cracker
Gil Favor's Sidekick
This feature is only active in the Predator Class game for the Gotm21-Mediterranean Melee.
The OPEN class and CONQUEST class games do not include this feature.
----------------------------------------------
This thread is to support release and sharing of pregame test files to help in the discussion of strategic impacts of the changes to naval movement rates in the Predator class game for this particular game only.
This has the effect of slowing movement for close in coastal activity and exploration while facilitating mad dashes along established trade routes.
The average movement rate of galleys is unchanged except in narrow confined spaces or large expanses of open ocean.
The OPEN class and CONQUEST class games do not include this feature.
----------------------------------------------
This thread is to support release and sharing of pregame test files to help in the discussion of strategic impacts of the changes to naval movement rates in the Predator class game for this particular game only.
- Movement cost for "Coast" has been increased to 3 movement points per tile
- Movement cost for "Sea" has been increased to 2 movement points per tile
- Movement cost for "Ocean" is unchanged at 1 movement point per tile
- All movement point rates for standard naval units are DOUBLED
This has the effect of slowing movement for close in coastal activity and exploration while facilitating mad dashes along established trade routes.
The average movement rate of galleys is unchanged except in narrow confined spaces or large expanses of open ocean.