Predator
Worker to cow, not worth moving settler so settle in place. Worker irrigated and roaded the cow, then moved to nearby river bg to mine, road it.
Capital built: curragh (3700), settler (3300), warrior, settler, curragh, warrior, settler (2350), granary, 6 turn warrior+settler combination.
First curragh went north and met France, then went west near the northern coastline to meet Arabs, Maya and others. The 2nd curragh was sent to explore north, to meet other civs neighbouring France.
Contacts: France in 3550 BC, Arabia in 3050, Maya in 2850, Celts ~2000, England in 1550, Germany in 1450, India in 1425, Inca in 730.
Research: Writing(2270), CoL(1550), The Republic (775).
Was bold enough and went for Republic slingshot, unfortunatley Arabs learned Philosophy in 1575 BC ruining my intentions of getting free Republic.
While capital had a granary and produced settlers, other towns concentrated on occasional warriors, settlers, curraghs and especially workers.
Important events:
2150 2 of known AI’s have Writing now too;
First trade: Alphabet for Pottery+46 from Celts
Start granary in capital;
Embassy in Paris.
1725 lose a worker to Goths.
1575 Arabs learn Philosophy.
1525 No of 5 known AI’s know CoL, so perform a nice trading round. As a consequence I’m a teach leader now with 300 gold in the bank;
Ivory connected;
Embassies in Celtonia, England and Arabia.
1500 lose one more worker to barbs.
1425 embassy in India.
1375 Arabs demand and declare war giving war happiness.
1350 Maya demands and declares war after I refuse. Great, 2 sources of war happinness.
1225 since palace wasn't in a great location, I abandon Trondheim and palace jumps to a more central location as planned, to Copenhegen.
1150 embassy in Berlin.
1075 poprush granary in Oslo.
1025 Trade Polytheism for Construction with France.
1000 Polytheism for Map Making with Celts.
QSC stats:
8 towns, 18 pop, a settler, 10 workers, 8 warriors, a curragh,
2 granaries, barracks, 6 embassies.
875 Maya has Republic.
775 harbor in Stockholm;
Republic comes in, shut off research.
750 revolt for a 4 turn anarchy;
Trade Construction for Gems with Germans.
730 last civ – Incans met.
690 Republic established;
In Republic 3 4 turn settler/ 2 turn worker factories operating.
670 trade Construction for furs and dyes with Celts;
Embassy in Inca.
650 peace Arabia for MA vs Maya (they are fighting, already, I'm fishing for WH) and give Republic for 658 gold and Literature;
Cross 30 pop mark.
630 Maya has Currency.
550 first 2 libraries completed in Birka and Aarhus.
530 40 pop mark;
Arabia has Currency.
510 3rd lib in Reykjavik (very nice town).
470 buy silks for CoL from Celts;
OK, time to speed up tech pace: buy Currency from Arabs for 620 gold and enter Middle Ages;
Gift Germans Currency, they get Monotheism for free;
trade Republic and Literature for Monotheism;
Trade Literature for 169 gold with France;
Arabia has "my" gold, but I wait to trade Monotheism for it since I feel I can get more for that tech;
I start researching Engineering (due in 11), leave Feudalism to AI's.
Plan is a world domination with cavalries. Berserk triggered Golden Age will help to get to Military Tradition faster, to build some infrastructure and some units for eventual upgrade to cavalry.
Barbs weren't a big problem, but still they annoy me. Lost 2 workers, some shields and gold, also worker movement was a bit limited fearing barb horse popping from a fog and killing a worker.