Yeah, the exploitive version would be something like founding a town, joining three workers, rushing a temple, joining seven or eight more workers, rushing a library, etcetera. Five cultural buildings in ten turns given a sufficient supply of slaves. Definitely not allowed.
There's a teeny-tiny bit of fudge factor here, because worker-joins are a valid part of the game. I don't think that rushing part of a university should be disallowed in a town just because 40 turns previously a couple of excess workers had been added for lack of anything better to do with them. That's about as far as I'd want to push it, though -- otherwise the whole point of the variant is destroyed.
Renata
There's a teeny-tiny bit of fudge factor here, because worker-joins are a valid part of the game. I don't think that rushing part of a university should be disallowed in a town just because 40 turns previously a couple of excess workers had been added for lack of anything better to do with them. That's about as far as I'd want to push it, though -- otherwise the whole point of the variant is destroyed.
Renata