no they end with 33 because the map was made for a 34civ mod
thanks for your help
now there's a problem with two of my maps (a different one works..) : at the start of the game it's an instant defeat and you can see that no city is built even though citys are prebuilt in the editor...
and the only thing I changed are the additional empty slots...
any idea?
(sorry for asking for help in this thread )
I actually had this problem with a map before. When I had the problem it had to do with the "StartingX=__, StartingY=__" line missing from each player. I'm guessing that an older version of Civ didn't require these values but instead just a location for the units. The "StartingX=__, StartingY=__" thing goes between StartingGold and StateReligion for each player.
To know where each player is supposed to start search for a "UnitOwner=__" value for each team 1-however many there are. Each team will have a settler or something on a plot with an X,Y value which you can then put in at the top for each players StartingX and StartingY. One more note, the barbarians (if they have any starting units) will be listed as having a UnitOwner value of one greater than any of the teams: ie on a default save they'll be UnitOwner=18. You need to make all of those values UnitOwner=40 so that they still belong to barbarians and not some actual team.
This may seem kinda complicated but by using find and replace and some searching skills through the wbsave in a text editor it doens't take that long to do. Good luck.