Here's the AA log. I've played till 910 AD, but i'm still at risk of not submitting this game. In the hope of finishing it, here's what happened in the AA.
OPENING MOVES
I decide to go to the risky route and settle 2 tiles N. If barbs catch me before founding Roma, this will be one of the shortest GOTM submissions ever and the red ambulance will almost certainly be mine
4000BC - Settler and worker move NW. A probable coast is spotted west.
3950BC - Settler and worker move north. More land spotted. Mountains and then jungles NE. A little grassland north and NW. Some fine forests to be chopped.
3900BC - Settler move NE. Worker start chopping forest.
3850BC - Roma founded safely. No red ambulance, then.
![Frown :( :(](/data/assets/smilies/frown.gif)
Science is set to Writing at minimum. Production is set to warrior. Since it's an high difficulty level and i wasted 3 turn for moving the settler i need the 1st unit quickly. The active tile is the forest i'm chopping. With 2 turns that way i lose 1 turn in growth but i can have the 1st warrior in 6 turns instead of 10.
INITIAL STRATEGY
I wonder if the map creator has been inspired by my recent game log on Rome. Unfavourable start, the Egyptian right out of my doors with lots of good terrain, then the Greeks with even better landmass, with the Carthaginians as a nice bonus.
My initial build sequence in Roma has been:
warrior -> barracks (chop) -> warrior -> warrior -> settler (chop). Then archers and a pair of spears.
I've met the Egyptian very early and immediately traded techs. Then i sent the 1st warrior (the regular) to wander north so to have an idea of the egyptian landmass. Not only i saw excellent terrain, but i also met the Carthaginians before researching Writing, sparing the money to buy a contact.
The 2nd city, Romola, was founded only in 2590AD on a golden hill. Built barracks, then military units. I've slightly favoured shield outcome over immediate expansion. Chopping the forest to get the extra shields seems immediately the best thing to do, and some nice bonus grasslands were waiting under the woods. I've tried to keep Roma and Romola to size 3 whenever possible, so to have 7 shield per turn in both the cities and build an archer or spear every 3 turns.
Here's the log until writing is researched:
3550BC - Warrior finished. Production set to barracks. Warrior sent exploring. Barracks in 7 turns with another turn at half growth.
3400BC - Woodchop terminated. Exposed a nice BG. Worker start mining (6). An Egyptian warrior is spotted on the jungle. Traded everything. Alphabet and Warrior Code for Ceremonial Burial, Masonry and 10 quids.
3350BC - Expansion to rank 2
3300BC - Completed barracks, started warrior.
3250BC - Roma size 2 - lux slider raised.
3150BC - Completed warrior, started warrior (3).
3000BC - Completed warrior, started settler (8)
2800BC - Met Carthage. Traded Bronze Working for Ceremonial Burial and 40 quids.
2670BC - Completed settler. Started archer.
2590BC - Founded Romola on the golden hill. Producing barracks.
2510BC - Spotted the border of Carthage.
2390BC - Roma archer -> worker.
2270BC - Roma worker -> archer.
2230BC - Romola archer -> archer.
2190BC - Romola size 2, archer in 5 turns.
2030BC - Completed Writing. Started Literature at minimum. Embassies in Egypt and Carthage.
Thebes: size 1, growing in 1 turn, building a settler (7). In city: 1 settler, 1 reg spear. Rank 3 in 18 turns.
Carthage: size 1, growing in 6 turns, defended by 2 reg spartan hoplites. Building the Pyramids (107 turns - good luck!)
Those pukes know Writing as well! Crap. Only option is pointy-stick now. I'll put emphasis on military units, building only 1 settler for the south city and another to replace Elephantine and grab spices. Only another worker will be built.
EXPANSION AND MEETINGS
At this point i discover that there are also the greeks in the initial landmass. But i have to discovered myself, since Cleo asks too much money for the contact. I send the explorer warrior around and finally met them in 1790BC.
In the following turns, i do little but building military units and woodchopping. No new cities are founded for a while. Wines are connected. Two settlers are trained for founding city 3 (SE of Roma) and city 4 (N or Remola). Here's the log of those few peaceful turns:
1950BC - Still no sign of the Greeks. Cleo wants an insane price for the meeting. Completed a woodchop around Roma. Exposed another BG. Workers start mining.
1870BC - Roma archer -> archer.
1830BC - Romola archer -> archer.
1790BC - Finally met the greeks. Embassy in Athens. Obviously, they know Writing too and i have nothing to trade.
1750BC - Romola worker -> archer. Moving to woodchop around Roma.
1700BC - Roma archer -> warrior.
1650BC - Roma warrior -> archer.
1625BC - Woodchop completed. Worker team roads. Romola archer -> archer.
1600BC - Roma archer -> settler
1500BC - Romola archer -> spearman
1475BC - Roma settler -> spearman
1400BC - Romola spearman -> settler. Workers connecting wines (finally!)
1325BC - Roma spearman -> archer
1250BC - Romola settler -> spearman. At the end of the turn, war with Egypt is declared.
FIRST EGYPTIAN WAR
In 1250 war is declared. In 1225 i found my 3rd city and move a big stack toward my 1st target: Elephantine, a city in the middle of the jungle that is controlling a source of spices. The city is captured. Then my stack move to Thebes and captures it. Peace is signed ASAP, and a fresh set of technologies are extorted.
In the following peaceful turns, i gather forces for the 2nd egyptian war. The 1st wonders are completed, and a wonder cascade effect take place. Pyramids in Athens, Great Library in Carthage. It's at this moment that i decide to shun completely resource (unless at minimum). Leave them evolve, then steal the GL and learn everything
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
Literature is researched and some more techs are obtained via trade. Obviously i need to get out of Despotism and collect some critical techs ASAP.
Elephantine, the 1st captured city, is abandoned and refounded 1 tile NE. This apparent waste is justified by strategic reasons. With this move i have all cities except for Thebes placed in a supply chain with roads connecting them and units that may be sent from a city south to the next one north in always 1 turn, even with the river penalties.
My QST stats aren't bad at all. 6 cities. 13 pop units. 9 techs mastered. An army of 3 workers, 4 warriors, 4 spears and 6 archers. 174 quids in the coffers and an income of 21 gpt.
Here's the log until peace is broken again:
1225BC - Founded Remola, SW of Roma, producing barracks (10). Founded Rubola, in enemy territory, 2 tiles SW of Elephantine. Producing barracks (20). Big stack outside Elephantine.
1200BC - Elephantine is captured. Now controlling spices, but they must be connected (a tile is missing).
1175BC - Advancement to Thebes.
1100BC - Captured Thebes. Cannot advance more, too few units. Peace with Egypt is signed. Nice Cleopatra agrees to hand over Code of Laws, Iron Working, Pottery and 20 quids.
1075BC - Nidaros (Vikings) builds the Oracle.
1000BC - Romola spearman -> warrior.
975BC - Remola barracks -> archer.
925BC - Completed Literature. The greeks alreaky know it. Bah. Trade will be poor. Once again, pointy-stick will be my source of technologies.
Carthage: i get Map Making for Literature, my world map and 90 quids.
Egypt: the pukes shell out Mysticism, their territory map and 20 quids for Literature.
900BC - Romola archer -> archer. Roma spearman -> archer.
825BC - Thebes settler -> settler. Rubola barracks -> archer.
800BC - Romola archer -> worker.
775BC - Roma archer -> spearman.
750BC - Romola archer -> archer.
730BC - Roma spearman -> archer. Athens builds the Pyramids and it's wonder cascade. Moscow builds the Hanging Gardens.
690BC - Thebes settler -> settler. Carthage builds the Great Library.
670BC - Rubola archer -> archer. Romola archer -> spearman.
650BC - Roma archer -> spearman. Rubola archer -> archer. Nidaros (Vikings) completes the Great Wall.
630BC - Mohacs (Keltoi) completes the Colossus.
590BC - Romola spearman -> archer. Roma spearman -> archer. Remola archer -> archer. At the end of the turn, war with Egypt is declared again.
SECOND EGYPTIAN WAR
After gathering the forces, war with Egypt is declared again, and the 1st move is a coordinated strike on 3 egyptian cities. One is autorazed and 2 are captured in the very same turn. Thebes is set to produce settlers. My goal is to have it poop 3 settlers, place them in useful positions for the supply chain, then disband it. I've put a lot of importance in mantaining the supply chain, sacrificing a pair of cities, shields and a lot of worker turns. Hope this strategy pay off.
570BC - Triple attack. Alexandria autorazed. Memphis and Pi-Ramesses captured.
550BC - Founded Fregola, the 1st colony son of Thebes.
530BC - Lucky strike. The elite spearman in Memphis resists a charge from a sword, weakened at 2/3 by an archer.
510BC - Killed some egyptian pukes wandering around. Killed also a warrior escorting a settler. Gained 2 more slaves.
490BC - Killed 2 warriors and 1 archer escorting a settler. More slaves.
470BC - Razed El-Amarna. Killed a spearman escorting a settler. More slaves! Cleo now is really desperate, the best time to offer peace. Big extorsion: 2 cities (Heliopolis and El-Amarna), 3 techs (Philosophy, Mathematics and the Wheel), 40 quids (almost all her treasure) and a world map. Not bad!
A little pause is necessary now. Some tiles must be roaded and improved, and more units are necessary since my next target will surely be a civ with a 3 points defensive unit. Greece or Carthage? We'll see. Rome is doing quite well since now. 11 cities owned, and i'm founding the 12th next turn. No leader created, i'll need one to build the Forbidden Palace.
MIDDLE AGES RUSH
No more war are declared in the ancient age. The Roman empire need to expand, work a few tiles and rebuild its military for the next strike. An important goal is now to exit from Despotism ASAP. I'll go for Monarchy. I plan to have at least 2 units garrisoned in every city, to be used in the supply chain. In monarchy, those units will be useful MP as well. The Thebes job need to be completed. 2 new cities will be created from that useful settler factory, then the city will be abandoned and resettled 1 tile SE.
450BC - Founded Frugola. Connected Heliopolis. And now stop with the detailed building / action log.
310BC - Founded 2 new cities, Trogola and Trugola.
170BC - Thebes abandoned and refounded in a better place. Now all the cities strategically important are connected, with their garrisons filled with 1 spear and 1 archer. The warriors are about to be upgraded as legionaries so to be used as soon as Monarchy is researched. Archers are piling up in Frugola, and an attack on Carthage is near.
90BC - Polytheism is researched, at minimum. Surprisingly, no one has gone for it. They're probably headed for Republic... who knows. I could take both the remaining tech for Middle Ages, but i prefer to wait a few turns. Greece wants way too much money for Construction, and reselling it to Carthage won't be so much of help since Hannabaline has absolutely zero quids in its coffers.
70BC - Carthage has researched Construction! Time for a trade.
Carthage: Construction and Horseback Riding for Polytheism, world map and 20 quids.
Greece: UGH! Alex want money... Ok, damn robber. Currency for Polytheism and 110 quids.
Egypt: I sell poor Cleo Currency for a world map and 20 quids.
And i'm in the Middle Ages now! Researching Monarchy at MAX (15 turns).
END AGE STATS
I've hit MA in 70 BC. The empire has a decent size, power, production and monetary outcome. 15 cities owned with 38 pop units. Almost 1000 quids in my coffers and a turn outcome of 36 gpt. More than enough for a mass upgrade of warriors once Monarchy is established.
Meetings:
3400BC - Egypt.
2800BC - Carthage.
1790BC - Greece.
Research:
3850BC - Warrior Code, Alphabet (prerequisites)
3400BC - Ceremonial Burial, Masonry (trade - Egypt)
2800BC - Bronze Working (trade - Carthage)
2030BC - Writing (own research)
1100BC - Iron Working, Code of Laws, Pottery (pointy stick - Egypt)
925BC - Literature (own research), Map Making (trade - Carthage), Mysticism (trade - Egypt)
470BC - Philosophy, Mathematics, The Wheel (pointy stick - Egypt)
90BC - Polytheism (own research)
70BC - Construction, Horseback Riding (trade - Carthage), Currency (trade - Greece)
Wars
1250BC - 1100BC: 1st Egyptian war.
590BC - 470BC: 2nd Egyptian war.
Finally, a screenshot of my empire the turn before i entered the middle ages (i've not saved the 70BC turn):