TheNiceOne
Emperor
One of the areas of CIV that IMHO is least satisfying is the combat. It lacks the tactical finesse that could make combat much more interesting.
For the first time I've really agreed with Zouave when he in another thread suggested stacked combat added to the game. I 'd like to expand his idea, and therefore make a wish list for civ combat:
1) Different units should be affected differently by terrain. This can further be divided in three parts:
1a)Movement: Horse mounted units and mechanical should move slower than today in woods, jungle and mountains, and faster in the open.
1b)Defense: The defense bonus of terrain should be different for different units, and sometimes be negative as well. Horse mounted units should be severly penalized for defending in woods/jungle, but should get a bonus for defending in plains.
1c)Attack: The terrain a unit is attacking from should matter, and give an attack modifier similar to the defense modifier today. Attacking from higher terrain should give a bonus, attacking from woods/jungle should be negative for horse mounted units. Attacking from open terrain should be negative for most units (but not for horse mounted units). Cannons/Artillery should get attack bonus and increased range when stationed on hills/mountains and attacking down.
Combined, these three would make it important to use different units differently. No longer will only the ADM factor matter, but also how suited a unit is for the terrain the fight will be in. Cavalry will try to engage the enemy in grasslands and plains while the infantry will keep in the woods.
This will also open up for a lot of new units. There could be jungle fighters that fights/moves better in jungle, and other units that have advantage in mountaneous terrain.
2)Stacked combat. This was Zouave's idea, which I fully support (but maybe with some modifications). Two swordmen attacking together should be more powerful than two attacking individuall, and it should be more difficult to take out two spearmen in the same square than two in adjacent squares.
This can be accomplished by giving units that attack together an attack bonus: Two units could get the attack factor of the best unit + 50% of the attack factor of the second - Two swordmen would get a combined attack factor of 4.5. Similar bonus could be given to the defender.
There should also be a bonus for combined arms. Tanks are vulnerable without infantry support, so tanks stacked with infantry should fight better than if being alone (or with other tanks units only).
Another idea is to give units bonus for having flanking suppor, and to be punished for being outflanked (and even more for being surrounded): Give a defender an additional bonus for other friendly (or allied) units in adjacent squares (especially if those squares are also adjacent to the attacker), and give the defender bonus for friendly units in other squares adjacent to the defender.
These are things that would improve the combat for me. Now it is only a matter of cranking out the best attacking unit as fast as possible, and going straight for the enemy.
Btw, one thing I don't want "improved" is the fact that a spearman has 2% (or whatever it is) chance fo successfully defening against tanks. This is unrealistic, but balances another unrealistic feature of the game, the fact that there are nations using spearmen as defenders against tanks. The only improvement I'd like to see here was if Firaxis changed the art (and maybe changed the name) of the speraman when its nation reaches later ages, so that it is no longer reprsented as a spearman but rather as a ragged defender with some rifles and molotow coctails.
For the first time I've really agreed with Zouave when he in another thread suggested stacked combat added to the game. I 'd like to expand his idea, and therefore make a wish list for civ combat:
1) Different units should be affected differently by terrain. This can further be divided in three parts:
1a)Movement: Horse mounted units and mechanical should move slower than today in woods, jungle and mountains, and faster in the open.
1b)Defense: The defense bonus of terrain should be different for different units, and sometimes be negative as well. Horse mounted units should be severly penalized for defending in woods/jungle, but should get a bonus for defending in plains.
1c)Attack: The terrain a unit is attacking from should matter, and give an attack modifier similar to the defense modifier today. Attacking from higher terrain should give a bonus, attacking from woods/jungle should be negative for horse mounted units. Attacking from open terrain should be negative for most units (but not for horse mounted units). Cannons/Artillery should get attack bonus and increased range when stationed on hills/mountains and attacking down.
Combined, these three would make it important to use different units differently. No longer will only the ADM factor matter, but also how suited a unit is for the terrain the fight will be in. Cavalry will try to engage the enemy in grasslands and plains while the infantry will keep in the woods.
This will also open up for a lot of new units. There could be jungle fighters that fights/moves better in jungle, and other units that have advantage in mountaneous terrain.
2)Stacked combat. This was Zouave's idea, which I fully support (but maybe with some modifications). Two swordmen attacking together should be more powerful than two attacking individuall, and it should be more difficult to take out two spearmen in the same square than two in adjacent squares.
This can be accomplished by giving units that attack together an attack bonus: Two units could get the attack factor of the best unit + 50% of the attack factor of the second - Two swordmen would get a combined attack factor of 4.5. Similar bonus could be given to the defender.
There should also be a bonus for combined arms. Tanks are vulnerable without infantry support, so tanks stacked with infantry should fight better than if being alone (or with other tanks units only).
Another idea is to give units bonus for having flanking suppor, and to be punished for being outflanked (and even more for being surrounded): Give a defender an additional bonus for other friendly (or allied) units in adjacent squares (especially if those squares are also adjacent to the attacker), and give the defender bonus for friendly units in other squares adjacent to the defender.
These are things that would improve the combat for me. Now it is only a matter of cranking out the best attacking unit as fast as possible, and going straight for the enemy.
Btw, one thing I don't want "improved" is the fact that a spearman has 2% (or whatever it is) chance fo successfully defening against tanks. This is unrealistic, but balances another unrealistic feature of the game, the fact that there are nations using spearmen as defenders against tanks. The only improvement I'd like to see here was if Firaxis changed the art (and maybe changed the name) of the speraman when its nation reaches later ages, so that it is no longer reprsented as a spearman but rather as a ragged defender with some rifles and molotow coctails.