Do unique buildings stay unique if they are captured intact?

Scenarios can't be used as examples. In that scenario, capturing a great work gives you points and immediately destroys it.

Also, the xml ( aka the game files) disagrees with you. You are remembering incorrectly.

-<Replace><Type>BUILDING_AMPHITHEATER</Type><BuildingClass>BUILDINGCLASS_AMPHITHEATER</BuildingClass><FreeStartEra>ERA_INDUSTRIAL</FreeStartEra><Cost>100</Cost><GoldMaintenance>1</GoldMaintenance><PrereqTech>TECH_DRAMA</PrereqTech><Description>TXT_KEY_BUILDING_AMPHITHEATER</Description><Civilopedia>TXT_KEY_CIV5_BUILDINGS_AMPHITHEATER_TEXT</Civilopedia><Strategy>TXT_KEY_BUILDING_AMPHITHEATER_STRATEGY</Strategy><ArtDefineTag>COLESSEUM</ArtDefineTag><GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType><GreatWorkCount>1</GreatWorkCount><ConquestProb>100</ConquestProb><MinAreaSize>-1</MinAreaSize><HurryCostModifier>25</HurryCostModifier><IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas><PortraitIndex>0</PortraitIndex>

Regardless of the code, Culture and Great Work buildings CAN be destroyed upon capture.

I'm back to playing a normal (non-scenario) game that I haven't played in a few weeks ago. In the game, I recently took 3 Aztec cities and puppeted them. All 3 have Opera Houses, but no Amphitheaters, which were destroyed (along with Monuments) when I conquered them. Also, I sent a spy to look at Honolulu which was captured and puppeted by Portugal, and it also has an Opera House but no Amphitheater.
 
Regardless of the code, Culture and Great Work buildings CAN be destroyed upon capture.

I'm back to playing a normal (non-scenario) game that I haven't played in a few weeks ago. In the game, I recently took 3 Aztec cities and puppeted them. All 3 have Opera Houses, but no Amphitheaters, which were destroyed (along with Monuments) when I conquered them. Also, I sent a spy to look at Honolulu which was captured and puppeted by Portugal, and it also has an Opera House but no Amphitheater.

Just happened again.

Had a spy in Lisbon where I could see 5 Great Works:

National Epic (1)
Amphitheater (1)
Museum (2)
Opera House (1)

I knew the National Epic would be destroyed, but according to the code, the other 3 buildings should remain the same. However, when I took the city the Amphitheater was also destroyed, leaving only the Museum and Opera House.

I saved the game before and after taking the city if you really want to take a look, but it's not really a big deal.
 
I think there is a bug with amphitheater, in G&K has the tag <NeverCapture> set to true, in BNW they set <ConquestProb> to 100 but not reset <NeverCapture> to false.

G&K
<Row>
<Type>BUILDING_AMPHITHEATER</Type>
<BuildingClass>BUILDINGCLASS_AMPHITHEATER</BuildingClass>
<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
<Cost>100</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_DRAMA</PrereqTech>
<Description>TXT_KEY_BUILDING_AMPHITHEATER</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AMPHITHEATER_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_AMPHITHEATER_STRATEGY</Strategy>
<ArtDefineTag>COLESSEUM</ArtDefineTag>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas>
<NeverCapture>true</NeverCapture>
<PortraitIndex>0</PortraitIndex>
</Row>

BNW
<Replace>
<Type>BUILDING_AMPHITHEATER</Type>
<BuildingClass>BUILDINGCLASS_AMPHITHEATER</BuildingClass>
<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
<Cost>100</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_DRAMA</PrereqTech>
<Description>TXT_KEY_BUILDING_AMPHITHEATER</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_AMPHITHEATER_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_AMPHITHEATER_STRATEGY</Strategy>
<ArtDefineTag>COLESSEUM</ArtDefineTag>
<GreatWorkSlotType>GREAT_WORK_SLOT_LITERATURE</GreatWorkSlotType>
<GreatWorkCount>1</GreatWorkCount>
<ConquestProb>100</ConquestProb>
<MinAreaSize>-1</MinAreaSize>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Replace>
 
Good insight, Kruppe. But maybe you should also post in the bug report forum?
 
Since you can capture unique tile improvements just fine, I don't see why the same shouldn't apply to buildings. It'd give a new incentive for conquest, and those are sorely lacking in BNW atm. It should be changed imo
I agree with you on that, it totally does give you a considerable incentive
Edit:Oops quote didn't work:lol:
 
One thing that I am often finding:

- If a city has an empty Amphitheatre, I seem to be getting the Amphitheatre when I capture the city.

- If a city has an Amphitheatre with a Great Work of Writing, when I capture the city, I am consistently getting the Great Work of Writing (goes to a nearby city) but the Amphitheatre is usually destroyed.
 
I don't believe that neverconquest tag should matter, if you notice its not in the BNW code and the BNW code replaces the old code, meaning it should be gone. Maybe there is some bug where it is reading both for some reason though and keeping it only if it doesn't have a great work?
 
I don't believe that neverconquest tag should matter, if you notice its not in the BNW code and the BNW code replaces the old code, meaning it should be gone. Maybe there is some bug where it is reading both for some reason though and keeping it only if it doesn't have a great work?

I think the replace only replace :D the common tags but don't delete the different tags.

However, there is a safer way to find out: just go look in the mysql db that creates the last game. I'm going to see if I can find;)


EDIT: You're right, the tag <nevercapture> is reset to false.
 
Guys,
culture buildings, no matter whether they have artifacts or not, CAN be destroyed and most often ARE destroyed!

It happens to me in EVERY game. I take a city and get conquest screen with plunder info and available choices. I take a peek into the city before deciding and see museum, opera and amphitheater all filled with artifacts. I decide to puppet it and BAM! all these buildings are gone and all artifacts are simply gone as well.

I do not know what is coded in xml files or what it should be in theory. It's how it is in practice.
 
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