Spacetrvler
King
- Joined
- Aug 1, 2002
- Messages
- 780
Welcome to this NES. It is very simple. You are a high school student. You have a few statistics: Strength, smarts, money, pimp factor, school trouble, respect and leadership. You will face other players and some Non player characters: Jocks, punks, nerds, thugs and school faculty. Each will have different characteristics that will determine what they can do.
STATS
Strength- ability to fight, ties in with pimp factor
Smarts- ability to out think and do homework, ties in with leadership
Money- cash, ties into respect, leadership and pimp factor
Pimp Factor- ability to pick up the ladies, ties into respect (each point allows you to get a girl or a hott girl)
School Trouble- schools knowledge of your not so moral moments (when you get 5 you are suspended for a day)
Respect- toughness factor, scares other (each point allows you to have thugs)
Leadership- ability to lead a whole faction (each point allows you an underling)
OTHER CHARACTERS
Jock- Strength: 7, Respect: 3; hang in groups, hott girls around them
Punk-Strength: 3, Smarts:3, Respect: 1; basic thug for your empire
Nerd- Smarts: 7, Respect: 3; good at doing homework
Hott Girl- Pimp Factor: 3; angers jocks if you snag one, but they add 2 to your respect in addition to lowering your school trouble by 2
Girl- Pimp Factor: 1;
Faculty- If they are within 1 square of a fight, you get +3 school trouble, if they are in the same square as a drug deal, you get +5 school trouble
ACTIONS- You may do 2 per turn + 1 per underling
Work out: Strength +1
Study: Smarts +1
Sell Homework: Money +1*smarts
Sell Drugs: Money +10, School Trouble +1
Fight: Respect +x, where as x=enemy's total respect/total of people jumping him
Buy some bling: Money -20, +1 Pimp Factor
Each of your underlings has a loyalty factor which you can increase by giving them bling or girls. Do not give to much power to an unloyal underling.
You gain leadership by winning large fights, making lots of dough, having lots of thugs.
TEMPLATE
Name:
Color:
Strength: 3
Smarts: 3
Money: $10
Pimp Factor:0
School Trouble:0
Respect:1
Leadership:1
Followers:
1)Underling 1- Strength:3, Smarts:3, Loyalty:1 (0 thugs)
Girls:
UPDATES EVERYDAY
MAP COMING SOON
DO NOT POST YET
STATS
Strength- ability to fight, ties in with pimp factor
Smarts- ability to out think and do homework, ties in with leadership
Money- cash, ties into respect, leadership and pimp factor
Pimp Factor- ability to pick up the ladies, ties into respect (each point allows you to get a girl or a hott girl)
School Trouble- schools knowledge of your not so moral moments (when you get 5 you are suspended for a day)
Respect- toughness factor, scares other (each point allows you to have thugs)
Leadership- ability to lead a whole faction (each point allows you an underling)
OTHER CHARACTERS
Jock- Strength: 7, Respect: 3; hang in groups, hott girls around them
Punk-Strength: 3, Smarts:3, Respect: 1; basic thug for your empire
Nerd- Smarts: 7, Respect: 3; good at doing homework
Hott Girl- Pimp Factor: 3; angers jocks if you snag one, but they add 2 to your respect in addition to lowering your school trouble by 2
Girl- Pimp Factor: 1;
Faculty- If they are within 1 square of a fight, you get +3 school trouble, if they are in the same square as a drug deal, you get +5 school trouble
ACTIONS- You may do 2 per turn + 1 per underling
Work out: Strength +1
Study: Smarts +1
Sell Homework: Money +1*smarts
Sell Drugs: Money +10, School Trouble +1
Fight: Respect +x, where as x=enemy's total respect/total of people jumping him
Buy some bling: Money -20, +1 Pimp Factor
Each of your underlings has a loyalty factor which you can increase by giving them bling or girls. Do not give to much power to an unloyal underling.
You gain leadership by winning large fights, making lots of dough, having lots of thugs.
TEMPLATE
Name:
Color:
Strength: 3
Smarts: 3
Money: $10
Pimp Factor:0
School Trouble:0
Respect:1
Leadership:1
Followers:
1)Underling 1- Strength:3, Smarts:3, Loyalty:1 (0 thugs)
Girls:
UPDATES EVERYDAY
MAP COMING SOON
DO NOT POST YET