Spreadsheet of Leader Traits

alcaras

Warlord
Joined
Dec 27, 2005
Messages
213
I parsed the XML files for the leader traits and made a giant spreadsheet, which I've attached.

Some interesting results:
Highest WarmongerHate: Ramkhamhaeng, Elizabeth, Gandhi, Washington
Lowest: Montezuma, Alexander, Napoleon

Highest Victory Competitiveness: Napoleon, Alexander, Bismark, Oda Nobunaga, Darius, Augustus
Lowest: Gandhi, Wu Zetian, Hiawatha, Ramkhamhaeng

City-State Competiveness: Augustus, Elizabeth
Lowest: Gandhi, Hiawatha, Alexander

Wonder Competitiveness: Ramesses, Nebuchadnezzar, Askia
Lowest: Montezuma, Washington, Gandhi
 

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Notable is the fact that Alexander has a proclivity to conquer city-states (with a rating of 8). It's a little odd.
 
historically accurate to his personality though.:lol:

I dont know about that. After securing Egypt, he went on to tackle Persia and then kept on going. Persia was a superpower, not a CS.

In my current game, after I had already killed 3 AI, Alex was my next logical choice. But, he attacked a CS on my border and was heavily engaged when my German forces attacked his measily 2 cities. All this after he taunted me about how weak my army was. What a fool.
 
I dont know about that. After securing Egypt, he went on to tackle Persia and then kept on going. Persia was a superpower, not a CS.

In my current game, after I had already killed 3 AI, Alex was my next logical choice. But, he attacked a CS on my border and was heavily engaged when my German forces attacked his measily 2 cities. All this after he taunted me about how weak my army was. What a fool.

Although known for his amazing conquest of Persia Alexander conquered many smaller tribes and nations. Ofcourse his father conquered many of the Greek city states, Alexander did the same far away from home with little to nothing to gain.

None the less, gameplaywise this is quite ********. Alexander gets quite a powerfull bonus to citystate-relationship but instead of using that he conquers them...

If the developers wanted to be historicly correct they should have given him a different ability...
 
I've been looking at this spreadsheet, rotated 90 degrees, and some interesting things popped out at a very general level - mostly confirmations of what we've expected/seen, I think.

Across all civs, the lowest average scores show up in any row with the word "Navy" in the heading. The standard deviations of the averages are increased mainly by Liz, as she digs the navy. Sully also has a high (highest score in the whole table, actually) under Naval Recon, but given his UA, that makes sense. Looks like civs place a similar priority on "Air".

Check out the scores for Spaceship. Avg = 7.58, stdev= 0.90. That's the highest avg for all rows, and one of the lowest stdevs. Again, it's Liz being the outlier here - and ironicallly, Babylon.
 
Although known for his amazing conquest of Persia Alexander conquered many smaller tribes and nations. Ofcourse his father conquered many of the Greek city states, Alexander did the same far away from home with little to nothing to gain.

None the less, gameplaywise this is quite ********. Alexander gets quite a powerfull bonus to citystate-relationship but instead of using that he conquers them...

If the developers wanted to be historicly correct they should have given him a different ability...

I definitely agree there. His ability makes no sense for him. It'd be more applicable to Pericles.
 
I definitely agree there. His ability makes no sense for him. It'd be more applicable to Pericles.

More like a combat bonus versus city states or no :mad: when taking their cities.

None the less, alexander is fun to play the way he is.
 
If they wanted historical accuracy Alexander should be about conquering with a smaller but more elite army. Maybe something like the Charismatic trait from BtS, which would also have great synergy with the Honor policies.
 
I definitely agree there. His ability makes no sense for him. It'd be more applicable to Pericles.

Yeah, it would be more emblematic of Pericles (besides, Phillip and Alexander's alliance is usually called the League of Corinth to distinguish it from the Hellenic League around the time of the Persian invasions), but that was entirely different), but that's not why that shouldn't be the Greek UA, since that's matched to the Civ, not the leader (Bismarck came a good 2000 years after the Teutons). Since the glory days of Greece were defined largely by city-state alliances, like the Delian League (which later became the Athenian Empire), it fits the civ. It's just a total mismatch with the AI.
 
I think WarmongerHate means how much they dislike warmongering. Monty would be one who doesnt care.

Monty also has a 7 in "Affraid" (under major civ aproach), higher than any other civ. Trash his army once or twice or simply have a better army and watch how friendly he becomes.
 
Monty also has a 7 in "Affraid" (under major civ aproach), higher than any other civ. Trash his army once or twice or simply have a better army and watch how friendly he becomes.

That seems fairly realistic to me. If I recall correctly Aztecs were quite polite to spanish conquistadors when they arrived in their shores.
 
Could have also had something to do with a local legend/prophecy about white-skinned, black bearded gods coming across the seas to be received by the Aztecs.

Just maybe. :lol:
 
I definitely agree there. His ability makes no sense for him. It'd be more applicable to Pericles.

It's really the civs ability, not Alexander's. Yes, I know there's only one leader per civ so there's really no difference between the civ and the leader, but in this game it's the civs that have abilities and the leaders are just personality. If there were more leaders then they'd need to have there own abilities.
 
Its bizarre that a leader who likes culture will hate other leaders who are also highly cultured, more than they will hate an uncivilized barbarian with no culture.
 
Its bizarre that a leader who likes culture will hate other leaders who are also highly cultured, more than they will hate an uncivilized barbarian with no culture.

I suspect that might be some interaction with the victory competitiveness weighting as well - they like culture, are pursuing it as a victory condition, and are upset with you for doing the same.
 
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