Leaders: How to play them and how to play against them!

Strive to get at least 2-3 Great Generals as early as possible, one for a medic III attached general, 1-2 settled in a city, and one for the leadership promotion to get more Great General faster by doubling experience points.

Leadership doubles earned XP. Leadership does not double Great General points. I've checked this and confirmed it.

Imperialistic does double GG points at a different programming step than the Great Wall, however, so if you have Great Wall with Imperialistic, you will end up with 4x GG points instead of the normal Civ calculated 3x GG points from a pair of +100% bonuses.

Great Wall + Khan = :love:
 
Leadership doubles earned XP. Leadership does not double Great General points. I've checked this and confirmed it.

Imperialistic does double GG points at a different programming step than the Great Wall, however, so if you have Great Wall with Imperialistic, you will end up with 4x GG points instead of the normal Civ calculated 3x GG points from a pair of +100% bonuses.

Great Wall + Khan = :love:

Reread what you've quoted, he says it doubles EXP and -this- can earn you more GG points.
Meaning that the more EXP you get, the more battles you're able to take part in with that unit. At least that is what I think was meant.
 
Leadership doubles earned XP. Leadership does not double Great General points. I've checked this and confirmed it.

Ugh, that makes attaching great generals to units even more lame that it was already. That would actually be a nice incentive to have, the ability to get your next great general more quickly by attaching him instead of settling him. But now I'm not even going to think about it. Unless I don't already have a level 6 unit for West Point, my GG's are going to get settled. No doubt about it.
 
Toku is a fan of mercantilism - if you want to befriend him thats the civic to adopt, he responds quite well to it, the berk !
 
Thanks for the advice on Washington. I liked Roosevelt a little better, but Washington was fun to play. I ended up with another space win.

I am going to try and play Monty next. I can't stand him and I have never won with him, but I want to see if I can.

Any advice would be appreciated. Thanks!
 
Any chance you'll do more of these? Your guides have been really helpful, I finally won my first games with Boudica and Washington thanks to you.

I hate to admit there's still a few leaders I've never won a noble-and-higher game with. Saladin, Napoleon, de Gaulle, Alexander, and Bismark off the top of my head. Well, I won with Bismark back during vanilla Civ4, I just suck as him now.
 
Any chance you'll do more of these? Your guides have been really helpful, I finally won my first games with Boudica and Washington thanks to you.

I hate to admit there's still a few leaders I've never won a noble-and-higher game with. Saladin, Napoleon, de Gaulle, Alexander, and Bismark off the top of my head. Well, I won with Bismark back during vanilla Civ4, I just suck as him now.

I will have more time to finish these once tyhe RPCs are done. Sorry for the delay.
 
I have been having a weird experience with Vanilla Tokugawa: in the last five or six games I've played (Prince, mind), he's been the founder of at LEAST one religion (but usually two). WHAT GIVES?!
 
I have been having a weird experience with Vanilla Tokugawa: in the last five or six games I've played (Prince, mind), he's been the founder of at LEAST one religion (but usually two). WHAT GIVES?!

What were Tokugawa's vanilla traits? It's been so long since I played the original game.
I remember... Washington was Fin/Org, Mao was Phi/Org, and... that's all I remember.
 
I have been having a weird experience with Vanilla Tokugawa: in the last five or six games I've played (Prince, mind), he's been the founder of at LEAST one religion (but usually two). WHAT GIVES?!


If no other religious zealot exists, he can found religions. It's happened to me before.
 
If no other religious zealot exists, he can found religions. It's happened to me before.

Yeah.
Warmonger leaders, even if not religious, do tend to found a religion if there's a lack of religious techers. I think it's because they prioritize Code of Laws.
 
Great thread. I like articles on CIV/LEADER trait specific strats. Any more like this guys?
 
Saladin (Protective, Spiritual), starts with mysticism and Wheel
Unique Unit : Camel Archer (Resourceless Knight with an extra withdrawl chance), A decent but not particularly dominating UU however good with Flanking II added to the withdrawl bonus :
Madrassa (Library +4 culture and can run 2 priest specialists in addition to the scientists).
Mad's Opinion: A Slow starter equipped to run a religious game and perhaps a cultural win
Mad's Successful Holy Sal! http://forums.civfanatics.com/showthread.php?t=253986

How to play with: (Patience, religion, culture)
Sal has 2 of the worse techs to get together, thus he is 1 tech from improving food, 2 techs away from military. Add that he starts with mysticism and the UB screams SHRINES, you may have your most difficult decisions with him early. The good news is that he can have a great economy with a shrine or two, great diplomacy if you play your cards right (swapping civics/religions to gain friends), and strong mid-game! Nail the pyramids and Ankor Watt and you have a powerful priest based economy (2 hammers, 1 gold, 3 beakers). Also aim for religious wonders that pile on such as The University of Sankore, Spiral Minerat, the Sistene Chapel (culture!), and of course the AP! I recommend deciding early which religion you want to shoot for, usually it's either Hinduism (first tech researched), Code of Laws (from Oracle), or Theology (Bulbed from a Prophet). Sal is one for defense, so get archery early and delay some of the other more glorious techs like BW/AH/IW a little more than usual (do play the maps though). The Piritual trat comes in handy at Nationalism, switch to Nationhood for 5 turns and draft 15 whatever (that's 3/turn) then swap back if you like. No other leader can abuse the draft like that (except Montezuma) and get 2 free promotions from the draft. When using the draft plus the UU Saladin can war pretty efficiently at this time period, however I have always felt the strength of Sal is Diplomacy and shoting for a Culture win!

What to expect from AI Boudica (favorite civic is Thoecracy): Saladin is a Zealot and will be either a faithful friend or bitter enemy, there is rarely a middle road. He also hates others not of his religion so you likely gotta go kelping him out alot. Also DO NOT underestimate or ignore him. He is a compitent war-monger and Techer, and a threat both militarily as well as space. Also if you are accumulating miscellaneous diplo penalties against him even if you have the same religion and theocracy do not be complacent, he has a tendancy to swap to Free Relgion late in the game and you may have a rude surprise on your hands.
 
It took me 4 tries, but I finally won with Monte. I went the Oracle, Code of laws route and established a decent economy. I ended up with a space victory.

I am going to try Hammurabi next.

Thanks again for all your help.
 
Can you please add two of my most hated leaders in AI hands: Ragnar and Alexander?
 
Can you please add two of my most hated leaders in AI hands: Ragnar and Alexander?

Ragnar's pretty easy to play as. In fact, I'd say that the three easiest leaders in Civ4 (as of BtS) are Elizabeth, Ragnar, and Capac.

With Ragnar, you spam coastal cities, grab production resources, cottage spam, then tech to unlock his Berserkers. Build up an army (mainly of Berserkers) asap, then conquer your neighbor.

Also, I -finally- almost won a game as Saladin. Almost.
After Saladin, there's only a few people I haven't won as:
Napoleon
Mao
Gilgamesh
Hammurabi
Justinian
Pacal (I don't know how I fail at this one either, the AI is excellent as him)
Cyrus
Both Ottomans
Sitting Bull
Zara
Suryavaraman

That's what 13 of 48?
 
DF, what's your difficulty level?

I alternate between Noble and Monarch.
Really goes to show how terrible I am at those leaders. =P

In my defense, many of those are leaders that need to utilize three things I'm not good at: Balancing heavy warfare so that it doesn't kill my economy, utilizing the spiritual civic/religions, and REXing.
 
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