they're invariably far away and therefore can't possibly defend the city they've taken. I demand that Hyborem liberate the city, he refuses, then I declare war and walk in. World spell wasted.
One significant difference between Hyborem's Whisper versus other world spells such as Stasis, World Break, River of Blood, Raging Seas, or Arcane Lacuna, is that those other spells adversely affect all other players more or less equally. The Infernal world spell, by contrast, adversely affects only a single opposing player, so in that sense it seems unbalanced. So while those other spells are annoying, it's not quite the same as losing a city with several levels of the Altar of the Luonnotar in it and having to rebuild all that from scratch.
Anyway, Krieger66 came up with an idea, which Valkrionn modified. Of course, development on RifE stopped, so I don't know if it would have ever been implemented (Valkrionn said although this is what he himself would do, he would have to discuss it with the rest of the team), but here's what they came up with.
New World Spell-The Forsaken Path
Infernal units receive a promotion that causes them, if they die in combat, to create a hellish flames in the square they died, which spawns units for the Infernal civ.
The duration of the flame would change by level, lasting 5 turns + (Unitlevel - 1)*2. And-a possibly OP suggestion, units spawned from the flame gain half the experience the sacrificing unit had when they are spawned.
To balance out the the Infernals' inability to take a well-developed city, maybe have them start with an additional Settler and several Supplies, so they can quickly build up a new city?
I kind of like this idea, even if it wasn't mine, but not wedded to it. I just think the Infernals could use a better world spell than the one they currently have.