In this final round, I learned to quit worrying and live without seafood.
It all started with my succumbing to the siren call of peace:
After all, builder games are boring, and nothing drags a game out and prolongs the inevitable like war. I wanted to get things over with so that I could, well, war on my own terms.
I even made a deal with the always-useful Mansa Musa:
I thought we were done with him. We don't
need Mass Media, but Hollywood and the U.N. are always nice to have.
In 1859, we suffered the gods' wrath for taking the easy way out:
*sigh* I guess the world will have to wait for the glitz and glamour of Salvador. Getting the Harbor and Observatory (to reactivate the Laboratory) back up and running took precedence.
In 1861, the Incan people built the United Nations, showing that universal peace and world government were possiblities, and that everyone should just back off while we finished our spaceship and shot for the stars.
Apparently, the Chinese didn't get the memo:
Despite all my precautions, r_rolo1 was right... Hell hath no fury like an Asian superpower scorned.
Needless to say, my elaborate web of Defensive Pacts (Montezuma, Saladin, and Asoka), combined with China's vast network of vassals made this a war for the ages:
Everyone was involved except for those scheming Germans (a bit of foreshadowing there!).
I had scouted the Pacific with my pair of Destroyers (the
S.S. Huayna and the
S.S. Capac), but I didn't see anything. Apparently, the captains of my pair of Destroyers are idiots:
China and its slave-states sent over fleets of Destroyers, Frigates, and... empty Transports. All right, Qin, you win- My seafood is toast. Luckily for Montezuma, all those obsolete Aztec ships floating around in the Caribbean finally had something to do. Die, mostly, but they took more than a few state-of-the-art Chinese warships with them.
As the seas ran black and red with oil and blood, the South American interior worked feverishly to send the Incan people in the one direction the Chinese could not follow: up. With the Apollo Program finished in Salvador right after Hollywood, industrial cities across the continent began building casings, thrusters, and engines for the project. Brasilia, meanwhile, supplied the power:
This was mostly a Health move, as most of my cities with Factories already had Coal Plants.
Suddenly, in 1865, we were given a reprieve:
I... guess the Chinese helped out a wounded sailor? There haven't been any land battles. *shrug* Fine, whatever. I'm tired of chasing your crappy ships around Cape Horn. Let's get this over with.
Thanks to a couple of decent rolls on Great People and the free Engineer from Fusion, I was able to give my empire one last nitrous boost in the form of a final Golden Age:
This Golden Age was nice, but hardly a showstopper. Its most important development happened where else but in Salvador:
A little late for the Space Elevator, but it helped, effectively continuing the Golden Age for those cities that were contributing directly to the ship.
So the Incan people enjoyed unprecedented peace and prosperity while the rest of the world burned. The Arabs, especially, were having a rough time of it:
Hey, Sally, uh, sorry for sucking you into that Defensive Pact. You, um, weren't really needed.
And, yes, it was pretty obvious. The Final War was declared by.... Frederick!
All right, fine. Bring it. Go ahead and pilage my stupid work boats and-
I should have paid better attention in history class. Germany doesn't $%@* around when it comes to putting the proverbial smack down.
I upgraded troops, hit the stack with Bombers, and sent what reinforcements I could via rails and airports. I believe I did a fairly decent job:
That should last me a turn, after which I can bring in more reinforcements.
Sadly, that wasn't Germany's only stack:
If Frederick had used his Marines properly, I'm positive that Salvador or Paramaribo would have fallen. Possibly both. As it was, it took some scrambling, but I was able to fight off the ground troops.
Frederick, as acting pope, determined at this point that discretion was the better part of valor and offered a holy truce. Unfortunately...
Asoka!!!
Meanwhile, the Chinese, apparently not learning their lesson in courage and compassion from the heroic Seamen Yin and Yang, started rebuilding their war machines and demanding Gold to "keep the peace." I told Qin to eat Fallout and die. Apparently, he did, since nothing more ever came of it.
The Germans, meanwhile, were becoming most tiresome:
Their Aircraft were buzzing in and blowing up mines. I'm willing to concede Fish and Crabs, Frederick, but don't mess with my Iron.
Y'know what? Screw it. Do what you want. I'm out of here:
That's a little later than it could have been (I timed it poorly: the last piece finished a full five turns after the penultimate one), but who's counting?
In 1901, I was able to buy Frederick off for a military tech:
Joke's on you, Freddy! Sure, it's only 10 turns of peace, but I'm 9 turns from a win!
And, sure enough, nine turns later:
So we've won. Oh, one final screenshot. The Score chart:
... I'm
really sorry, Saladin. You stood by me all game long, and I done got you killt.
So there you have it. I must say, a great final round for a fairly dull game.
So what did we learn? Uh, as the Inca, hit South America from the south, not the north. It's much easier that way. Montezuma's a pussycat if you treat him right. You can have a pitiful military, just don't expect to slip under the radar for long. Oh, and never underestimate a pissed-off Deutschland.
And for those of you who think I made all this up, the save: