Here you can see the animated discussion between the Scout and the Settler in terms of picking our initial settling location. The conversation order goes:
1, 1b, 2, 3, 3b, 4, 5, 6, 6b
Our Scout spots Stone... is it too far to be able to grab for The Pyramids? Later, I decided to settle a City so that we'd get Stone in our second Cultural Border expansion there.
After a nice run of beating up Barb Animals, Fortifying, then beating more Barb Animals just as we'd finish healing, our Scout encircled Frederick's lands. However, it looks like he has finally met his end.
No, he has not met his end! We will live today! Our Woodsman II promotion plus the River plus the 75% terrain bonus gave us a solid victory.
Here's an overview of our lands.
As you can see, we have 13 citizens across 5 Cities. What's great is that every single citizen is working an improved square.
Every City besides the capital has a Monument.
Further, the western Clam City has an improved Clam and also has a Lighthouse.
Two Cities can even whip a Granary immediately, if you so choose.
We have a Settler for our 6th City sitting in our capital (it was just completed on Turn 70).
We know Sailing, Pottery, Animal Husbandry, and Bronze Working.
I'd rather have Axemen than Jaguars against Julius, since if we reasearch Iron Working, then he will save time on his research to Praetorians.
Julius went Religious-style and founded Hinduism. In addition, he built Stonehenge. So, that means that he will be creating a Hindu Shrine (on our behalf) in the near future.
I prioritized Mines over Cottages so that we could get our Granaries up before starting to work Cottages.
The upside is that we have a lot of Workers (6 of them) who can start to build Cottages for us soon.
The downside is that we are currently only working a single Cottage.
Julius is 10 turns away from Iron Working. That said, he only has 3 Cities. The Barbs were giving him troubles--he has a Settler for a 4th City but it was running away from a Barb unit that wounded one of his Archers--both the Archers and the Settler are near one of our eastern Cities.
We have a pretty good spawn-busting network set up. Actually, now that I look more closely at it, we have a redundant Warrior in the north, now that Justinian's Cultural Borders have expanded, so that Warrior can either move south to help complete our spawn-busting coverage or can go and act as Military Police in one of our Cities.
SUMMARY
So, where does that leave us? Well, we have 5 Cities to Julius' 3 and Frederick's 3. Julius founded us a Religion, which is great since we are Spiritual and thus having a Religion means the ability to make cheap Temples.
We are the Whipping King of Leaders, so whipping Happiness buildings, such as Temples, will be a great way for us to grow our Cities. The fact that Julius will build us the Holy Shrine, since he owns Stonehenge, will just be icing on the cake.
I avoided settling Cities that are heavy with Jungle squares, so as to avoid getting hit with an Unhealthiness penalty shortly after a City grows.
We are working 1 Riverside Cottage, will start working a second one in 2 turns, and we are working a fully-improved Clam (Work Boat + Lighthouse). No, we did not pop Silver, but we are working a lot of Mines, so there will be a chance of doing so during the next turnset.
Sure, we do not have any Strategic Resources connected, but that situation won't take long to rectify. In the meantime, we've got a pretty good spawn-busting network that will keep Barbs away from our Cities, especially now that we can see that they have settled at least 1 City of their own.
With 6 Workers, the plan will be to spam Cottages, get our Strategic Resources connected, then probably go to war before Julius gets a chance to start pumping out too many Praetorians. Of course, we will also have the option of remaining peaceful, too, since I DID NOT Worker-steal in this game.