End of Turn 8
Start of Turn 9
Banner of the True Sunrise
Amurite Report
Amurite Civil War is raging on. On the west, Valledia's forces, led by Captain Borcus kept marching towards Cevedes largely without any resistance. Army was reinforcing with volunteers at every liberated village. Finally, when Cevedes itself was in danger Tyrion decided to assemble an army of his most powerful mages and to push Valledia's forces out in single decisive battle.
Borcus had an army of 12.000 men, most of them were peasants with poor equipment, and a core of the army was made of mercenary horsemen that were hired by citizens and merchants that supported Valledia. Tyrion had merely 5.000 men, peasants and foot mercenaries.
But when the battle started, skies darkened and winds rose. Banners of the True Sunrise, new Republic flags without crimson Veil references on them and enchanted to glow at night were now flapping and dancing on the wind. Then hell broke loose from the sky, with raging thunders striking into very heart of Borcus's army.
Tyrion used this fear and confusion and ordered a charge. Backed by seven towering demons from hell itself, he tore through Borcus army like through butter. The rest of the battle was mindless slaying and running for life. Peasants were routing, and Valledia forces were now pushed about 100 miles away and split in two. It took a while before mercenary riders and mage-refugees put an end to this counter-attack.
On east, however, Tyrion front was weakened and Order troops, thousands of milita peasants backed by priests and armored Crusaders, won almost every battle and captured a major Amurite city of Nimarail. Cassel's plan of establishing a Theocracy could become a reality.
Fights in Province 5
Latest invasions finally put an end to the Orc presence in Malakia province, when head of Mar'Ghan, the last Orcish chieftain in the area, was attached and displayed at the top of a large pole.
In the last few weeks, joint Khazad and Balseraph forces worked tirelessly to push out all the Orcs, at the delight of Malakim tribes in the area. Khazad were putting their extra water supplies to a good use, and their Bear regiments tore through anything they encountered like a powerful Knights would. Also, Paramanders did a good job and sent many Orcs to Bhall. Balseraph forces were not much worse.
Now, it remains a question about what shall happen, as no side asserted a total control over province and native dark skinned tribes are grateful, but now wish that their deserts are once again really theirs. They don't like the stories about Mad King's behavior and shocking hedonism of his people, and they don't trust the small creatures of the underworld either. Either way, they are not numerous enough that it would even matter if either side decided to force take the province, and both sides are safer than they were few months ago.
Balseraph and Khazad +1 stability
Balseraphs Adopt Slavery
Though slavery was always legal in Balseraph kingdom, slaves were mainly used as servants and in carnivals. This changed today when first slaves - captured Orc soldiers arrived in Grand Jubilee and were put to hard construction work. Many new laws were also issued, that allowed enslavement of those who couldn't pay their debts, enslavement of murders, thieves, those who insulted the God King and so on. People are worried about harsh new laws, and that thy could be next.
-1 stabilty for Balseraphs and Labor changed to Slavery
Balseraph Religious Unrests
There is a growing religious unrest among the Balseraph populace. Most of the population is unhappy that state religion is one with a smallest number of followers. They know nothing about Water God nor about Overlords, they feel no connection to them and do not care about their priests. Most have never seen a priest, but they have heard stories about some unholy ceremonies.
Almost one half of population follows a Perpentach's personality cult and actually believes that he is a God. Large part of population follows no religion or honors some pagan gods. They envy Grigori agnosticism and enjoy lives on their own. Despite missionaries, Order or Runes or Empyrean are not popular. Only every tenth citizens worships Overlords.
They see a solution in their northern friends example - Kuriotates. They wish that Perpentach issued an edict that would guarantee a religious freedom to all citizens.
If edict is issued, at the cost of 30 gold, Balseraphs would gain +2 stability, change religion to No State Religion/Religious Freedom and cultural values to Liberty/Consumption. Kuriotates would also gain +1 stability.
If Overlords remain a state religion then more unrests could happen.
Other solutions, like adopting a personality cult, are possible.
Prespur Gem Mines
Gem mines in Calabim city of Prespur are subject of tales on entire Erebus. Their wealth is immense. But today Prespur is mentioned for another reason.
Although miners work there tirelessly, bringing in great wealth, there simply isn't enough food to feed all the miners and citizens in the province. There is need for more labor, but they can't come and work if they have nothing to eat. Governors hope that there will be enough reason in their lords' heads to build more farms, as this is a simply waste of potential.
Calabim lose 1 gold due to Prespur's commerce limit
Ardor
Grigori have completed their great project of casting Ardor. Spirits of Grigori people are renewed and refreshed, and so is the entire Grigori administration and government, purged from corruption and once again full of new ideas.
Grigori stability restored to 100 and they are able to build two more free cities
Svartalfarl slave raids
Svartalfarl hunters are attempting slave raids in the barbarian province on the east. They managed to catch many Orcs that strayed away from their camps. Slaves are a great commodity to sell on Svartalfarl new slave market, and they are also providing a valuable experience for the Svartalfarl hunters. They however had no luck in capturing an Orcish chieftain.
+5 gold for Svartalfarl, and Hunter regiment will fight slightly better in the future
Pirates
A damaged Lanun ship moored into Luchuirp harbor. Ship was attacked by the pirates, unknown ships with black sails. Lanun crew barely escaped, using their superior speed and seamanship, but were severely damaged by arrows and in ramming and boarding attempts. Also, similar ships with blacks sails were seen near Grigori coasts, and also near Lanun isles, where they tried to raid fishing boats, but were stopped by Lanun navy.
Dire times are ahead
Luchuirp Alleviate Famine
Luchuirp have sent gold to every city state, to help those that were hurt by famine. Many people were saved thanks to this efforts, and economy is returning to normal faster than expected. To prevent famine from occuring ever again, large granaries were built that will feed it's citizens in case that famine ever strikes again. Floods and stroms are rare in Luchuirp lands, but infestations and droughts are not, so this will with no doubt help whenever season is not as good as expected.
+3 stability for Luchuirp
Svartalfarl Trade Boom
Increased production and consumption finally show in Svartalfarl Empire, so they gain a new trade route to their use. Many new merchants entered in the business and generally wealth is growing.
Svart gain new trade route