dimatudWMG
Chieftain
- Joined
- Apr 25, 2023
- Messages
- 32
I thought fishing connects cities if culture borders are connected by water?
Spoiler :I would settle the capital on the coast between the two corns. The second settler on the stone. Chop out the Great Wall in the capital. 1080AD TGW no problem. Much lower risk.
Other questions
Spoiler :Currency is understandable but markets??? Also why can't we just go optics and meet other civs to reduce research cost?
Spoiler :
For the capitol, between the corns we miss the deer, silver and the 3rd corn up top, indeed it would be on the coast for the extra commerce immediately, but I feel having an extraordinary city for production will be useful for the entire game (early game for quick settlers and later for big projects - we really lack production because I went full cottage mode in this one, so I needed a city that can work all those plain hills)
Markets because it works well with Rexing. Maybe I built too many, but for a lot of time our slider will be at 0% so they are actually even more useful than libraries (the only problem I see is the huge cost in hammers, but since we whip everything I think they will be worth it in the long run)
Research cost is not a problem since I don't really want to tech in this game.