This all here is very well said so I have to say I agree. There is no way at all that Nictel is actually a cult leader who could formerly recruit and now can't recruit, that much is certainly true.
Now don't go assuming that much. Zack's rules do state that the game only just begins when we die. Maybe the cult doesn't begin to recruit until it dies. Maybe there is no cult, and maybe the mafia are emergent in some way from death or something, and we'd also have to be dead to take them on. Maybe Nictel simply has third-party affiliations and a possible rivalry with other third-party poopers.
Although Zack's writeup lends credibility to some theories, there are many interpretations which can fit. Nictel himself seems to be suggesting we need to choose sides.
Not much of a game though if everyone decides to side with Nictel. What's the challenge, then? Everyone becomes scum, no one loses except unfortunate early dead guys?
I don't think so. Game would be badly designed if so, and Zack's not given me a reason to think he makes bad games yet.
The question is open to you though, what proof at all do you have there is a cult? As in, was/will keep recruiting vanilla townies and is not part of the mafia, with the mafia being a different scum team. Presumably townie power roles could talk to you in private and you could forward that, at least I think, but if there is a cult there has to be some unrecruitable or angel out there or something who knows about it.
I didn't have any proof.
This all stemmed from the fact that there was revealed a SK who died, and we know there's mafia. A giant wild wagon appears on me, seemingly coordinated by a guy who reeks of scum. But it's not really the method a scum would use to take me down, because it lets me know exactly where to look for who I need to blame.
And because the whisperings of my guilt were getting louder, and by more people, and for incredible reasons, I felt a cult was gaining power, and their main weapon is the lynch.
I have reasons to suspect it's not a cult in the classical sense now, because if the cult leader increases in power after death, that's an immense departure from classic cult design. The main point of vulnerability in a cult is the leader. Sometimes, if the leader dies, everyone in the cult is freed. Or they all lose. The point is, recruits aren't losses, the leader is.
Nictel certainly wouldn't be cult leader in the classical sense because he risked his life to destroy, not convert, an active persuasive townie, and got nailed on it, and seemed to grow stronger. Thus, my conclusion was wrong on Nictel. He is obviously a nasty guilty scumbag, but of a different stripe. He could very well be the mafia we are looking for. It's possible I'm overthinking it.
If so, that really does not explain the connections I'm seeing between himself and others to both try to destroy me, and then make sure he dies when that failed. Mafia wouldn't be trying to kill their own and also look scummy at the same time.
No, something is very wrong with my theory. And the only reason I even 'nailed' him in the first place, I think, is because he let me, and he wanted to be caught. Basic townies do not behave this way under questioning.