MassRiflemen
Dr. Draftingstein
- Joined
- Oct 19, 2022
- Messages
- 108
Hey there. I'm looking to reduce Navy Speed to one tile per turn in enemy territory (to force AI's to DoW first when they send their galleons/transports to avoid diplo penalties).
As of now I am using an extreme bandaid by setting the galley, galleon, dutchman and transport to 1 movement speed, which makes them too vulnerable and too slow when crossing the actual open ocean.
EDIT: I found a better workaround for now. Set iMovement to 10 for coast in Civ4TerrainInfo.xml
still annoying for your own ships to have this problem in your own territory, but definitely better than 1 movement transport ships.
As of now I am using an extreme bandaid by setting the galley, galleon, dutchman and transport to 1 movement speed, which makes them too vulnerable and too slow when crossing the actual open ocean.
EDIT: I found a better workaround for now. Set iMovement to 10 for coast in Civ4TerrainInfo.xml
still annoying for your own ships to have this problem in your own territory, but definitely better than 1 movement transport ships.
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