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#161 |
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The obvious lurker
Join Date: May 2009
Location: Finland
Posts: 759
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Tried your mod yesterday and I like what I'm seeing. The only problem I've encountered as of now, is a huge one: whenever I try to conquer Paris, the game crashes. I mean, when I've reduced its health enough to conquer it with the next attack, the attack animation is played regularly, but immediately after the unit moves into the city, the game crashes to desktop.
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Not a normal player in any game. Currently playing: Civs III and V, World of Tanks, OpenTTD, Minecraft, Elder Scrolls V: Skyrim Good games played: Pardus |
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#162 | |
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,760
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Quote:
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#163 |
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The obvious lurker
Join Date: May 2009
Location: Finland
Posts: 759
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No, but it did lag a bit when I counquered it. I did have two of Poland's cities before conquering Warsaw and 3 of France's before conquering Paris.
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Not a normal player in any game. Currently playing: Civs III and V, World of Tanks, OpenTTD, Minecraft, Elder Scrolls V: Skyrim Good games played: Pardus |
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#164 |
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,760
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do you have a savegame from just before conquering Paris so I can test it ?
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#165 |
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The obvious lurker
Join Date: May 2009
Location: Finland
Posts: 759
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I need to check it, I'll edit this post ASAP.
EDIT: No, I don't have right before the conquest. The most recent save is from the time I was moving my troops to the Western Front after conquering Poland. I'll play to the time of conquest of Paris and save the game before making the critical attack.
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Not a normal player in any game. Currently playing: Civs III and V, World of Tanks, OpenTTD, Minecraft, Elder Scrolls V: Skyrim Good games played: Pardus Last edited by Arexander; Sep 02, 2011 at 08:00 AM. |
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#166 |
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The obvious lurker
Join Date: May 2009
Location: Finland
Posts: 759
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Crash to desktop again when trying to conquer Paris. This time I saved before trying it. Attack with the infantry when you test it.
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Not a normal player in any game. Currently playing: Civs III and V, World of Tanks, OpenTTD, Minecraft, Elder Scrolls V: Skyrim Good games played: Pardus |
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#167 |
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Chieftain
Join Date: Jun 2006
Posts: 71
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Removing the rivers around copenhagen might make it easier for AI germany...
The biggest issue for me is the fact that the AI will use its fighters to bomb me instead of intercepting my bombers, so my army is basically just a few tanks and 20+ bombers... bomb units and cities, making sure the tank only need to hit the city once (-33% penalty is no biggie when you just need to hit the city with a single hit). Also as someone has reported, fighters don't seem to earn XP on intercept missions, despite intercepting twice every turn... minor bug though. |
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#168 |
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Venite, videte, audite
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AFAIK Denmark didn´t have any air force to speak of anyway. Nor did Holland. Or Belgium. Or Norway. Poland had a few, though they got blasted mostly on airfields during the original assault.
BTW, I downloaded the latest version, and all I get is a lot of DLS fail to load messages. So the mod won´t load. any suggestion´d be appreciated.
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#169 |
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Prince
Join Date: Sep 2008
Location: United States
Posts: 400
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#170 |
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Venite, videte, audite
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I used the 1-zip option ´for peeps who have trouble w-the double download and install´. I checked the mod content after install, but on 1st look it seemed OK. And I have no other mods running when trying to start.
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#171 |
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Chieftain
Join Date: Aug 2011
Posts: 11
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Gedemon, Can you explain your reasons behind battleship shooting 1 space away vs 2 in Vr9.
Also I started a game with Russian in Vr9. At turn 39 it crashes. Not sure why. I attached saved game right before the crash. I should mention that I did attack Finland on my own before scheduled war. Thats the only think I can think of, but the game played fine for many turns after words until turn 39. Hopefully u can figure out why it crashed. And thank you again for constant updates. Waiting for Vr 10 to come out to start a new game.
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#172 | |
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Prince
Join Date: Sep 2008
Location: United States
Posts: 400
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Quote:
By the way you describe your error I'm guessing it can't find the art files which are located in the "data file" download. |
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#173 | ||
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,760
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Quote:
Quote:
about battleship, as said on the development thread, it's mainly to help AI (combined with naval counter-attacks) and to prevent Battleships to be able to bombard inland. |
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#174 | ||
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,760
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Quote:
Quote:
My problem is that both saves does not crash on my PC, I was able to take Paris and goes next turn in the first, and also goes next turn after Paris capture in the second. So I need help from other players to test the saves and report if it crashes the game or not for them. I hope it's not a hardware issue (there is indeed a lag when the event fire) |
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#175 |
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Chieftain
Join Date: Aug 2011
Posts: 11
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#176 |
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Venite, videte, audite
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Actually both, because I tried to load a new game anyway. (Lots of files aren´t loading, and I could only select Germany to start with, with no leader pic appearing.)
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#177 |
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Chieftain
Join Date: Aug 2011
Location: France
Posts: 46
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Miracle!! I saw an italian plane intercepting one of my bombers!
![]() I have some questions (maybe stupid) about the mod : 1- promotions to heal units faster, or during movements,etc , are they useful with the new system of reinforcement? 2- What do we have to do to win a game? Do we have to conquer all the enemy cities (and the enemy CS too)? |
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#178 |
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,760
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maybe the data mod is not correctly extracted, you should have R.E.D. WWII Data Files (v 1) folder containing 1777 files for ~182MB and R.E.D. WWII Edition (v 9) folder with 89 files for ~13.8MB
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#179 | |
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,760
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Quote:
2- Capture all enemy capitals. Just realized a bug in current version, I need to set a custom victory for Allis, because since v.9 USSR don't become permanently allied with France/UK and the victory condition can't be completed... I'll fix that in v.10 or v.11 |
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#180 | |
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Chieftain
Join Date: Aug 2011
Location: France
Posts: 46
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Quote:
. So I understand now why I don't win despite the fact that I control Rome and Berlin I confirm that I have a bug because after 83 turns I still don't have permanent alliance with UK (and play with France) And I saw that Hungary was at war against axis, but normally they are together, no? |
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