End of Turn 17
Start of Turn 18
Coup d'etat
This season, before snows melted, Amurites underwent a coup attempt, in the middle of the war. Pro-AV faction was successful in overthrowing the Senate, demons walked the streets for a while and Interregnum was close to returning, but Order side made a successful counter-coup. Now mages rule again, like in old ages, and Casswalen is about to return, it is said. Mages are only sanctioned by priests of Order, and absolute rule is instigated.
But such shifts of power do not come easiliy. Many members of middle class are uneasy about such political instability. Many do not want mages to rule again. Middle and low classes are absolutely enraged as their right to vote is taken away. They want the Senate again.
In such times, a special group saw their opportunity to seize power. They named themselves the Mithril Guard, and they worked hard over last few decades to build their influence. They succeeded in that - Militant generals finally rose their banners, and declared their goal they had dreamed for ages...
They are heirs to the Patria.
Ancient, long forgotten Golden Crowns replaced the ever-gloving Sunrises. The movement gained popularity amongst peasants, aspired by the tales of glorious generals, and merchants yearning for united trading cetre unhindered by mages.
Movement spreads like fire, especially in Hippus and former Kuriotate and Grigori lands. Brandon was well informed about Mithril Guard in advance he ordered his troops to stay down and to wait until things are clear again. However, warlords were outraged by this conspiracy. War Council chamber was crowded, Brandon spoke before enraged warlords. One of them, by the name Khuut, son of Lehten, called Brandon a traitor, and seconds later, hidden dagger flew straight at Brandon. It was assassination. Brandon, father of Hippus, was dead, and Hippus were once again thrown in the strife of war. Shall they preserve their culture and tradition, or will it all be lost in the Patrian melting pot?
By the tradition, Brandon throne was to be inherited by his offspring, most of them are Lanun, for the royal marriages Lanun entered with Hippus. Some Hippus still hold them for sacred, but Warlords elected their new leader Khuut, and marched upon the Mithril Traitors....
Amurites: -10 stablity
Kuriotates, Hippus, Grigori: -6 stablity
Amurites: Army reliability and efficiency decreased
Amurites: Gain gold, crusader regiment and new civic (Caste System) benefits.
The end of Dusk War
With coup in Amurite lands, some hurried negotiations took place. Despite Calabim promises, Acaia was turned over to Amurites. The peace was not well accepted in neither nation- both sides claimed that this was the Holy War, and that was now all nullified after a mere city is taken. Amurite experts are afraid of Calabim that may field Vampires someday, Calabim nobles are unhappy about loss of city and claim that they may have gotten more if they kept on fighting the unstable Amurites.
People of Acaia were given choice to stay or leave. Deeply indoctrinated that Amurites are vile and that their Queen is sacred, most citizens leave Acaia. No wonders, as all that they have seen from Amurites is war, slaughter, sneak attack, and not a trace of enlightenment promised by Amurites.
After words of coup arrive, Acaia is in wonder. For all their stories of liberty, Amurites will no longer be ruled by Senate? Deeply confused and disillusioned, nine out of ten citizens leave the treacherous Amurite rule.
Acaia: loses village and farm
Calabim: Get free villages
Acaia went from Calabim to Amurites
Orc's Threat
As Khazad and Balseraphs armies continue to march upon the R'Rgorac, Orcs provide desperate resistance. Finally, two armies make their final charge on the fortress of R'Rgorac. To their shock, they find the fortress completely empty. Orcs have abandoned it already somehow. Where did they go, and how they disappeared, no one knew, but it was simply empty and hollow. This was even more astounding considering that about two or three regiments were expected.
Either way, Khazad and Balseraphs split the province. Lacking any advice or approval from their Kings or Senates, generals make ad-hoc agreement based upon military presence and efficiency. Balseraphs take south, while Khazad tak north Balseraphs get slightly bigger slice of lands, and therefore more their generals return with more glory, but Khazad can rest now that Hallowel is safe. It remains to see if Khazad will ask for revising the split of province.
New territory gains
Balseraphs +2 stability
Khazad +1 stability
Letter from the Queen
Calabim sent out few thousands of letters all across the Erebus. They were all addressed to the most powerful mages on Erebus, who found themselves without power. Some mages in Amurite lands also received letters.
In those letters, most powerful mages were invited in the lands of Calabim, where studies of Necromancy and dark arts will no longer be restricted. Most of those who heed the call are from Marreka, a state with uncertain future, and elves from Pinea, who are unlikely to see their goals come true. Some Amurites also came. Rumors are that mages are actually looking forward to receive the gift of Vampirism, to unlock the secret of immortality, a gift they are all eager to receive.
Calabim Discount to mana, and mages.
Khazad are near unlocking Tablets of Bambur
Khazad priests were dilligently working for quite a long time to unlock their religious artefacts, Tablets of Bambur. Rumors are that the secret is close to being discovered, and people are eager to see their sacred Tablets.
Khazad +1 stability
Smuggling's cove
Increased smuggling activity is reported in new Lanun acquisition of Rinwel isle. Lanun authorities are reported to deal with those criminals, getting a surplus warehouses of goods. But unofficially, Rinwel isle is the place to sell all the extra goods you may have. Either way, smuggling activity in the region will be harder to counter without decisive Lanun action. There were also some attempts made by other civilizations to attempt to infiltrate this operation, with publicly unknown outcomes.
Lanun: +10 gold
Kuriotate lands
Hearing news about betrayal of Orcs on south, coalition of humans and orcs of Shazaak is getting tense. Several villages got pillaged by marauding Orcs. Shazaak make another attempt to take Avelorn, but they are stopped by Avelorn militia, and Shazaak remains inside their own borders.
Meanwhile Marreka gains firm control over their area, as Regency Council shows it's incompetence in restoring order, and Patrian revolutionaries weaken Kuriotate leftovers further.
Shazaak, Avelorn: -20 gold, -2 stability
Marreka: +2 stability
Kuriotates under Regency Council: -5 stability
Lanun operations
Lanun attempt to sieze the isle of North Corel. Disorganized Grigori troops do not stand a chance against well trained and organized Lanun soldiers. There was no pillage after city fell, perhaps Lanun intend to stay? Either way, resistance in city is still fierce, even if soldiers were beaten, citizens stil fight and ambush Lanun soldiers.
Lanun: Militia takes -20 gold to recover
Pinea
Situation in Pinea came down to two factions one pro-Balseraph and another backed by everybody else. Balseraphs have been pouring so much money in the province that their faction, despite joined effort of the others, has most troops and money. Some institutions have been formed, and old elf Maer Syeen took lead of the faction, striving to proclaim Glorious Alfheim that will not only control the Archduchy of Pinea but actually unite both courts and all elves under one throne. Most call him mad, Balseraphs call him a visionary, and Elves in homeland are uneasy about his ideas.
Sidha -1 stability
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