King of the World #6: Huayna Capac

A conquest OCC seems nigh impossible on the Earth Map at high levels -- you'll have a tough time getting vassals and there are so many civs just waiting to fill the gaps left behind. And the map is really big -- it's just hard for one city to be powerful enough to take on the rest of the world.

I like the idea of doing Greece on Emperor next -- that should be a challenge, and early war will be a necessity.
 
Just remembe,r it's Earth34Civs next game

How about a Great Britain and N Ireland conquest game? Not as bad ass OCC but still limiting. Though I guess in OCC you have the 5 nat wonders thing.
 
Saladin..... you want Saladin ........ you really want Saladin...... :p

Seriously, crappy start but with a swift move you can take Cyrus or hatty down and after all , you're in the middle of the Old world: you'll have much from where to pick from there ;)
 
Saladin is gonna be hard ill admit that. You start in a massive desert and have Cyrus Hatty and (sometimes) alex closing in on you. But it would be fun to watch, axe rush FTW! ( btw i dont play earth map very much can someone tell me if Saladin has copper?
 
normally no. You can push settle north or rush with chariots. Although most positions has easy answer warrior rush on closest neighbor, hook up resources kill next guy and keep going.

The only exceptions are Mali and probably America.
 
In this round we cleared the last few real obstacles to victory. Now it's just a matter of building the spaceship.

The first event of note was Saladin saying that he has my back:

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Not that Arabia's much of a military powerhouse, but it's no slouch, and the pact is one more thing to dissuade Monty from backstabbing us or China from deciding to launch an invasion.

I also made that trade for Electricity:

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Gotta love having Mansa Musa a) on the map, and b) stuck in a little corner of Africa where he doesn't really pose a credible threat.

Meanwhile, Alexander's days in the sun came grinding to a halt:

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It was bound to happen. I must say, though, Germany's becoming quite the power over there in Europe.

Monty apparently felt the same way:

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Yeah! We hate the Germans, too! Boo on Freddy! Booooo!

The game has decided to mock me:

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Great. Just put a Commerce booster on the one resource in all of South America that doesn't fall within a fat cross. Awesome. Oh, well. Two commerce at this point is kind of negligible.

So the good events aren't really good. The bad events, on the other hand:

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Are really bad. Thank goodness I had the cash on hand to enact the quarantine!

Mansa Musa, meanwhile, continued to be my bestest friend:

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I think we're done with tech trading for the game. We're a clear leader, and nobody has much to offer anymore.

Militarily? Not so much:

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Needless to say, that triggered a rash of upgrades and unit building.

Oh, and we built this:

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That didn't exactly stop Qin Shi Huang from trying to extort a chunk of change from us, but it did give me the necessary backbone to tell him to take a Long Walk off a Short Pier (Short Piers are available with Compass and give +1 :health: for Crab, Fish, and Clams and +50% Trade Route yield. Long Walks are available with Engineering).

With the continent settled and most of our infrastructure in place, it was time to start making use of our Industrious trait:

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With South America quickly becoming the "it" hangout for the world's movers and shakers, I figured it was time to call it a round. Technologically, I made a beeline for Genetics (for the +3 :health:), and now I'm working towards Fission and its sweet free Engineer. The rest of the world doesn't have a heck of a lot to offer us, just Divine Right and the occasional instance of Artillery, neither of which is really useful anymore.

Great Person-wise, I don't have anyone at the moment (I never did end up setting up a Great Person Farm proper, and it's a little late for that now), but any that do show up will be stockpiled for a ship-building Golden Age (or maybe for Sid's Sushi or Mining Inc.).

Government-wise, I'm still on all of the "bottom" civics except for Free Market. We've got the Redentor, so changin' won't be a problem. State Property makes sense, but it's so trite! And, being on another continent than pretty much everyone else, I'd say that the Trade Routes are quite nice to have.

Anyway, here's the Continent:

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Bogota has a slew of Health buildings it can start working on as soon as that Coal Plant is online.

Diplomacy:

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The world is pretty much split into the German Bloc, the Chinese Bloc, and the American Bloc.

The Power Chart:

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Hopefully that's at least close to enough, when combined with our diplomatic ties.

Oh, and Eurasia proper:

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As you can see, Alexander is one city away from becoming Mongolia part II (Useless Tundra Boogaloo).

So the Apollo program hasn't been built yet, but there are Labs going up across the Empire. The game is pretty much won, and will finish up in Round 8, but I figured I'd let you all see where we stood and make one final call for advice.

Here's the save:
 
Damn, Germany's huge.

So Spaceship, huh? Not much advice I can give you on that one. But at the end, could you build some nukes and set off some fireworks?
 
My friend Neal, you're in great trouble.......

See this:
Spoiler :
Civ4ScreenShot0055.jpg

In case you don't know this screen, it is the BUG sit-rep. As you can see it is a great overview about military issues.....

I point you to the QSH line: first of all the bar with red and written severe is a measure of the power dif between him and you ( not good :( ), that red fist is the indicator of the hands full status ( that he's warring or preparing a war) and the worst enemy column is self expanatory :p ( do you like your face there ? ;) ). And QSH is not warring anyone now....

In a nut shell: I would not be surprised if you see a chinese landing in some turns, most likely to Cuzco. I would take measures .....

P.S Given that you don't have intel on QSH power , the bar is probably not giving accurate intel. But given that he's #2 and you #8 according with the pop-up......
 
^^ nice observation. Probabely we'll see an interesting endgame. For a change. I hope you don't manage to buy some time with a demand or similar :p
 
Y'know what, rolo? That'd be awesome. I would love to be fighting waves of Chinese off of my shores as my remaining cities struggle to knock out the last few spaceship parts. But I don't see it happening. Oh, Qin will probably declare war, but the most I'll see will probably be a pair of transports, each holding an Artillery and a few Riflemen.

Fugazi and Mystyfly are probably right, in that I could probably appease China or scare him off with some rush-bought troops, but, y'know what? I welcome the apocalypse. Here's to an interesting endgame!
 
I've had the AI land stacks of 20 or so units on my shores, but those are the exception rather than the norm. Things being interesting though is always a plus.

Edit: I'd say there isn't too much of a threat here because China is dumb. Neal didn't post a tech overview but as you can see in your "strategic advantages", they don't have planes, transports, infantry, SAM, and whatever else is hidden down there. So the worst you'll see is a bunch of rifles and cavalry dropped in by galleons.
 
So the worst you'll see is a bunch of rifles and cavalry dropped in by galleons.

They don't even have calvery yet.

Now, let's just hope they don't pull a Monty style invasion, overwhelming you with old troops. I doubt it, though.
 
I would not be surprised if they pulled a monty... they are #2 in power, right before monty :p In any case a nice sub or caravel near china could give you lots of early warning, if the fleet is not already on the move.

That is my big gripe on playing Inca in this map, the fact that you are completely cut in terms of west/east shores of S. America. In here it means that if you lose a city in the west, it is very dificult to move troops to recover it :(

BTW the mean big green ( aka Monty ) is furious with Fred and he's with hands full too IIRC. You can lose your chaperone in there :(
 
I would not be surprised if they pulled a monty... they are #2 in power, right before monty :p In any case a nice sub or caravel near china could give you lots of early warning, if the fleet is not already on the move.

I think they will declare war next round, probably within ten turns. I'd say get as many subs + battleships out into the Pacific coast ASAP to try and intercept the fleet. I doubt they'll send anything more than two transports filled with riflemen.
 
YAY World War!!!!!:crazyeye:

Just put a few subs near the chinese shore and look out for a fleet. But a few battleships and destroyers on the west coast. Also, remember. Thanx to the Rolo we can now really tell that China has A BUNCH of vassals. You may face a bunch of knights and riflemen.
OK ive opend up the save. first off why would you build a coal plant in a unhealthy starving city:crazyeye:
i think you need to build up your military, especially you navy which if i looked correctly your "grand navy" is a caraval, destroyer, and a frigade. Also, wow ive never seen so many cottages!:eek: nice job.:goodjob:
and finally one turn after the save and thxs to the BUG mod, Asoka is willing to sign a def pact. If would help since hes rite below China
And one more thing, the same turn i checked Sit-Rep and it turns out China got infantry!
 
Fact that Neal has an defensive pact with Saladin will help him.
Neal will get the amphibious assault, but after that Qin will probably focus on Saladin as he can be reached via land.
 
Finally finished my shadow game with a space race in 1922. I was hardly able to do any trading after the renaissance era due to WFYABTA, as I traded madly with other civs once they met me with caravels. I did the standard sid's + mining inc, cottage spam in most cities with several production cities, although I would have done fine with less production cities.

I'm just glad the pain of 30 sec to 1 minute wait between turns is over :sleep:. I'm happy to go back to small and standard size maps.
 
I have had a look at the position and I am not concerned about Neal's position now. Unlike last time, he has a huge tech advantage and most of his cities are producing loads of hammers. Levee's and Universal Suffrage gives even the most cottaged city a reasonable production.

If I read r_rolo's screenshot correctly the best unit Qin has is a Knight, against Tanks and Marines they are pretty ineffectual. Most of the cities have Infantry or Marine defenders and Neal is sitting on a huge cash stockpile and making a profit at 80% research. If necessary, in a few turns he could buy an army that could defeat the world.

IMO the game is in the bag, who's next?
 
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