pickin' up the pace over the last several days
been alpha testing with the US, have played about 20 turns or so keeping a list of small changes to make for next alpha version.
here are some obligatory screen shots :
era1 (1942) tech screen
of course, i need to get arrows onto the advisor screen and also swap out the advisor head for a more WW2-ish set. when in DEBUG, the tech screen displays those magenta letters. that does not appear when out of DEBUG. there are 3 tech trees in this game. the ALLIED ones (US has one, other ALLIES have same minus the nuke line) and the Japanese one. gfx interface by Balthasar.
here's a shot of the city screen interface in sunny San Diego
if you look close enough, you can see a certain fuzziness in the 'screen'. the intent according to Balthasar was to give it a static-y feel based on the era. this screen might need to be cleaned up some once all is said and done.
here's a zoomed out shot of the Solomon Islands, pretty much right in the midst of my personal Battle of the Coral Sea
i tried to play the US position
right by launching my attack on the IJN within the first turn. i didn't inflict a whole lot of damage on the first turn, even lost some carrier-based aircraft from aaa and some intercepting zeroes. however, second and third turns i did'em in, sinking two carriers and some non-capital ships. the Japanese ending up withdrawing the remaining ships back to Rabaul. i did not lose a single sea unit...so that didn't really unfold like it really did...but i'm okay with it, i guess.
we can also see the new Great Barrier Reef gfx that Vuldacon helped me out with. these are impassable sea tiles with a bonus resource placed on top.
next one is a zoomed out shot of the Japanese Home Islands
production rates are pretty good here. this is something i always keep an eye on while in DEBUG. goal is to strike the right balance in terms of shield output for certain cities, from the start, the production ceiling etc. in the later turns, about 6 or 8 turns after this particular screen shot, the IJN blocked the southern approach into the Sea of Japan. IJN continues to keep it blocked off with capital ships. northern approach isn't blocked off though. thought about sneakin' a pack of my subs in and pullin' a
Scapa Flow on my opponent
below is a shot of a naval task force i just sent down to the Solomons
in the effort to play
right, i'm trying to dislodge the Japanese from the southern part of the Solomon Islands (ie guadalcanal) and then work my way up through the neighboring island chains and link up with the USN in or around the central pacific. i've been trying to pump out dauntless dive bombers and b-17s to try and break through down here. but it's been rough. i lost a pile of flying fortresses and a handful of dive bombers trying to weaken the Guadalcanal defenders. they first had some of the Battle of the Coral Sea IJN ships docked there...and their stout and stacked AA ratings which i wasn't particularly pleased about in terms of me losing assets. i went all tin cup on 'em one turn and lost about a half dozen
anyway, the attrition rates were a little high but that's ok in the big picture of things (for now, at least - after all, they maxed out on the AA stacking [4 iirc is the max stacking rate foe AAA efficacy]). so based off of the stiff aaa and an Elite zero or two, i decided to bring the ships from Coral Sea right up to Guadalcanal and use my guns on it. i do not have much firepower (some CAs and some DDs). so no redlining yet. i landed a dozen USMC units a few turns back, tempting the Japanese defenders to come out and try to fight. nothing so far. my interceptors (p-38s, p-40s, and some f4f wildcats) have knocked out a few betty's and some other IJN planes. long story short - the above screen is a task force of ships i'm sending down to the Solomons in an affort to blast away the defenders. the two north Carolina class BBs should help.
also on the same turn as this screen, i knocked the Japanese out of one of the Aleutian islands. it was the first 'king' unit i defeated. i had sent a force of ships up there to blast away for a bunch of turns and then brought in some infantry to wipe up (infantry have the amph assault ability too).
china has been a bloodbath. the Japanese have poured a lot of their resources into capturing chinese cities. they've gotten a few but the two chinese sides are making them pay.
Australia and British India haven't done a whole lot yet (ie Ledo Road stuff in C-B-I theater & New Guinea for the Aussies). the Aussies have provided me some air cover int he Coral Sea (don't you love it when an ally sends out its interceptors??).
the game, so far, is playing smoothly. of course, there are small things that need to be fixed along the way, and i'll have to re-start another alpha test when i do this. but so far, so good as they say
lastly, looking for a diligent individual to volunteer for Civilopedia work. i just don't have the time atm to do both testing and civp work. pm me if you're interested. i have a pretty good template for you to work from. thanks.