Commanding Officers and Broader Alignment

This looks great. The list by scaramouche is essentially every flavour I'd like to see for the civs' commanders.

(Rex, couly you make them links instead of just text?)
 
I think leaders should start as they are, and at game start, no commanders. That is, all Commanders should be gained through tech research, as unique civ heroes (unlocked by a tech) or as religion-based Commanders.

From a thematic level, I think at the start of a civilization, your nation is just too small to have so many chiefs, as it were. But once you start growing, you start to recruit Commanders to flesh out your leadership structure.
 
i agree with scaramouche... once your civilization has gone past the basic "survival" stage, then, there will be room for more than one commander...
 
Ogios the Stern
  • Trait: Arcane General
    • Provides Commando promotion to all new Arcane units
    • -10% War Weariness
    • +15% maintenance costs
  • Arcane units trained in a city where Ogios is gain +1xp upon creation
  • Requires Military Strategy
Many Amurites consider Ogios to be the greatest military mind in their history. A siege wizard without compare, Ogios is an ingenious tactician and an unforgiving commander. His training regimen, while expensive, produces some of the best assault wizards known to man (or elf or orc). Serving under Ogios is considered a path toward swift excellence and promotion. His most famous student and lieutenant is, of course, Dain the Caswallan, who has done extraordinarily well since, despite constant complaints about the rigors of serving under Ogier.

Amairgen, Master of the Caves
  • Trait: Speaker for the Dead
    • While Amairgen is Commander, Caves of the Ancestors provide +1 :science: and -10% maintenance
    • +15% War Weariness
    • Double production of Cave of the Ancestors
  • Requires Sorcery
Most promising of Govanon's students, Amairgen is a magical prodigy. Where others are often most interested in the practical applications of magic, Amairgen has remained committed to the theory and philosophy of arcane lore. Even as a child, he spent his time in solitary contemplation of the ancient secrets of the Caves of the Ancestors - taking more pleasure in the company of long dead wizards than in that of his peers. Recently, Amairgen has been named Master of the Caves, responsible for deciphering the most arcane of the secrets of the departed.
 
Ogios could be called Ogios the caswallen, as it is a title of extreme magical skill and prowess...
 
Problem. The title is acquired by defeating the last Caswallen in a lethal duel. Or if the position is empty in dains case.
 
It would be cool to have some religion-related ones as well, like a satyr commander for FoL.
For the Ljosalfar, a druid and a beastmaster would probably be best, who served both as commanders and as slightly beefed-up 5th druid/beastmasters.
 
Willow's Sorrow
  • Picture: Lost Entwife
  • Trait: Defender (stacks with Defender leader trait)
  • Doubles chance that treants will spawn in Ancient Forests
  • +1 :yuck: from any building that produces :yuck:
  • Requires Commune with Nature
The only female member of the Parliament of Trees, Willow's Sorrow is slow to anger but fiercely protective of her forests and their respectful dwellers. She is a staunch ally of the Ljosalfar and was honored by being chosen to give the prayer of blessing at Arendel Phaedra's birth.

Brennan Silveric, Summer Seneschal
  • Trait: Aristocrat
    • +1 :commerce: from farms
    • Double production of Theater, and all Palace buildings (main, Forbidden, Winter)
  • +50% to the culture-based defense bonus for all cities (ie. If a city's base culture-based defense is 30%, with Brennan as Commander, the bonus is 45%)
  • +25% War Weariness
  • Requires Feudalism
Brother of the famous hero, Gilden Silveric, Brennan is the Seneschal of the Summer Court. He is the very paragon of Summer virtues, epitomizing beauty, love, passion and courage. Rumors abound that he is having an affair with the Summer Queen. In secret places, the more informed whisper that Brennan's affair is not with Arendel, but with her sister, Faeryl Viconia.
 
Herne, the Autumn King
  • Trait: Huntsman
    • All controlled/subdued animals gain Heroic Strength I
    • Subdue Animals/Beasts chance increased by 5%
    • Fauns start with Woodsman II
  • Workers build improvements 25% more slowly
  • -10% War Weariness
  • Requires: Control of Song of Autumn (main temple of FoL)
Eldest of the Satyrs, Herne is approaching the end of his years. His halcyon days of wine, women and song are behind him and now he is left in the cool twilight between summer and winter. Embittered by his advancing years, he has taken on the role of Master of the Hunt and embraced the more primal elements of his domain. While this attitude certainly helps the various hunters and domesticated beasts of his followers, it also means that those who would work in his forests must spend extra time making the appropriate gifts and sacrifices lest they incur his wrath.
 
Here's a damn fine place for art:
http://www.epilogue.net/index.php

Losha:
http://www.epilogue.net/cgi/database/art/view.pl?id=17037

EDIT: And how about instead of just spamming the thread with art I offer some feedback? Would the commanders in general require any civics, or have civics not allow commanders? I can't imagine a pacifist civ having a standing general (unless they were really good at deception).

I think a useful trait would be one that eliminates city anger after conquering a city. That would work well for the Calabim commander. Vampires do have their way with people. Perhaps you could find a way to represent Losha's poisoning of the village, such as "liberating" captured cities, but with a catch. That sounds extremely complicated.
 
1ST this is awesome idea and awesome thread.

2nd here is nice pic for OO only lanun commander:

Carnan the Bloodbones
http://www.epilogue.net/cgi/database/art/view.pl?id=92858

Req: Way of Wicked, Necromancy, OO state relig.
comes with like-dirge ship named "Siren" (strong ship like a dirge, no hero promos) and combat hero 7 str, use weapons + 1 death affinity, start with Carnans blade (+1 Death damage), autopromote "Iron" , boarding
Trait: Undead Master
-Gives 1 time access to spell "Call for Carnan Crew", can cast in capital for once, similar to Recruit (like commander or donal have) with difference that few undead (+1 per each 2 points of capital pop) warriors (drowns/Lunatics/Skeletons) come with +4 levels (10 xp)
-All undead get empower from him like golems from barnaxus.
+1 unhealth in each city
+free military units upkeep (same as for military state)
 
Infernal/Barbarian
Sailor's Dirge
trait: Call of the Sea...
all ships have the mobility 1 promotion,
all ships randomly spawn skeletons
+1 unhealthy in all cities
 
Thurg the Hermit
req: barbarien trait, education
Trait: Learned savage
+50% science
all units + 0 experience

Gurtha the Warfarer
Reqs: Barbarien trait,
all units cost no Upkeep when at war.
 
How about Arean Sethrail (not sure about the spelling), the mage mentioned in several AV and magic related tech pedia entries? He could be a religious commander (AV) giving a boost to your arcane units. Of course he should change alignment towards evil.
 
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