Oh, that looks fine. All bars are fitting. It's better than I expected.
Just have to get the new position of GP text and maybe the research text. Cool.
We will get it working!
*I wear my sunglasses a night...*
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About the Limited Religions. I'll check the changes from RevDCM asap. DL the code of 2.81 at the moment. Maybe I can repair the broken feature if they haven't done it. But I don't think that this is the problem of the autolog.ini problem. As the log is good for nothing (for you) I'll find for sure a way to silence this message.
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There is a problem in 4.29H. I've made a mistake in the chinese setting in CivilizationsInfo. And there is a typo in the same file. Both can crash the game!
It must look like this:
PHP:
<Type>CIVILIZATION_CHINA</Type>
<Description>TXT_KEY_CIV_CHINA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_CHINA_SHORT_DESC_ADN</ShortDescription>
<Adjective>TXT_KEY_CIV_CHINA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_CHINA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_DARK_PINK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_CHINA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_ASIA</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_CHINA</UnitArtStyleType>
The mistake is in <ArtStyleType>. In version 4.29H it calls ARTSTYLE_CHINA. But this is not exisiting.
And somewhere in the file I've created a typo. I think it was BYZANTINIUM instead of BYZANTIUM. With a search of BYZAN you can find the mistake.
I've attached my current file. This file includes also some more changes that can make more barb unit types appear. It's from my current development of 4.29I.
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Current changes for next version:
Art:
- some new button arts
- new unsurfaced road art
AI:
- teached the AI the effects of gold cost for (rail)roads -> we will see more asphalt roads in use
Gameplay:
- Apo and UN don't require (for construction) a special victory; both are still required for diplo victory
- diplomatic victory (!) votes are only possible if diplomatic victory is enabled and mastery victory is disabled; all other votes are now independed from the victory options
- build (rail)road costs now some gold
- new game option: Realisitc Culture Spread (improved version from AND) -> very, very cool feature
- new game option: Peace fixes Borders -> but I need more information what happens if a city is flipping; so experimental
- increased number of animals
- number of animals independend from total number of barb units
- allow barbs almost all unit types (even nukes)
- barbs can be spawned on ships
- animals can appear now in all eras
Others:
- modified and moved Era Stopper Mod to in-game-options under "Optional"
- new config tab "Diplomacy" where you can choose in-game the possible diplomatic options (similar to AND option tab)
- correctur of typo in CivilizationsInfo
- correctur of wrong ARTSTYLE for China in CivilizationsInfo